Increase amount of turns needed to farm
+4
Sandwalker
Nomad
Kira
Kenzu
8 posters
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How many turns should be used for a farming attack?
Increase amount of turns needed to farm
Now that we have decrease the repair costs of farming, we can increase the number of turns needed so that we can achieve tiny players to be protected better.
Decreasing repair costs and increasing amount of attack turns needed for farming leads to making people with higher defense more vulnerable and players with little kuwal out (20-40 million kuwal) less vulnerable.
currently it costs 10 AT to attack, that's roughly 9 million kuwal
This means that players with small attack can attack players with 15 million kuwal already to make a profit, and small players have much harder time to grow to research weapons which could give them at least small protection against attackers
Raising the cost to 20 AT would increase the base cost to 18 million kuwal, which means that players would start attacking other players from 20 to 30 million if the defender has tiny defense.
For huge players, it wouldnt be a big difference, since when they attack, they got 100-250 million repair costs so it doesnt make much difference if they pay additional 10 or 20 million kuwal for attack turns
Decreasing repair costs and increasing amount of attack turns needed for farming leads to making people with higher defense more vulnerable and players with little kuwal out (20-40 million kuwal) less vulnerable.
currently it costs 10 AT to attack, that's roughly 9 million kuwal
This means that players with small attack can attack players with 15 million kuwal already to make a profit, and small players have much harder time to grow to research weapons which could give them at least small protection against attackers
Raising the cost to 20 AT would increase the base cost to 18 million kuwal, which means that players would start attacking other players from 20 to 30 million if the defender has tiny defense.
For huge players, it wouldnt be a big difference, since when they attack, they got 100-250 million repair costs so it doesnt make much difference if they pay additional 10 or 20 million kuwal for attack turns
Last edited by Kenzu on Sun Oct 04, 2009 3:58 pm; edited 2 times in total
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Increase amount of turns needed to farm
what about increasing the turns depending on the growth of the player?
larger player = more turns required
lol
larger player = more turns required
lol
Kira- Aderan Miner
- ID : unknown
Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Increase amount of turns needed to farm
Kira wrote:what about increasing the turns depending on the growth of the player?
larger player = more turns required
lol
Why would it be good?
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Increase amount of turns needed to farm
limits the bigger players more then smaller ones is what hes after
after going through the attack pages, and after seeing the decreases in repairs and losses for farming, I find it much more profitable to hit smaller live targets then before, and that cause a conundrum for me personally.
after going through the attack pages, and after seeing the decreases in repairs and losses for farming, I find it much more profitable to hit smaller live targets then before, and that cause a conundrum for me personally.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increase amount of turns needed to farm
Kenzu, pleasepleasepleasepleasepleasepleasepleasepleaseplease make up your mind. Or not, you know, whatever. Oooooh, shiny pebbles ...
Sandwalker- Aderan Super Soldier
- Number of posts : 750
Registration date : 2009-01-11
Re: Increase amount of turns needed to farm
Sandwalker wrote:Kenzu, pleasepleasepleasepleasepleasepleasepleasepleaseplease make up your mind. Or not, you know, whatever. Oooooh, shiny pebbles ...
Well ontopic, it is easier, cheaper, and more profitable to hit live targets now.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increase amount of turns needed to farm
Nomad wrote:Sandwalker wrote:Kenzu, pleasepleasepleasepleasepleasepleasepleasepleaseplease make up your mind. Or not, you know, whatever. Oooooh, shiny pebbles ...
Well ontopic, it is easier, cheaper, and more profitable to hit live targets now.
therefore we have to increase the number of AT needed for 1 farming strike to 20 AT
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Increase amount of turns needed to farm
we can discuss it, but stating "WE need to" is a bit drastic. Lets let admin decide.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increase amount of turns needed to farm
I disagree that the amount of AT to attack should be raised to 20 per hit. I already run out of turns every 10 mins when i go on raiding sprees. If a new player ever has 20mil kuwal out they are not active at all and i dont really think inactive players deserve to be protected because it costs more turns to farm them...
Vesper- Aderan Assassin
- Alliance : Commonwealth
Number of posts : 518
Registration date : 2009-08-11
Re: Increase amount of turns needed to farm
Good point, but the topic is about raising the AT to attack for kewal only, no other form of attack will be changed.
or at least from my understanding. If its all attacks then I totally disagree.
or at least from my understanding. If its all attacks then I totally disagree.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increase amount of turns needed to farm
What about small players with a small strike that want to farm people? If it costs 20 AT, then the target amount becomes 20 M+. This is rarely undefended and the defenses present are rarely attainable for small players. Higher cost would actually benefit large players.
Re: Increase amount of turns needed to farm
As it stands, it is my perception that turns generate at a decent rate, but if I'd have to wait until people have 20m out before hitting them, I could hit just 3 people a day (for lack of proper farms *grin*). That does not seem worth it.. then I'd have to raid those few derelict accounts that lay around and trade the UU's raided for Kw.. instead of farming.
I like that 10 AT are about 7m worth of Kw on the market. That makes for quite a few reasonably profitable hits, enables you to go steal 300 turns worth of Kw.. trade back the Kw for AT's and still have 50% profit for UP investment. Works brilliantly.. (if I were a bit faster in banking/trading/spending.. *laughs, shakes fist @ Zanti*)
The way it is seems fine.. but I am a newbie.. and I can only say what I have experienced in my few days here.
I like that 10 AT are about 7m worth of Kw on the market. That makes for quite a few reasonably profitable hits, enables you to go steal 300 turns worth of Kw.. trade back the Kw for AT's and still have 50% profit for UP investment. Works brilliantly.. (if I were a bit faster in banking/trading/spending.. *laughs, shakes fist @ Zanti*)
The way it is seems fine.. but I am a newbie.. and I can only say what I have experienced in my few days here.
Universe- Aderan Spy
- ID : 510
Or the year Clovis officially establishes Frankish Kingdom - Birth of France.
Alliance : Nah..
Age : 37
Number of posts : 367
Location : the Netherlands
Registration date : 2009-10-05
Re: Increase amount of turns needed to farm
it protects small players, and puts a small dint in large players, but I believe personally that this will affect the players in the mid area the most, the middle class if you will. Where I am right now, there's certain players that hit a "profitable" area when repair costs and AT are accounted for.
Personally, I actually check my strike records and try to avoid striking the same player in a 3-4 day span, and if AT goes up, hitting them won't be nearly as profitable either
Personally, I actually check my strike records and try to avoid striking the same player in a 3-4 day span, and if AT goes up, hitting them won't be nearly as profitable either
slambot#4- Aderan Farmer
- Number of posts : 98
Registration date : 2009-09-03
Re: Increase amount of turns needed to farm
I also feel that AE already puts a "dint" in the large players
Vesper- Aderan Assassin
- Alliance : Commonwealth
Number of posts : 518
Registration date : 2009-08-11
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