Cost Counter
5 posters
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Should the 'Cost Counter' be added to more areas of the game.
Cost Counter
Just like in the Galactic Private Market, the cost/reward counter should be on everything purchaseable!
Example : Trade your 1500 UU for ******, The *s are filled with the scripted price etc:
This would be great for buying weapons, upgrading UP, and constructing buildings.
I think it would make this game so much easier, rather than having to calculate the added price of upgrading (Which for some reason I can't comprehend lol) and make the game a little bit more 'user friendly'.
Example : Trade your 1500 UU for ******, The *s are filled with the scripted price etc:
This would be great for buying weapons, upgrading UP, and constructing buildings.
I think it would make this game so much easier, rather than having to calculate the added price of upgrading (Which for some reason I can't comprehend lol) and make the game a little bit more 'user friendly'.
Re: Cost Counter
Yeah its a good idea, or even just add the current system for UP and techs to things like weapon factories etc.
By the current system I mean when you add in, say, 1000UP it says: 'Not enough funds to continue with operation (9,500,500,000)'
whereas with the weapon factories it says: 'You have insufficient funds to initiate this project' without telling you the kuwal needed.
-Alex
By the current system I mean when you add in, say, 1000UP it says: 'Not enough funds to continue with operation (9,500,500,000)'
whereas with the weapon factories it says: 'You have insufficient funds to initiate this project' without telling you the kuwal needed.
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: Cost Counter
Would be really nice for construction because once you start one, you can't add to it or anything else.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Cost Counter
Umm.. doesn't everyone have these formulae, or sufficient information to construe them? *is confused*
Universe- Aderan Spy
- ID : 510
Or the year Clovis officially establishes Frankish Kingdom - Birth of France.
Alliance : Nah..
Age : 37
Number of posts : 367
Location : the Netherlands
Registration date : 2009-10-05
Re: Cost Counter
Universe wrote:Umm.. doesn't everyone have these formulae, or sufficient information to construe them? *is confused*
Alot of people wouldn't, especially new players. Most people who are regularily on the forums and post in these types of topics probably do but sadly they do not make up the majority of Aderan players. Also having it ingame is easier then having to use your own (Or others) out of game formulas.
Although we do have enough info to make them alot of players can't be bothered, don't want to, don't think of it, don't have sufficient knowledge to, etc.
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: Cost Counter
what are you looking for?
I have been working on a few things.
I have been working on a few things.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Cost Counter
If that is directed at me, I don't need anything I was just pointing out some people don't have any formulas.seaborgium wrote:what are you looking for?
I have been working on a few things.
If it wasn't directed at me, forget I said anything
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
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