change Attack mission name to Farm
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Disco_Vader
Admin
Universe
Nomad
WhatsASniper1
Kenzu
Alex
Kingofshinobis1
kingkongfan1
Lord Ishurue
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change Attack mission name to Farm
I was wondering if the Strike mission Attack could be renamed to Farming .
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: change Attack mission name to Farm
Question, is it still considered farming when you strike an active account with a defense? just asking cause I always thought that farming was done on dead or inactive players.
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: change Attack mission name to Farm
Farming is farming, regardless on who it is.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: change Attack mission name to Farm
Yeah regardless of defence farming is farming, it is the reason for doing it that makes it farming (Gaining Kuwal, not hurting anothers accounts, i.e. for your gain not for their loss.)
-Alex
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: change Attack mission name to Farm
Ishurue wrote:I was wondering if the Strike mission Attack could be renamed to Farming .
I agree
I even would rename it to "Farm for Kuwal"
and rename raid to
"Raid for untrained"
to make it crystalclear especially for newcommers to Aderan Wars who didnt play browser games before.
(We got quite many on Aderan Wars.)
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: change Attack mission name to Farm
but if you name the attack mission as "Farming", does that mean our farmers are now "Attacking"?
WhatsASniper1- Aderan Soldier
- Alliance : Mujengan
Number of posts : 42
Location : NYC
Registration date : 2010-02-23
Re: change Attack mission name to Farm
No.
I can see "attacking for Kewal", but see no need in changing the name to "farming". Because that is not the only use for the attack. Farming to a n00b would be confusing
I agree with Kenzu but say name them
Attacking for kewal and Raiding Untrained Units.
I can see "attacking for Kewal", but see no need in changing the name to "farming". Because that is not the only use for the attack. Farming to a n00b would be confusing
I agree with Kenzu but say name them
Attacking for kewal and Raiding Untrained Units.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: change Attack mission name to Farm
Yeah that's what I mean, if a new player doesn't know the term "farming" in this sense, it would sound like something you use farmers for. and idk about you, but I don't send my farmers to get kuwal off other players lol. I agree with "attack for kuwal" and "raid for untrained units" though.Nomad wrote:Farming to a n00b would be confusing
WhatsASniper1- Aderan Soldier
- Alliance : Mujengan
Number of posts : 42
Location : NYC
Registration date : 2010-02-23
Re: change Attack mission name to Farm
It takes all of 5 seconds to read the tooltip for these buttons. This is completely unneeded.
-Alex
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: change Attack mission name to Farm
I'm sure a lot of people either never bothered to read it or don't know how to. I'm a supporter of making things so simple a toddler could understand it, but I do agree that it shouldn't be necessary.Alex wrote:It takes all of 5 seconds to read the tooltip for these buttons. This is completely unneeded.
-Alex
WhatsASniper1- Aderan Soldier
- Alliance : Mujengan
Number of posts : 42
Location : NYC
Registration date : 2010-02-23
Re: change Attack mission name to Farm
Yes, all for it. Let's cater to the lazy idiocy of noobs who cannot bring themselves to read the tooltips.
If you want to play the game, read. If you don't want to read, go play Evony.. or some other game that doesn't require a brain.
It is neither necessary, practical, nor aesthetically pleasing. In fact, it reminds me of that cat in WhatsASniper1's avatar.
If you want to play the game, read. If you don't want to read, go play Evony.. or some other game that doesn't require a brain.
It is neither necessary, practical, nor aesthetically pleasing. In fact, it reminds me of that cat in WhatsASniper1's avatar.
Universe- Aderan Spy
- ID : 510
Or the year Clovis officially establishes Frankish Kingdom - Birth of France.
Alliance : Nah..
Age : 37
Number of posts : 367
Location : the Netherlands
Registration date : 2009-10-05
Re: change Attack mission name to Farm
universe as much as I agree with your opinion which actually reflects mine to a very high degree.
however as kenzu correctly pointed out, stuff really has to be idiot proof, doubly so for people who never played similar games before (dune,sgw, koc, etc.)
What will happen when a new player sees something that's a bit complicated? they'll get discouraged and not play the game and we all know what that will lead to.
So making things idiot proof to a certain degree is very important
however as kenzu correctly pointed out, stuff really has to be idiot proof, doubly so for people who never played similar games before (dune,sgw, koc, etc.)
What will happen when a new player sees something that's a bit complicated? they'll get discouraged and not play the game and we all know what that will lead to.
So making things idiot proof to a certain degree is very important
Re: change Attack mission name to Farm
My recommendation is to lump the generally-agreed-to non-aggressive/non-wartime missions together to help prevent the new player mistake of using a generally-agreed-to aggressive/wartime mission without realizing what they are doing.
So maybe pull out Strike-Attack, Strick-Raid, and Covert-Reconaissance missions into a separate group called something like "Non-Hostile/Non-Wartime Missions". You could probably leave the existing Strike and Covert mission pages alone since it makes so much sense for them to be there, although these three particular type of missions could be color-coded to help link them back to the Friendly-Missions page (maybe have an actual link).
So maybe pull out Strike-Attack, Strick-Raid, and Covert-Reconaissance missions into a separate group called something like "Non-Hostile/Non-Wartime Missions". You could probably leave the existing Strike and Covert mission pages alone since it makes so much sense for them to be there, although these three particular type of missions could be color-coded to help link them back to the Friendly-Missions page (maybe have an actual link).
Disco_Vader- Aderan Farmer
- Number of posts : 98
Registration date : 2009-08-31
Re: change Attack mission name to Farm
and where would that button be put?
and dont tell me simply "stats page next to all the other buttons"
cos then i'll just say
please actually describe where would it be put
I'm basically showing that this extra button wont happen but still am interested in how people would want to have it.
and dont tell me simply "stats page next to all the other buttons"
cos then i'll just say
please actually describe where would it be put
I'm basically showing that this extra button wont happen but still am interested in how people would want to have it.
Re: change Attack mission name to Farm
I wouldn't mind having some of the items that are showed on that page put behind a spoiler of sorts.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: change Attack mission name to Farm
Here's one idea:
Yes, on the stats page:
[Send Message] [Non-Hostile Mission]
[Strike Mission] [Assassin Mission] [Covert Mission]
[Declare War] [Declare Neutral] [Declare Peace]
Yes, on the stats page:
[Send Message] [Non-Hostile Mission]
[Strike Mission] [Assassin Mission] [Covert Mission]
[Declare War] [Declare Neutral] [Declare Peace]
Disco_Vader- Aderan Farmer
- Number of posts : 98
Registration date : 2009-08-31
Re: change Attack mission name to Farm
yh but the issue is that most people wouldseaborgium wrote:I wouldn't mind having some of the items that are showed on that page put behind a spoiler of sorts.
Re: change Attack mission name to Farm
Rather than making new buttons that people don't want, can't you do something better and have a different style of page? Have a "Beginners" style and an "Advanced" style, beginner by default and then you can make the buttons/pages as idiot proof as you like without affecting any of the other people that don't want that kind of a change?
Obviously that means more work on updating pages etc when you want to make a coding change but if you want to make it idiot proof but also keep the experienced players happy I don't see that as being a big problem for you
Obviously that means more work on updating pages etc when you want to make a coding change but if you want to make it idiot proof but also keep the experienced players happy I don't see that as being a big problem for you
Viper- Mercenary
- Number of posts : 10
Registration date : 2009-08-22
Re: change Attack mission name to Farm
Okay Viper, your post inspired me to think this through some more. What if we added these buttons to the stats page:
Name: SomePlayerName [Spy]
...
Treasury: 1,234,567,890 Kuwal [Farm]
Army Size: 1,234,567 [Raid]
Name: SomePlayerName [Spy]
...
Treasury: 1,234,567,890 Kuwal [Farm]
Army Size: 1,234,567 [Raid]
Last edited by Disco_Vader on Mon Mar 08, 2010 7:32 pm; edited 1 time in total (Reason for editing : formatting)
Disco_Vader- Aderan Farmer
- Number of posts : 98
Registration date : 2009-08-31
Re: change Attack mission name to Farm
Disco_Vader wrote:Okay Viper, your post inspired me to think this through some more. What if we added these buttons to the stats page:
Name: SomePlayerName <span style="color:blue">[Spy]</span>
...
Treasury: 1,234,567,890 Kuwal <span style="color:blue">[Farm]</span>
Army Size: 1,234,567 <span style="color:blue">[Raid]</span>
I have to say, i really like this idea, but it also falls under the header of quick attack buttons and I think that got nixed by admin.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: change Attack mission name to Farm
i also like how disco set it up. I see no reason for admin to not add in something simple as it cant do any harm and it can only be helpful.
Vesper- Aderan Assassin
- Alliance : Commonwealth
Number of posts : 518
Registration date : 2009-08-11
Re: change Attack mission name to Farm
well if it just directs you to the same page and you still have to input the amount of AT to use, then its not really a quick attack button, so,,,, yeah I like Disco,s idea too.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: change Attack mission name to Farm
I can see no reason for any change other than to appease some players who have their own views and look at more as a risk verses reward situation.
Attacking someone on 0 defense and good Kuwal involves no risk and all reward ie Farming
Attacking someone with defense and high Kuwal involves risk with the possibility of reward ie an Attack
In the Attack scenario you have to way up a number of factors to decide if the reward will justify the risk and the decision reached will be based on your own needs and not someone else's.
Lets face it, if you don't want to be farmed then it is quite easy to prevent it. Build up some defense or manage your income better and if for some reason you get hit then thats your problem and good luck for the attacker. Also how much do you really lose, some Kuwal out in the open and a few units
I did note that the original poster belongs to an alliance that has a published farming policy which would be classed as one of the risks you need to assess.
Attacking someone on 0 defense and good Kuwal involves no risk and all reward ie Farming
Attacking someone with defense and high Kuwal involves risk with the possibility of reward ie an Attack
In the Attack scenario you have to way up a number of factors to decide if the reward will justify the risk and the decision reached will be based on your own needs and not someone else's.
Lets face it, if you don't want to be farmed then it is quite easy to prevent it. Build up some defense or manage your income better and if for some reason you get hit then thats your problem and good luck for the attacker. Also how much do you really lose, some Kuwal out in the open and a few units
I did note that the original poster belongs to an alliance that has a published farming policy which would be classed as one of the risks you need to assess.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: change Attack mission name to Farm
An alternative version of my last suggestion:
Name: SomePlayerName [Covert.Reconaissance]
...
Treasury: 1,234,567,890 Kuwal [Strike.Attack]
Army Size: 1,234,567 [Strike.Raid]
Name: SomePlayerName [Covert.Reconaissance]
...
Treasury: 1,234,567,890 Kuwal [Strike.Attack]
Army Size: 1,234,567 [Strike.Raid]
Disco_Vader- Aderan Farmer
- Number of posts : 98
Registration date : 2009-08-31
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