Commander Techs , Self command ,
+8
kingkongfan1
Kenzu
Kingofshinobis1
Lucien Lachance
Admin
Miglow
Manleva
Lord Ishurue
12 posters
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Commander Techs , Self command ,
Can the ability for players can have more then 8 officers be implemented ?
Something in Research similar to Dune wars.
For current game settings a max of 12 officers .
Officer capacity Tech . ( For each increase you can have 1 additional officer. )
9 officers cost 10bil for tech
10 officers cost . 20bil for tech
11 officers cost 30bil for tech
12 cost 45bil for tech .
Self Command Tech ( you become your own commander )
Ability to Self command cost - 20bil
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: Commander Techs , Self command ,
With the current active player base I think that increasing the number of officers that anyone can have would be counter productive.
As for Self Command Tech, I can't see any benefit other than you would be buying UU from yourself or in essence increasing UP for nothing.
Perhaps if you were to provide some more details then there would be something worth looking at. What are the pro's and con's of your suggestions?
As for Self Command Tech, I can't see any benefit other than you would be buying UU from yourself or in essence increasing UP for nothing.
Perhaps if you were to provide some more details then there would be something worth looking at. What are the pro's and con's of your suggestions?
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Commander Techs , Self command ,
Eh? Become your own commander? How would that work?
Miglow- Aderan Worker
- ID : 3224
Alliance : The Black Dragons
Age : 43
Number of posts : 150
Location : Tx
Registration date : 2010-04-14
Re: Commander Techs , Self command ,
you go to your own stats page and click "make this user my commander"
Re: Commander Techs , Self command ,
can we do that on this server?Admin wrote:you go to your own stats page and click "make this user my commander"
everytime i tried i get a witty remark in red...lol
Lucien Lachance- Aderan Worker
- Alliance : The Dark Brotherhood,
Cheydinhal Sanctuary,
Cyrodil
Number of posts : 149
Location : cheydinhal, cyrodil
Registration date : 2009-04-03
Re: Commander Techs , Self command ,
Manleva wrote:
As for Self Command Tech, I can't see any benefit other than you would be buying UU from yourself or in essence increasing UP for nothing.
In dune wars you can self command . this would help new players grow who ma get farmed a lot . as well as players who do not want to get an income boost from their CO , but would prefer a Raw boost from having themselves as a commander .
Manleva wrote:
Perhaps if you were to provide some more details then there would be something worth looking at. What are the pro's and con's of your suggestions?
The only pro's i can think of are larger accounts having the same amount of officers as a 1 day old account.
the only con i can think of is the larger accounts hogging all the officers . But even that is an extreme considering the cost for the suggested techs
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: Commander Techs , Self command ,
Lucien Lachance wrote:can we do that on this server?Admin wrote:you go to your own stats page and click "make this user my commander"
everytime i tried i get a witty remark in red...lol
lol . something about go command a rock to start jumping .
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: Commander Techs , Self command ,
If 12 officers seems high for the current member base .
What about 10 and make it more expensive .
9 officer tech cost 25bil
10 officer tech cost 45bil
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: Commander Techs , Self command ,
I think the latter is a better option but thats just my opinion. Self commanding would be interesting though. What would be the benefits of self commanding
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Commander Techs , Self command ,
I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?
Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:
"Do you really want to become the officer of yourself?"
And if you reply with yes, you will get a "Dummy Award"
Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:
"Do you really want to become the officer of yourself?"
And if you reply with yes, you will get a "Dummy Award"
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Commander Techs , Self command ,
Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?
Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:
"Do you really want to become the officer of yourself?"
And if you reply with yes, you will get a "Dummy Award"
to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it...
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Commander Techs , Self command ,
Self Commanding is in DWs and a legitimate suggestion .
having 10 officers . some players who are Lone Wolfs may want to recruit their own little private army or something like that.
plus i dont think a player of 1million army size should have the same amount of officers as a player of 10million army size . It doesnt make any sense .
The purpose of the tech and making it expensive was to not make this suggestion easy to exploit , players will ask themselves is spending almost 60bil worth it to have 2 extra officers ?
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: Commander Techs , Self command ,
Lord Ishurue wrote:
Self Commanding is in DWs and a legitimate suggestion .
Just because this is a feature of another game does not make it a legitimate reason for it to be included here. There are other games where there is no Commander / Officer feature at all so I could also say that this is a legitimate reason to do away with it. there are some possibilities here but I think you need to provide more detail to make your case for this.
having 10 officers . some players who are Lone Wolfs may want to recruit their own little private army or something like that.
The reason supplied here does nothing to support increasing the number of officers when compared to the current active player base.
plus i dont think a player of 1million army size should have the same amount of officers as a player of 10million army size . It doesnt make any sense .
What does the size of a players army have to do with this. I see nothing wrong with a 1 million player having 8 100K officer or a 10 million player having 8 1 million officers. The current system in based on economy and a player with a larger income will always be able to pay more than a smaller player and I think that currently this is the best option as economy makes it fair to everyone
The purpose of the tech and making it expensive was to not make this suggestion easy to exploit , players will ask themselves is spending almost 60bil worth it to have 2 extra officers ?
Currently for the previously stated reasons I see no need for the Techs
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Commander Techs , Self command ,
kingkongfan1 wrote:Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?
Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:
"Do you really want to become the officer of yourself?"
And if you reply with yes, you will get a "Dummy Award"
to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it...
explain please how you can be your own commander? Are you issuing commands to yourself?
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Commander Techs , Self command ,
Kenzu wrote:kingkongfan1 wrote:Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?
Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:
"Do you really want to become the officer of yourself?"
And if you reply with yes, you will get a "Dummy Award"
to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it...
explain please how you can be your own commander? Are you issuing commands to yourself?
I would guess you would assign generals to order your army or something. Idk how it works lol.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Commander Techs , Self command ,
In SGW you do not take a commander you get 10% income and 10% UP bonus.
If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus
it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP
If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus
it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Commander Techs , Self command ,
Self Command = Voices in your head
Capt_Blood- Aderan Soldier
- Alliance : The Legion of Blood
Number of posts : 42
Location : The High Seas
Registration date : 2010-07-27
Re: Commander Techs , Self command ,
Nomad wrote:In SGW you do not take a commander you get 10% income and 10% UP bonus.
If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus
it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP
not disagreeing with you Normad, just wanted to say, this game acts like it hates SGW so much, and yet it don't seem like it can function with out comparing its self to it,
lol i just find that very funny.
lil monsters- Aderan Soldier
- ID : 3593
Age : 32
Number of posts : 37
Location : over your grave
Registration date : 2010-05-25
Re: Commander Techs , Self command ,
I think the main idea of this post was to be able to increase up. If we think this logically, if I command a person, and that person commands another,that makes me the indirect commander of the second. Point being that maybe bonus up could be calculated from the officers total and not raw.
Smog- Aderan Miner
- Alliance : Mujengan
Age : 36
Number of posts : 223
Location : Romania
Registration date : 2009-04-25
Re: Commander Techs , Self command ,
Smog wrote:I think the main idea of this post was to be able to increase up. If we think this logically, if I command a person, and that person commands another,that makes me the indirect commander of the second. Point being that maybe bonus up could be calculated from the officers total and not raw.
hmm that sounds pretty cool .
if you have 3 officers with a total up of 20k each . 60k x 20% = 12k up increase from officers .
but u pay them for 20% of their total up's vs old way of 20% of their raws ?
but yes the point of the update/ suggestion was to get a bigger up , at the cost of expensive tech purchases .
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: Commander Techs , Self command ,
@ lil monster,,, same can be said about Dune,,, The game does not compare itself to any other game, the players compare it to other games they have experianced. The bulk of the player base seems to have played SGW and Dune the most so therefore you have the comparissions.
@ admin,,,, piss off mate.
@ admin,,,, piss off mate.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Commander Techs , Self command ,
In retrospect I agree, must have been the lack of sleepNomad wrote:@ admin,,,, piss off mate.
though I also didn't formulate the reply properly so a different meaning went across.
Re: Commander Techs , Self command ,
Smog wrote:I think the main idea of this post was to be able to increase up. If we think this logically, if I command a person, and that person commands another,that makes me the indirect commander of the second. Point being that maybe bonus up could be calculated from the officers total and not raw.
I'm not sure what my officers have to do with my commander. In my case the relationship between myself and my commander is only financial. He may offer some advice from time to time but he certainly isn't giving any orders that I am going to obey. Likewise the relationships I have with my officers is only financial.
As such I don't see the my commander is entitled to any more than what he gets from me.
As for the basis behind the idea of self command being to increase UP all i can say realistically is that you can do this already by researching UP. The commander officer relationship see's the commander paying the officer for the UU and there is a financial transaction involved with both risks and benefits to both parties`while self command appears to be an attempt to get an additional benefit without any risk.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Commander Techs , Self command ,
Kenzu wrote:kingkongfan1 wrote:Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?
Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:
"Do you really want to become the officer of yourself?"
And if you reply with yes, you will get a "Dummy Award"
to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it...
explain please how you can be your own commander? Are you issuing commands to yourself?
Re: Commander Techs , Self command ,
by Nomad on Thu Aug 05, 2010 12:43 am
.In SGW you do not take a commander you get 10% income and 10% UP bonus.
If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus
it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP...
Thanks to Nomad for the assist in explaining it...
@Kenzu- I do not make up the rules of these games,,, I just play them... If you need any futher explaination, then please feel free to contact the creators of the other games & talk to them...
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Commander Techs , Self command ,
Admin wrote:In retrospect I agree, must have been the lack of sleepNomad wrote:@ admin,,,, piss off mate.
though I also didn't formulate the reply properly so a different meaning went across.
Its cool. TY for this post.
@ Manleva,,, There is a risk, or more appropriately a cost I guess. You give up the boost you get for having no commander.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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