mission cost changes
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Do you support new mission cost changes?
mission cost changes
(current mission costs)
Mission Target: arne
Hover over mission name to see description
Attack
10 Attack Turns / 2 Supply Turns needed
Raid
10 Attack Turns / 3 Supply Turns needed
Assault
20 Attack Turns / 35 Supply Turns needed
Hunt Assassins
15 Attack Turns / 25 Supply Turns needed
Invasion
10 Attack Turns / 15 Supply Turns needed
Destruction
15 Attack Turns / 30 Supply Turns needed
-------------------------------------------------------------------------
(new mission costs)
Attack
1 Attack Turn per Attack
Number of attacks: / 10
Raid
10 Attack Turns / 1 Supply Turn needed
Assault
15 Attack Turns / 5 Supply Turns needed
Hunt Assassins
25 Attack Turns / 25 Supply Turns needed
Invasion
15 Attack Turns / 20 Supply Turns needed
Destruction
25 Attack Turns / 35 Supply Turns needed
-------------------------------------------------
I am against the new changes!
-------------------------------------------------
FARMING
Let me say why I am against farm attacks costing 1 AT only.
One of the reasons I love this game is that it isn't as time consuming as other games like sgw for example.
I don't need to farm 24/7 to keep up with others. I can play it a couple minutes each day and I am fine.
I want this game to remain this way.
There are already too many games with farming frenzy out there.
I don't want Aderan Wars to become one.
Therefore I propose NO CHANGE to farming costs!
--------------------------------------------------
ASSAULTS and other strike attacks
supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.
Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)
I propose there will be NO CHANGE AT ALL, OR halve ST prices for all missions except farming and raiding AND halve ST capacity.
This way players can mass other players two times more frequently, but at the same time cannot mass more people within the same day than before the update.
--------------------------------------------------
Covert Turns
Capacity should be increased to 100
--------------------------------------------------
Mission Target: arne
Hover over mission name to see description
Attack
10 Attack Turns / 2 Supply Turns needed
Raid
10 Attack Turns / 3 Supply Turns needed
Assault
20 Attack Turns / 35 Supply Turns needed
Hunt Assassins
15 Attack Turns / 25 Supply Turns needed
Invasion
10 Attack Turns / 15 Supply Turns needed
Destruction
15 Attack Turns / 30 Supply Turns needed
-------------------------------------------------------------------------
(new mission costs)
Attack
1 Attack Turn per Attack
Number of attacks: / 10
Raid
10 Attack Turns / 1 Supply Turn needed
Assault
15 Attack Turns / 5 Supply Turns needed
Hunt Assassins
25 Attack Turns / 25 Supply Turns needed
Invasion
15 Attack Turns / 20 Supply Turns needed
Destruction
25 Attack Turns / 35 Supply Turns needed
-------------------------------------------------
I am against the new changes!
-------------------------------------------------
FARMING
Let me say why I am against farm attacks costing 1 AT only.
One of the reasons I love this game is that it isn't as time consuming as other games like sgw for example.
I don't need to farm 24/7 to keep up with others. I can play it a couple minutes each day and I am fine.
I want this game to remain this way.
There are already too many games with farming frenzy out there.
I don't want Aderan Wars to become one.
Therefore I propose NO CHANGE to farming costs!
--------------------------------------------------
ASSAULTS and other strike attacks
supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.
Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)
I propose there will be NO CHANGE AT ALL, OR halve ST prices for all missions except farming and raiding AND halve ST capacity.
This way players can mass other players two times more frequently, but at the same time cannot mass more people within the same day than before the update.
--------------------------------------------------
Covert Turns
Capacity should be increased to 100
--------------------------------------------------
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: mission cost changes
With:Kenzu wrote:Let me say why I am against farm attacks costing 1 AT only.
Attack
1 Attack Turn per Attack
Number of attacks: / 10
I assume that using only 1/10 attacks gets you less kuwal then 10/10 attacks? In which case there isn't 1 turn farming, its just normal farming minus ST use...
I 100% agree.Kenzu wrote:Covert Turns
Capacity should be increased to 100
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: mission cost changes
I agree with kenzu, but i still want upkeep costs or something else for having a big armed army.
Nigatsu_Aka- Aderan Assassin
- ID : I no longer have an account. Taking a break.
Number of posts : 526
Registration date : 2009-01-19
Re: mission cost changes
ASSAULTS and other strike attacks
supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.
Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)
I don't agree because of this because I have tested it.
1st attack on him:
- Spoiler:
- 97,933 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
56192 Super Soldiers were armed with MLRS ( 1800 power 800m cost/1k )
41741 Super Soldiers were armed with Mobile Artillery ( 1450 power 500m/1k )
ioz awaited the invaders with the following:
111,374 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
1004 Super Soldiers were armed with Mobile Artillery
110370 Super Soldiers were armed with Main Battle Tank
- Spoiler:
Damgood's army was composed of:
40,007 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
40007 Super Soldiers were armed with Mobile Artillery
ioz awaited the invaders with the following:
10,587 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
Logs:
- Spoiler:
Losses:
- Spoiler:
Me: 56,000 MLRS
2,000 Mobile Artilery
61,000 Supers
Weapons cost: 44bill
Him:
101,000 Main Battle Tank
101,000 Supers
Weapons cost: 31bill
Re: mission cost changes
eh crap, I knew something would go wrong with the research limit
1)
I was thinking of adding 1 ST cost to each farm attack for a while (doing 1 or 10 attacks will be irrelevant, always 1 ST cost)
2) Doing 100 CT's dunno, not really looking as the most useful idea, however I might consider upping it to 5 CT's per turn.
3) As anyone with a moderate understanding of things already figured out. Massing defs alone is supposed to happen more often. Destroying an account completely should require more effort, hence the adjusted Turn costs for missions.
Many short wars/mini massings = good for the game
1)
I was thinking of adding 1 ST cost to each farm attack for a while (doing 1 or 10 attacks will be irrelevant, always 1 ST cost)
2) Doing 100 CT's dunno, not really looking as the most useful idea, however I might consider upping it to 5 CT's per turn.
3) As anyone with a moderate understanding of things already figured out. Massing defs alone is supposed to happen more often. Destroying an account completely should require more effort, hence the adjusted Turn costs for missions.
Many short wars/mini massings = good for the game
Re: mission cost changes
Nigatsu_Aka wrote:I agree with kenzu, but i still want upkeep costs or something else for having a big armed army.
I agree with you. Upkeep costs are not a bad idea.
I want a solid 0.5% upkeep cost for all weapons
danuboy wrote:ASSAULTS and other strike attacks
supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.
Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)
I don't agree because of this because I have tested it.
1st attack on him:last attack:
- Spoiler:
97,933 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
56192 Super Soldiers were armed with MLRS ( 1800 power 800m cost/1k )
41741 Super Soldiers were armed with Mobile Artillery ( 1450 power 500m/1k )
ioz awaited the invaders with the following:
111,374 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
1004 Super Soldiers were armed with Mobile Artillery
110370 Super Soldiers were armed with Main Battle TankHalf of my weapons were lvl 13 the rest lvl 12 + 35% strike bonus and 200% techs; he had lvl 11 weapons,170% techs ;
- Spoiler:
Damgood's army was composed of:
40,007 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
40007 Super Soldiers were armed with Mobile Artillery
ioz awaited the invaders with the following:
10,587 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
Logs:
- Spoiler:
Losses:
- Spoiler:
Me: 56,000 MLRS
2,000 Mobile Artilery
61,000 Supers
Weapons cost: 44bill
Him:
101,000 Main Battle Tank
101,000 Supers
Weapons cost: 31bill
So what does it mean?
How many ST did you loose destroying his defense?
His defense action fell from what to what?
Did it reach 0 in the end?
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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