The galactic developement
+6
seaborgium
Manleva
Kenzu
Admin
Nomad
ghyogod
10 posters
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The galactic developement
This is mujengan proposal for a direction in aderan developement.
instead of airforce VS defence missles we propose the following
each account could buy a StarShip.
only one. (we think this gives simplicity and attractivenes )
the Starship has strike, defence. also engines(fuel) and speed attributes.
each of theese atributes could be increased by special Starship technologies, just as for the other stats of any account, starting from 100%.
to arm ur Starship's strike u need to install weapons slots and then buy the actual weapons.
to arm ur Starship's defence u need to install shields of different levels (or just increase the one u have from 100% up).
the engine capabilities are an important factor cause higher energy level provides higher firepower and also higher shields.
the engine also affects the speed of the Starship.
looking in the military records we came up with an idea that gives a porpouse for the starship.
and that is of players being able to buy/develope Space Stations.
so these Space Stations could be used for different pourposes> they can be used for covert(stealth), for strike, for defence,asssasinating (improveing tech capabilities of special forces) for income(as in improveing trade in the realm/star system/galaxy), UP(mabe generating some waves that can improve planet fertilyty or just creating clones), and why not for raiding (useing the starship for raiding should confere higher transport capacities *(WHEN USED) to more than the 1.9-2.1% in our days)
Space Stations could be tradeable.
when at home the Starships defence should add to the realm defence.
sending the starship in missions should make it return in a certain time period wich can be improved with techs.
the Starship should be able to Mass enemy starship, space stations, and so on.
an idea would be to make the starship treadable, with the condition of each player owning only one starship.
players could host eachother's Starship in war so they can cooperate in defence.
also a fight between starships should consider both strike and defence. cause they can both fire at one another. when one ship completely losses it's shields/ weapons /engines the fight is over. this coul be much more interesting then sending only atack to fight only defence.
The Starship missions could not use Supply Turns> the ship has a speed that determines the returning period, therefore setting up a necessary limit to it's usage.
please throw in a good word in here if u like our idea*(me and smog came up with this)
i can provide estimations and bring in numbers for this.
****
introduceing another cash spending way to the game as in the airforce vs defence missles should greatly reduce the income and the developement of small accounts. this Starship & Space Stations idea should bring alot more action to the game and a new way of growth for the newer players wich will evidently find it more atractive.
****
please note that i have stolen a few ideas from SGU. we can do alot better in aderan maths, cause we have a few crucial better ideas then they (as in no upper limit to anything, but still a great gap reducer). and one of these is the Supply Turns system that greatly benefits players haveing a life outside AW and still being able to be at the top(as for the starship the limit of turns it can be used could be inversly proportional to its speed or somethin like that). ((and SGU has a complicated and annoying technology system ))
****
instead of airforce VS defence missles we propose the following
each account could buy a StarShip.
only one. (we think this gives simplicity and attractivenes )
the Starship has strike, defence. also engines(fuel) and speed attributes.
each of theese atributes could be increased by special Starship technologies, just as for the other stats of any account, starting from 100%.
to arm ur Starship's strike u need to install weapons slots and then buy the actual weapons.
to arm ur Starship's defence u need to install shields of different levels (or just increase the one u have from 100% up).
the engine capabilities are an important factor cause higher energy level provides higher firepower and also higher shields.
the engine also affects the speed of the Starship.
looking in the military records we came up with an idea that gives a porpouse for the starship.
and that is of players being able to buy/develope Space Stations.
so these Space Stations could be used for different pourposes> they can be used for covert(stealth), for strike, for defence,asssasinating (improveing tech capabilities of special forces) for income(as in improveing trade in the realm/star system/galaxy), UP(mabe generating some waves that can improve planet fertilyty or just creating clones), and why not for raiding (useing the starship for raiding should confere higher transport capacities *(WHEN USED) to more than the 1.9-2.1% in our days)
Space Stations could be tradeable.
when at home the Starships defence should add to the realm defence.
sending the starship in missions should make it return in a certain time period wich can be improved with techs.
the Starship should be able to Mass enemy starship, space stations, and so on.
an idea would be to make the starship treadable, with the condition of each player owning only one starship.
players could host eachother's Starship in war so they can cooperate in defence.
also a fight between starships should consider both strike and defence. cause they can both fire at one another. when one ship completely losses it's shields/ weapons /engines the fight is over. this coul be much more interesting then sending only atack to fight only defence.
The Starship missions could not use Supply Turns> the ship has a speed that determines the returning period, therefore setting up a necessary limit to it's usage.
please throw in a good word in here if u like our idea*(me and smog came up with this)
i can provide estimations and bring in numbers for this.
****
introduceing another cash spending way to the game as in the airforce vs defence missles should greatly reduce the income and the developement of small accounts. this Starship & Space Stations idea should bring alot more action to the game and a new way of growth for the newer players wich will evidently find it more atractive.
****
please note that i have stolen a few ideas from SGU. we can do alot better in aderan maths, cause we have a few crucial better ideas then they (as in no upper limit to anything, but still a great gap reducer). and one of these is the Supply Turns system that greatly benefits players haveing a life outside AW and still being able to be at the top(as for the starship the limit of turns it can be used could be inversly proportional to its speed or somethin like that). ((and SGU has a complicated and annoying technology system ))
****
ghyogod- Aderan Worker
- ID : 6311
Alliance : Mujengan
Age : 36
Number of posts : 112
Location : The House of Julii
Registration date : 2011-01-07
Re: The galactic developement
Sounds alot like SGW's mother ships TBH.
You have addressed the parts of MS I always hated tho, the fact they can be in multiple places at the same time, and the fact they can be healed/repaired/armed/and manned while away from port.
I think properly done it is a useable idea,,,, but I do not think it fits into the future direction Admin intends to carry the game.
If admin shows any interest in the idea I will gladly discuss what I see as the good points and the bad points,
You have addressed the parts of MS I always hated tho, the fact they can be in multiple places at the same time, and the fact they can be healed/repaired/armed/and manned while away from port.
I think properly done it is a useable idea,,,, but I do not think it fits into the future direction Admin intends to carry the game.
If admin shows any interest in the idea I will gladly discuss what I see as the good points and the bad points,
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: The galactic developement
SGU ship system IS the SGW MS system, so buy once, then install shield and weapon pods and buy shields/weps.
Except that there's a bunch of other things added.
You could park your MS to another account so that they both defend that account, you obviously lost yours while it was away (cap of 5 ships)
Then you had attack and defense tech. Each level increased power by 10% on top of all previous bonuses. Cost doubled (so first level is 110% of normal power, then 121%, then 133.1%, etc.)
Except that there's a bunch of other things added.
You could park your MS to another account so that they both defend that account, you obviously lost yours while it was away (cap of 5 ships)
Then you had attack and defense tech. Each level increased power by 10% on top of all previous bonuses. Cost doubled (so first level is 110% of normal power, then 121%, then 133.1%, etc.)
Re: The galactic developement
Nomad wrote:Sounds alot like SGW's mother ships TBH.
You have addressed the parts of MS I always hated tho, the fact they can be in multiple places at the same time, and the fact they can be healed/repaired/armed/and manned while away from port.
I think properly done it is a useable idea,,,, but I do not think it fits into the future direction Admin intends to carry the game.
If admin shows any interest in the idea I will gladly discuss what I see as the good points and the bad points,
addressing those issues u have with the other system will simply make our a lot better.
the ship should be in one place at a time, logical ! and, indeed it should be repaired just home, or in the realm of whom is repairing it. *(for example if u send the ship to ur friend to defend him he should be able to repair it, and not u )
ghyogod- Aderan Worker
- ID : 6311
Alliance : Mujengan
Age : 36
Number of posts : 112
Location : The House of Julii
Registration date : 2011-01-07
Re: The galactic developement
I would have to say I do not like the idea of sharing TBH, sounds to convieninat for those not overly active or with massive defenses to send their ships to a poorly built or income driven account,,,, but I'm not against trying it.
So if you attack me in the same round as I attack another and another attacks you where is everyones MS's? what attacks will remove the MS from a defensive position in your realm?
@Admin, is there any need in investing time in this convo? you hopefully have the AF close to being completed and this more then likely does not fit in.
I know you once talked of other realms that can be controlled, MS would go better then AF in that capacity.
So if you attack me in the same round as I attack another and another attacks you where is everyones MS's? what attacks will remove the MS from a defensive position in your realm?
@Admin, is there any need in investing time in this convo? you hopefully have the AF close to being completed and this more then likely does not fit in.
I know you once talked of other realms that can be controlled, MS would go better then AF in that capacity.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: The galactic developement
something like this can get revisited in terms of those realms depending on what the objective would be. but for now we'll go a different way, so this is not needed.
the "realms" were more like territories, so you wouldn't have an MS stationed there. On the other hand you might have AF send out missions to do a bombardment. In that sense an AF would actually fit better into that than an MS
the "realms" were more like territories, so you wouldn't have an MS stationed there. On the other hand you might have AF send out missions to do a bombardment. In that sense an AF would actually fit better into that than an MS
Re: The galactic developement
The idea is interesting and could be incorporated in addition to airforce at some later point in the future.
I hope there will be more discussion preceding it though.
Maybe a different role for the Mothership can be found. For example to transport troops and airforce to take over territories once these are coded.
I would hate it to become a copy of SGW/SGU
I hope there will be more discussion preceding it though.
Maybe a different role for the Mothership can be found. For example to transport troops and airforce to take over territories once these are coded.
I would hate it to become a copy of SGW/SGU
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: The galactic developement
moving to suggestion section
I am not saying the idea of more powerful, dedicated ships who will get moved to defend some area will never get introduced, but for the current intentions of the AF, the system that will get implemented is much better.
I am not saying the idea of more powerful, dedicated ships who will get moved to defend some area will never get introduced, but for the current intentions of the AF, the system that will get implemented is much better.
Re: The galactic developement
but how will we compensate the new income eater that will be the AF?
how about useing colonies for up/income? and AF to bombard
how about useing colonies for up/income? and AF to bombard
ghyogod- Aderan Worker
- ID : 6311
Alliance : Mujengan
Age : 36
Number of posts : 112
Location : The House of Julii
Registration date : 2011-01-07
Re: The galactic developement
I think the best compensation for the money drain that airforce will be is simply to spend less kuwal on other things.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: The galactic developement
or simply take it from someone else
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: The galactic developement
mathematicly speakin this will surely decrease the growth rate of accounts.Kenzu wrote:I think the best compensation for the money drain that airforce will be is simply to spend less kuwal on other things.
it's just like in romania. u always need to buy stuff that costs more than u earn
indeed The AF will create another spending weel so if the hypotese is that "accounts specialisation must be higher", then our argumentation is done.
but being a goor assaulter will not allow a player to be a good airforce help for his commarades ( or the other way around ) because it would cost to much.
so we will see accounts with
strike & def & defence_missles
or
def & AF_strike & defence_missles
ghyogod- Aderan Worker
- ID : 6311
Alliance : Mujengan
Age : 36
Number of posts : 112
Location : The House of Julii
Registration date : 2011-01-07
Re: The galactic developement
ghyogod please find an update that doesn't "decrease the growth rate of accounts."
the whole game is geared that way towards bigger accounts.
Look at the cost of things
UP ever 10k doubles
Tech every 100 doubles
the whole game is geared that way towards bigger accounts.
Look at the cost of things
UP ever 10k doubles
Tech every 100 doubles
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: The galactic developement
seaborgium wrote:ghyogod please find an update that doesn't "decrease the growth rate of accounts."
the whole game is geared that way towards bigger accounts.
Look at the cost of things
UP ever 10k doubles
Tech every 100 doubles
my point is that the smaller accounts will find it harder to invest in yet another direction while the larger ones would afford that.
the point is to help smaller accounts climb the stairs faster and not just give them more spending opportunities with no compensation.
ghyogod- Aderan Worker
- ID : 6311
Alliance : Mujengan
Age : 36
Number of posts : 112
Location : The House of Julii
Registration date : 2011-01-07
Re: The galactic developement
that doesn't make sense.
Bigger accounts have more resources, that's the very definition of being bigger.
Bigger accounts have more resources, that's the very definition of being bigger.
Re: The galactic developement
Admin wrote:that doesn't make sense.
Bigger accounts have more resources, that's the very definition of being bigger.
Yeah, like how you put in Admin Efficiency? Come on don't forget you did that, not us.
I'm 15m total size and I lose 15% of my income, and with the speed at which that number has been going up, by the time I'm 20m I'll maybe get what, 60-70% or something?? That'll barely be higher than what I already have.
So no, being bigger does not mean you have more resources.
Mystake- Aderan Miner
- ID : 12
Number of posts : 256
Location : Not a comedy club
Registration date : 2011-01-02
Re: The galactic developement
The larger your army size the slower the admin efficiency goes down. 75% is ~the 20mil mark. I think there is a formula somewhere?
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: The galactic developement
there is no size where gaining another income unit decreases your overall income.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: The galactic developement
indeed. limit to AE is 20%.Nomad wrote:there is no size where gaining another income unit decreases your overall income.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: The galactic developement
that thread shows me that admin indeed knew who he was screwing over... lol
and even kenzu acknowledges it too.
also, by limit being set to 20%, that means that someone in this game has an AE of 20%? meaning they only get 20% of their actual income?
at the rate my AE's been going down, i'll never break 1b/turn lol
and even kenzu acknowledges it too.
also, by limit being set to 20%, that means that someone in this game has an AE of 20%? meaning they only get 20% of their actual income?
at the rate my AE's been going down, i'll never break 1b/turn lol
Mystake- Aderan Miner
- ID : 12
Number of posts : 256
Location : Not a comedy club
Registration date : 2011-01-02
Re: The galactic developement
I have the largest army in the game, and the most severe AE.
Administrative Efficiency 44.42 %
Administrative Efficiency 44.42 %
Special Agent 47- Aderan Assassin
- ID : http://www.aderanwars.com/stats.php?id=427
Alliance : [ The_Marauders ]
Number of posts : 556
Location : Preparing for my next mission.
Registration date : 2009-08-22
Re: The galactic developement
You're what, 4x my size? 5x yet?
And you make about 2x my income then?
And you make about 2x my income then?
Mystake- Aderan Miner
- ID : 12
Number of posts : 256
Location : Not a comedy club
Registration date : 2011-01-02
Re: The galactic developement
yep lol. actually he makes about 3x your income probably
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: The galactic developement
Mystake wrote:that thread shows me that admin indeed knew who he was screwing over... lol
and even kenzu acknowledges it too.
also, by limit being set to 20%, that means that someone in this game has an AE of 20%? meaning they only get 20% of their actual income?
at the rate my AE's been going down, i'll never break 1b/turn lol
I reached 1 billion only recently, but as you grow, the server grows too and thus once you reach my size, average population will be higher and thus AE will be less severe and this means that you can actually reach 1 billion income after a much shorter playing time than me.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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