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ATs cost for raid

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ATs cost for  raid Empty ATs cost for raid

Post by Lord Ishurue Sun Sep 05, 2010 2:16 am



what about reducing raiding to 5 ATs per raid . it would be very helpful to new players .

with the market at 17mil/ 1 AT. this means the AT cost of 1 raid mission is 170million .

with UUs cost of 175k . to break even u must raid 971 UUs per raid. ( assuming u sell those units for 175k ) .

if the AT cost was half for raid missions. 170mil/2 = 85mil cost per raid.

85mil/175k = 485 UUs u must raid to break even from a raid .

average raids nowadays are ~900 - 1.2k per raid .

thoughts opinions ?





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Post by Steveanaya Sun Sep 05, 2010 5:27 am

How about we make farming AND raiding 1 AT each.

It would make this game much more active.

Either way, GREAT idea
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Post by Nomad Sun Sep 05, 2010 1:26 pm

Lord Ishurue wrote:

what about reducing raiding to 5 ATs per raid . it would be very helpful to new players .

with the market at 17mil/ 1 AT. this means the AT cost of 1 raid mission is 170million .

with UUs cost of 175k . to break even u must raid 971 UUs per raid. ( assuming u sell those units for 175k ) .

if the AT cost was half for raid missions. 170mil/2 = 85mil cost per raid.

85mil/175k = 485 UUs u must raid to break even from a raid .

average raids nowadays are ~900 - 1.2k per raid .

thoughts opinions ?






Well my issue is, it sounds great for "new players" but whats the effect from older and experinced players doing the same? They can afford more trades and since their account values are higher it gives them far more leeway in trading, so in truth all this does it make it easier on older and larger accounts as well.


I assume the high price for farming and raiding type attcks is to keep the growth at a slow pace, more controlled. Make these attacks dirt cheap just means growth is restricted less. You have to look at it from all angles.
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1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by october 17 Sun Sep 19, 2010 9:03 am

base it off administrative efficency, for new players it statrs cheap and gradualy increases with admin eff. til the cap of 10
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Post by nobel Sun Sep 19, 2010 10:58 am

october 17 wrote:base it off administrative efficency, for new players it statrs cheap and gradualy increases with admin eff. til the cap of 10

This is an interesting idea. This could allay Nomad's concerns over the effect of cheap raids on larger accounts.

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Post by Nomad Sun Sep 19, 2010 2:25 pm

october 17 wrote:base it off administrative efficency, for new players it statrs cheap and gradualy increases with admin eff. til the cap of 10

not a bad idea if it can be worked.
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hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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