Trade Balance System
+18
Capt_Blood
Lord Ishurue
Jiro
Special Agent 47
Vesper
A man from Bob
LurantMaximus
Nimras
Steveanaya
Manleva
Kingofshinobis1
damgood
ian
kingkongfan1
Nomad
Kenzu
seaborgium
Admin
22 posters
Page 11 of 12
Page 11 of 12 • 1, 2, 3 ... , 10, 11, 12
Re: Trade Balance System
Now for the next part of that same idea.....
In our talks admin you have said that not everything in your account is in the account value.
So...
What items are in the account value equation?
In our talks admin you have said that not everything in your account is in the account value.
So...
What items are in the account value equation?
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Trade Balance System
seaborgium wrote:Your kinda right kenzu.
PTR is a % of trades/account value
if your trades are 1% of your account value and you sell off UU your trades value doesn't change but your account value does.
So in affect it does change your PTR.
I was looking at selling off UU for Kuwal, so I could increase some stats, so currently I wouldn't be increasing my UU size.
As long as you trade on the GM and buy resources cheaper than market price or sell them more expensive than market price, your account value will be increasing and thus PTR improving.
Admin wrote:Found the mistake, sorry guys.Nomad wrote:Now I find myself asking how and why the GM does not effect PTR?
Apparently stuff you are trading on GM didn't get included in your account value (so your PTR kinda worsened until you traded and got your resources back).
Coding and uploading a fix now
Either way: Nomad you're right with your explanation. GM shouldn't affect your PTR since you gain stuff in return for other. Now depending on what kind of rates you do, it might move around. If you sell off cheaply only then in effect you're reducing your account value. However if you trade regularly and make profits, then your PTR will keep improving.
Obviously if you have a PTR of 1%, the differences will be far less noticeable than if your PTR is 20%
I'd like to add that it's like a leverage.
If you have a PTR of 1% then might fluctuate by 0.01% each day, but if your PTR is massive, then it will jump by much more.
Last edited by Kenzu on Sun Mar 27, 2011 1:35 pm; edited 1 time in total
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Trade Balance System
Kenzu wrote:seaborgium wrote:Your kinda right kenzu.
PTR is a % of trades/account value
if your trades are 1% of your account value and you sell off UU your trades value doesn't change but your account value does.
So in affect it does change your PTR.
I was looking at selling off UU for Kuwal, so I could increase some stats, so currently I wouldn't be increasing my UU size.
As long as you trade on the GM and buy resources cheaper than market price or sell them more expensive than market price, your account value will be increasing and thus PTR improving.
But if this is true then why is it said trading on the GM does not effect your PTR?
*edit*
I got it, I see what your saying now. I think.
When you say your buying resources cheaper, or selling for more expensive, are you refering to doing so on the GM? or away from the GM?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Trade Balance System
weapon levels, spy and assassin skillsseaborgium wrote:Now for the next part of that same idea.....
In our talks admin you have said that not everything in your account is in the account value.
So...
What items are in the account value equation?
att/def/cov/ass techs
unit production
everything you lost that's part of war experience (not included in this are uu's stolen, kuwal lost and AT's used in farm/raid missions)
weapons in armory
kuwal on hand and bank
attack turns on hand
army size and respective training investments
everything on galactic market
Re: Trade Balance System
Nomad wrote:Kenzu wrote:seaborgium wrote:Your kinda right kenzu.
PTR is a % of trades/account value
if your trades are 1% of your account value and you sell off UU your trades value doesn't change but your account value does.
So in affect it does change your PTR.
I was looking at selling off UU for Kuwal, so I could increase some stats, so currently I wouldn't be increasing my UU size.
As long as you trade on the GM and buy resources cheaper than market price or sell them more expensive than market price, your account value will be increasing and thus PTR improving.
But if this is true then why is it said trading on the GM does not effect your PTR?
Because it doesnt influence the "total received" "total sent" part of the formula.
Obviously trading on GM influences account value, just like anything you do in the game influences account value. And account value is a variable in the PTR calculation.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Trade Balance System
Kenzu wrote:Nomad wrote:Kenzu wrote:seaborgium wrote:Your kinda right kenzu.
PTR is a % of trades/account value
if your trades are 1% of your account value and you sell off UU your trades value doesn't change but your account value does.
So in affect it does change your PTR.
I was looking at selling off UU for Kuwal, so I could increase some stats, so currently I wouldn't be increasing my UU size.
As long as you trade on the GM and buy resources cheaper than market price or sell them more expensive than market price, your account value will be increasing and thus PTR improving.
But if this is true then why is it said trading on the GM does not effect your PTR?
Because it doesnt influence the "total received" "total sent" part of the formula.
Obviously trading on GM influences account value, just like anything you do in the game influences account value. And account value is a variable in the PTR calculation.
ok, I think I am getting it now. I see how GM can allow trading without effecting PTR now.
Thanks
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Trade Balance System
So if I would happen to sell off my 25m and buy say weapon level 13 and 14.
my account is screwed due to you just listed everything that is in account value.
my account is screwed due to you just listed everything that is in account value.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Trade Balance System
seaborgium wrote:So if I would happen to sell off my 25m and buy say weapon level 13 and 14.
my account is screwed due to you just listed everything that is in account value.
Why? He has them listed in the account value?
I assume 25 m UU is roughly the same value as levels 13 and 14 combined? If so then your account overall value has not changed much?
Or did I miss something again?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Trade Balance System
well if he sold the uu's for like 100k a piece and then bought weapon levels with them then it would probably be screwed.Nomad wrote:seaborgium wrote:So if I would happen to sell off my 25m and buy say weapon level 13 and 14.
my account is screwed due to you just listed everything that is in account value.
Why? He has them listed in the account value?
I assume 25 m UU is roughly the same value as levels 13 and 14 combined? If so then your account overall value has not changed much?
Or did I miss something again?
selling them at regular price and your PTR shouldn't move a bit
Re: Trade Balance System
isn't the whole point of a market to have competitive and fluctuating prices?
what if I want to sell off 2m uu quickly, so I put them 10% below market price?
how am i supposed to create an incentive for ppl to buy?
what if I want to sell off 2m uu quickly, so I put them 10% below market price?
how am i supposed to create an incentive for ppl to buy?
Mystake- Aderan Miner
- ID : 12
Number of posts : 256
Location : Not a comedy club
Registration date : 2011-01-02
Re: Trade Balance System
Not trying to be argumenative here Admin, but I was under the impression that the GM market allowed a certain % of variance, and that was all. No deal could be set outside of this veriance.
I was also under the impression that any deal done on GM would not effect someones PTR
(Directly anyway, the change in account value may effect it if big enough tho)
I was also under the impression that any deal done on GM would not effect someones PTR
(Directly anyway, the change in account value may effect it if big enough tho)
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Trade Balance System
Nomad wrote:Not trying to be argumenative here Admin, but I was under the impression that the GM market allowed a certain % of variance, and that was all. No deal could be set outside of this veriance.
I was also under the impression that any deal done on GM would not effect someones PTR
(Directly anyway, the change in account value may effect it if big enough tho)
Just wanted to say that I too was under the same impression as above, & wanted it clarified, is the above correct or not? thank you...
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Trade Balance System
GM does not affect the amount of resources you send or receive in any waykingkongfan1 wrote:Nomad wrote:Not trying to be argumenative here Admin, but I was under the impression that the GM market allowed a certain % of variance, and that was all. No deal could be set outside of this veriance.
I was also under the impression that any deal done on GM would not effect someones PTR
(Directly anyway, the change in account value may effect it if big enough tho)
Just wanted to say that I too was under the same impression as above, & wanted it clarified, is the above correct or not? thank you...
If you decide to give away your account using the GM then that will get considered in the PTR since that's what it is, a ratio.
A ratio means it's affected by TWO numbers, not one.
If you are distributing apples then you can increase the amount of apples someone gets by getting more apples. You can also reduce the amount of people you give apples to
Obviously if you make profits on the GM then your PTR will improve favorably too
Re: Trade Balance System
Mystake wrote:isn't the whole point of a market to have competitive and fluctuating prices?
what if I want to sell off 2m uu quickly, so I put them 10% below market price?
how am i supposed to create an incentive for ppl to buy?
If you do that, everyone will want to buy them for 2 reasons:
1) They buy things cheap from you
2) Their account value increases (they will end up with a little bit better PTR)
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Trade Balance System
Admin wrote:GM does not affect the amount of resources you send or receive in any waykingkongfan1 wrote:Nomad wrote:Not trying to be argumenative here Admin, but I was under the impression that the GM market allowed a certain % of variance, and that was all. No deal could be set outside of this veriance.
I was also under the impression that any deal done on GM would not effect someones PTR
(Directly anyway, the change in account value may effect it if big enough tho)
Just wanted to say that I too was under the same impression as above, & wanted it clarified, is the above correct or not? thank you...
If you decide to give away your account using the GM then that will get considered in the PTR since that's what it is, a ratio.
A ratio means it's affected by TWO numbers, not one.
If you are distributing apples then you can increase the amount of apples someone gets by getting more apples. You can also reduce the amount of people you give apples to
Obviously if you make profits on the GM then your PTR will improve favorably too
thank you for the explaination...
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Trade Balance System
Kenzu wrote:Mystake wrote:isn't the whole point of a market to have competitive and fluctuating prices?
what if I want to sell off 2m uu quickly, so I put them 10% below market price?
how am i supposed to create an incentive for ppl to buy?
If you do that, everyone will want to buy them for 2 reasons:
1) They buy things cheap from you
2) Their account value increases (they will end up with a little bit better PTR)
isnt that the point? you buy when these 2 conditions exist?
I mean you normally buy for 2 basic reasons
1) You NEED the resources, and you tend to pay more in this situation
2) You see a deal to good to pass up, or one you can profit from (impulse buying)
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Trade Balance System
Nomad wrote:Kenzu wrote:Mystake wrote:isn't the whole point of a market to have competitive and fluctuating prices?
what if I want to sell off 2m uu quickly, so I put them 10% below market price?
how am i supposed to create an incentive for ppl to buy?
If you do that, everyone will want to buy them for 2 reasons:
1) They buy things cheap from you
2) Their account value increases (they will end up with a little bit better PTR)
isnt that the point? you buy when these 2 conditions exist?
I mean you normally buy for 2 basic reasons
1) You NEED the resources, and you tend to pay more in this situation
2) You see a deal to good to pass up, or one you can profit from (impulse buying)
1 Untrained = 261,687 Kuwal
You sell your uu for this price and you will lose nothing. Plus people will buy those up because they are currently cheap. You could more than likely sell 5mil uu in 2 days at that price. I recently sold off some uu and my acc value increase dramatically. (12tril-14.5tril). PTR was not effected much though
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Trade Balance System
11/22/12...
As I am currently actively attempting to bring my PTR down into the "acceptable" range, I am placing this here so I can come back from time to time to compare my progress...
Total sent
Kuwal 22,356,454,041,993
Untrained 129,723,634
Turns 303,513
Cumulative Value 3,268,209 Turns
Total received
Kuwal 20,635,803,662,447
Untrained 120,589,951
Turns 300,363
Cumulative Value 4,254,489 Turns
Grand Total
Kuwal -1,720,650,379,546
Untrained -9,133,683
Turns -3,150
Cumulative Value 986,280 Turns
Account Value 2,497,449 Turns
Transfer Ratio 39.49 %
It has become painfully obvious to me over the last few weeks that to get my PTR back to the acceptable "green" zone that I will need to give away 986,280 Turns, or 528,646,080 UU, or 203,994,454,325,760 kuwal or a combination thereof. my current army size is 120,059,000.
I want all to understand that I am not crying about this as it is what it is, I just needed something/somewhere so I could manage my progress
As I am currently actively attempting to bring my PTR down into the "acceptable" range, I am placing this here so I can come back from time to time to compare my progress...
Total sent
Kuwal 22,356,454,041,993
Untrained 129,723,634
Turns 303,513
Cumulative Value 3,268,209 Turns
Total received
Kuwal 20,635,803,662,447
Untrained 120,589,951
Turns 300,363
Cumulative Value 4,254,489 Turns
Grand Total
Kuwal -1,720,650,379,546
Untrained -9,133,683
Turns -3,150
Cumulative Value 986,280 Turns
Account Value 2,497,449 Turns
Transfer Ratio 39.49 %
It has become painfully obvious to me over the last few weeks that to get my PTR back to the acceptable "green" zone that I will need to give away 986,280 Turns, or 528,646,080 UU, or 203,994,454,325,760 kuwal or a combination thereof. my current army size is 120,059,000.
I want all to understand that I am not crying about this as it is what it is, I just needed something/somewhere so I could manage my progress
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Trade Balance System
Hey, Kingkong...I'm here to help you if you want to lower your PTR...I could help you and hold those 986,280 AT's or 528646,080 or 203 tril for...lets say...a couple of years:P
castravete- Aderan Miner
- ID : 250
Alliance : xxx
Age : 36
Number of posts : 347
Location : Romania
Registration date : 2009-04-13
Re: Trade Balance System
castravete wrote:Hey, Kingkong...I'm here to help you if you want to lower your PTR...I could help you and hold those 986,280 AT's or 528646,080 or 203 tril for...lets say...a couple of years:P
as soon as I can get the resources together I'll pm you, by my calc's it could take a year or more.
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Trade Balance System
If you can make TMI force AT to be worth much much less, and then you give away some, it should help speed along the process. If you make AT=UU for 1 day, you *could* only have to give away 1m UU and you'd be at 0%.
How difficult that would be, is unpredictable.
How difficult that would be, is unpredictable.
Steveanaya- Aderan Assassin
- ID : 1624
Alliance : Fedaykin
Age : 28
Number of posts : 695
Location : Narnia
Registration date : 2010-07-18
Re: Trade Balance System
steve you lost me on that.
TMI doesn't have a set AT price
TMI doesn't have a set AT price
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Trade Balance System
I think he's talking about the market price.
Have TMI start manipulating the market to make AT be worth hardly any UU, or something along those lines.
Which, by my calculations, would be a bit of a hassle.
Have TMI start manipulating the market to make AT be worth hardly any UU, or something along those lines.
Which, by my calculations, would be a bit of a hassle.
Gamniac- Aderan Miner
- ID : 5094
Alliance : World Republic
Age : 35
Number of posts : 260
Location : At the bottom of a crater. I always wanted an underground base!
Registration date : 2012-04-12
Re: Trade Balance System
Eh. How many turns actually get traded nowadays? Like 2k a day? sure there would be ppl sweeping in trying to get profit out of this, but then again how many turns could they possibly trade?
Another issue would be:what account would you dump it all on? I doubt anybody would take 1m UU for a ruined Ptr for life.
I, on the other hand, could fix my Ptr by receiving 100m UU. Kingkongfan1, if you ever are looking for someone to fix your Ptr with, I'll be around for a while.
Heck I'd take 500m UU for a ruined Ptr anyway
Another issue would be:what account would you dump it all on? I doubt anybody would take 1m UU for a ruined Ptr for life.
I, on the other hand, could fix my Ptr by receiving 100m UU. Kingkongfan1, if you ever are looking for someone to fix your Ptr with, I'll be around for a while.
Heck I'd take 500m UU for a ruined Ptr anyway
Steveanaya- Aderan Assassin
- ID : 1624
Alliance : Fedaykin
Age : 28
Number of posts : 695
Location : Narnia
Registration date : 2010-07-18
Re: Trade Balance System
Okay so I just noticed we have trade limits with private trading.
What do they mean? Will they force me to stop cash trades? What happened to just not going too far into the red with PTR?
"You can send up to 6,889 Turns without receiving anything in return
You can receive up to 69,070 Turns without sending anything in return
Based on your production, you can send/receive a value of 37,224/28,735 Turns
Your transfers equal to 30,335 Turns sent to others in total
Your remaining reserve for receiving extra resources is 10,000 Turns"
So I can only send 3.5m UU to others without receiving anything in return I.e.=a $$ trade? WOW. I sure hope I'm missing something here.
What do they mean? Will they force me to stop cash trades? What happened to just not going too far into the red with PTR?
"You can send up to 6,889 Turns without receiving anything in return
You can receive up to 69,070 Turns without sending anything in return
Based on your production, you can send/receive a value of 37,224/28,735 Turns
Your transfers equal to 30,335 Turns sent to others in total
Your remaining reserve for receiving extra resources is 10,000 Turns"
So I can only send 3.5m UU to others without receiving anything in return I.e.=a $$ trade? WOW. I sure hope I'm missing something here.
Steveanaya- Aderan Assassin
- ID : 1624
Alliance : Fedaykin
Age : 28
Number of posts : 695
Location : Narnia
Registration date : 2010-07-18
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