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mission cost changes

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Do you support new mission cost changes?

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Total Votes : 5
 
 
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mission cost changes Empty mission cost changes

Post by Kenzu Sat Jan 09, 2010 1:09 am

(current mission costs)

Mission Target: arne
Hover over mission name to see description
Attack
10 Attack Turns / 2 Supply Turns needed

Raid
10 Attack Turns / 3 Supply Turns needed

Assault
20 Attack Turns / 35 Supply Turns needed

Hunt Assassins
15 Attack Turns / 25 Supply Turns needed

Invasion
10 Attack Turns / 15 Supply Turns needed

Destruction
15 Attack Turns / 30 Supply Turns needed

-------------------------------------------------------------------------

(new mission costs)

Attack
1 Attack Turn per Attack

Number of attacks: / 10

Raid
10 Attack Turns / 1 Supply Turn needed

Assault
15 Attack Turns / 5 Supply Turns needed

Hunt Assassins
25 Attack Turns / 25 Supply Turns needed

Invasion
15 Attack Turns / 20 Supply Turns needed


Destruction
25 Attack Turns / 35 Supply Turns needed

-------------------------------------------------
I am against the new changes!
-------------------------------------------------
FARMING

Let me say why I am against farm attacks costing 1 AT only.
One of the reasons I love this game is that it isn't as time consuming as other games like sgw for example.
I don't need to farm 24/7 to keep up with others. I can play it a couple minutes each day and I am fine.

I want this game to remain this way.
There are already too many games with farming frenzy out there.
I don't want Aderan Wars to become one.

Therefore I propose NO CHANGE to farming costs!
--------------------------------------------------
ASSAULTS and other strike attacks

supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.

Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)

I propose there will be NO CHANGE AT ALL, OR halve ST prices for all missions except farming and raiding AND halve ST capacity.
This way players can mass other players two times more frequently, but at the same time cannot mass more people within the same day than before the update.

--------------------------------------------------
Covert Turns

Capacity should be increased to 100
--------------------------------------------------
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mission cost changes Empty Re: mission cost changes

Post by Alex Sat Jan 09, 2010 6:32 am

Kenzu wrote:Let me say why I am against farm attacks costing 1 AT only.
With:
Attack
1 Attack Turn per Attack

Number of attacks: / 10

I assume that using only 1/10 attacks gets you less kuwal then 10/10 attacks? In which case there isn't 1 turn farming, its just normal farming minus ST use...

Kenzu wrote:Covert Turns

Capacity should be increased to 100
I 100% agree.

-Alex
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Post by Nigatsu_Aka Sat Jan 09, 2010 8:21 am

I agree with kenzu, but i still want upkeep costs or something else for having a big armed army.
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Post by damgood Sat Jan 09, 2010 9:04 am

ASSAULTS and other strike attacks

supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.

Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)

I don't agree because of this because I have tested it.

1st attack on him:
Spoiler:
last attack:
Spoiler:
Half of my weapons were lvl 13 the rest lvl 12 + 35% strike bonus and 200% techs; he had lvl 11 weapons,170% techs ;

Logs:

Spoiler:

Losses:
Spoiler:

damgood
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Post by Admin Sat Jan 09, 2010 12:01 pm

eh crap, I knew something would go wrong Razz with the research limit

1)
I was thinking of adding 1 ST cost to each farm attack for a while (doing 1 or 10 attacks will be irrelevant, always 1 ST cost)

2) Doing 100 CT's dunno, not really looking as the most useful idea, however I might consider upping it to 5 CT's per turn.

3) As anyone with a moderate understanding of things already figured out. Massing defs alone is supposed to happen more often. Destroying an account completely should require more effort, hence the adjusted Turn costs for missions.
Many short wars/mini massings = good for the game
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mission cost changes Empty Re: mission cost changes

Post by Kenzu Sat Jan 09, 2010 1:47 pm

Nigatsu_Aka wrote:I agree with kenzu, but i still want upkeep costs or something else for having a big armed army.

I agree with you. Upkeep costs are not a bad idea.

I want a solid 0.5% upkeep cost for all weapons

danuboy wrote:
ASSAULTS and other strike attacks

supply turns inhibit massing a lot. That's true, but having mass attacks cost few ST will result in 1 player to be able to mass many people at once. You could have a group of 3 people take out 12 players in 1 hour. This is not something we should be aiming at.

Instead of having cheap assaults, we could have faster regeneration of ST. (or have halved ST prices AND halved capacity of ST, which would bring the same effect)

I don't agree because of this because I have tested it.

1st attack on him:
Spoiler:
last attack:
Spoiler:
Half of my weapons were lvl 13 the rest lvl 12 + 35% strike bonus and 200% techs; he had lvl 11 weapons,170% techs ;

Logs:

Spoiler:

Losses:
Spoiler:

So what does it mean?
How many ST did you loose destroying his defense?
His defense action fell from what to what?
Did it reach 0 in the end?
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