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change Attack mission name to Farm

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change Attack mission name to Farm Empty change Attack mission name to Farm

Post by Lord Ishurue Sat Mar 06, 2010 5:50 pm

I was wondering if the Strike mission Attack could be renamed to Farming .
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Post by kingkongfan1 Sun Mar 07, 2010 1:49 am

Question, is it still considered farming when you strike an active account with a defense? just asking cause I always thought that farming was done on dead or inactive players.
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Post by Kingofshinobis1 Sun Mar 07, 2010 3:04 am

Farming is farming, regardless on who it is.

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Post by Alex Sun Mar 07, 2010 6:25 am

Yeah regardless of defence farming is farming, it is the reason for doing it that makes it farming (Gaining Kuwal, not hurting anothers accounts, i.e. for your gain not for their loss.)

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Post by Kenzu Sun Mar 07, 2010 10:41 pm

Ishurue wrote:I was wondering if the Strike mission Attack could be renamed to Farming .

I agree



I even would rename it to "Farm for Kuwal"

and rename raid to

"Raid for untrained"

to make it crystalclear especially for newcommers to Aderan Wars who didnt play browser games before.
(We got quite many on Aderan Wars.)
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Post by WhatsASniper1 Mon Mar 08, 2010 3:57 am

but if you name the attack mission as "Farming", does that mean our farmers are now "Attacking"?
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Post by Nomad Mon Mar 08, 2010 4:00 am

No.

I can see "attacking for Kewal", but see no need in changing the name to "farming". Because that is not the only use for the attack. Farming to a n00b would be confusing

I agree with Kenzu but say name them

Attacking for kewal and Raiding Untrained Units.
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Post by WhatsASniper1 Mon Mar 08, 2010 4:14 am

Nomad wrote:Farming to a n00b would be confusing
Yeah that's what I mean, if a new player doesn't know the term "farming" in this sense, it would sound like something you use farmers for. and idk about you, but I don't send my farmers to get kuwal off other players lol. I agree with "attack for kuwal" and "raid for untrained units" though.
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Post by Alex Mon Mar 08, 2010 10:25 am

It takes all of 5 seconds to read the tooltip for these buttons. This is completely unneeded.

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Post by WhatsASniper1 Mon Mar 08, 2010 2:43 pm

Alex wrote:It takes all of 5 seconds to read the tooltip for these buttons. This is completely unneeded.

-Alex
I'm sure a lot of people either never bothered to read it or don't know how to. I'm a supporter of making things so simple a toddler could understand it, but I do agree that it shouldn't be necessary.
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Post by Universe Mon Mar 08, 2010 3:24 pm

Yes, all for it. Let's cater to the lazy idiocy of noobs who cannot bring themselves to read the tooltips.
If you want to play the game, read. If you don't want to read, go play Evony.. or some other game that doesn't require a brain.



It is neither necessary, practical, nor aesthetically pleasing. In fact, it reminds me of that cat in WhatsASniper1's avatar.
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Post by Admin Mon Mar 08, 2010 4:50 pm

universe as much as I agree with your opinion which actually reflects mine to a very high degree.

however as kenzu correctly pointed out, stuff really has to be idiot proof, doubly so for people who never played similar games before (dune,sgw, koc, etc.)
What will happen when a new player sees something that's a bit complicated? they'll get discouraged and not play the game and we all know what that will lead to.

So making things idiot proof to a certain degree is very important
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Post by Disco_Vader Mon Mar 08, 2010 5:10 pm

My recommendation is to lump the generally-agreed-to non-aggressive/non-wartime missions together to help prevent the new player mistake of using a generally-agreed-to aggressive/wartime mission without realizing what they are doing.

So maybe pull out Strike-Attack, Strick-Raid, and Covert-Reconaissance missions into a separate group called something like "Non-Hostile/Non-Wartime Missions". You could probably leave the existing Strike and Covert mission pages alone since it makes so much sense for them to be there, although these three particular type of missions could be color-coded to help link them back to the Friendly-Missions page (maybe have an actual link).
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Post by Admin Mon Mar 08, 2010 6:03 pm

and where would that button be put?

and dont tell me simply "stats page next to all the other buttons"
cos then i'll just say

change Attack mission name to Farm Oh_duh

please actually describe where would it be put
I'm basically showing that this extra button wont happen but still am interested in how people would want to have it.
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Post by seaborgium Mon Mar 08, 2010 6:12 pm

I wouldn't mind having some of the items that are showed on that page put behind a spoiler of sorts.

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Post by Disco_Vader Mon Mar 08, 2010 6:15 pm

Here's one idea:

Yes, on the stats page:

[Send Message] [Non-Hostile Mission]
[Strike Mission] [Assassin Mission] [Covert Mission]
[Declare War] [Declare Neutral] [Declare Peace]
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Post by Admin Mon Mar 08, 2010 6:19 pm

seaborgium wrote:I wouldn't mind having some of the items that are showed on that page put behind a spoiler of sorts.
yh but the issue is that most people would Smile
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Post by Viper Mon Mar 08, 2010 6:28 pm

Rather than making new buttons that people don't want, can't you do something better and have a different style of page? Have a "Beginners" style and an "Advanced" style, beginner by default and then you can make the buttons/pages as idiot proof as you like without affecting any of the other people that don't want that kind of a change?

Obviously that means more work on updating pages etc when you want to make a coding change but if you want to make it idiot proof but also keep the experienced players happy I don't see that as being a big problem for you Wink

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Post by Disco_Vader Mon Mar 08, 2010 7:31 pm

Okay Viper, your post inspired me to think this through some more. What if we added these buttons to the stats page:

Name: SomePlayerName [Spy]
...
Treasury: 1,234,567,890 Kuwal [Farm]
Army Size: 1,234,567 [Raid]


Last edited by Disco_Vader on Mon Mar 08, 2010 7:32 pm; edited 1 time in total (Reason for editing : formatting)
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Post by Nomad Tue Mar 09, 2010 1:42 am

Disco_Vader wrote:Okay Viper, your post inspired me to think this through some more. What if we added these buttons to the stats page:

Name: SomePlayerName <span style="color:blue">[Spy]</span>
...
Treasury: 1,234,567,890 Kuwal <span style="color:blue">[Farm]</span>
Army Size: 1,234,567 <span style="color:blue">[Raid]</span>

I have to say, i really like this idea, but it also falls under the header of quick attack buttons and I think that got nixed by admin.
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Post by Vesper Tue Mar 09, 2010 3:03 am

i also like how disco set it up. I see no reason for admin to not add in something simple as it cant do any harm and it can only be helpful.
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Post by Nomad Tue Mar 09, 2010 3:11 am

well if it just directs you to the same page and you still have to input the amount of AT to use, then its not really a quick attack button, so,,,, yeah I like Disco,s idea too.
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hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by Manleva Tue Mar 09, 2010 5:09 am

I can see no reason for any change other than to appease some players who have their own views and look at more as a risk verses reward situation.

Attacking someone on 0 defense and good Kuwal involves no risk and all reward ie Farming

Attacking someone with defense and high Kuwal involves risk with the possibility of reward ie an Attack

In the Attack scenario you have to way up a number of factors to decide if the reward will justify the risk and the decision reached will be based on your own needs and not someone else's.

Lets face it, if you don't want to be farmed then it is quite easy to prevent it. Build up some defense or manage your income better and if for some reason you get hit then thats your problem and good luck for the attacker. Also how much do you really lose, some Kuwal out in the open and a few units

I did note that the original poster belongs to an alliance that has a published farming policy which would be classed as one of the risks you need to assess.
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Post by Disco_Vader Tue Mar 09, 2010 5:19 am

An alternative version of my last suggestion:

Name: SomePlayerName [Covert.Reconaissance]
...
Treasury: 1,234,567,890 Kuwal [Strike.Attack]
Army Size: 1,234,567 [Strike.Raid]
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