Aderan Wars
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Commander Techs , Self command ,

+8
kingkongfan1
Kenzu
Kingofshinobis1
Lucien Lachance
Admin
Miglow
Manleva
Lord Ishurue
12 posters

Page 1 of 2 1, 2  Next

Go down

Commander Techs , Self command ,  Empty Commander Techs , Self command ,

Post by Lord Ishurue Fri Jul 30, 2010 5:57 pm



Can the ability for players can have more then 8 officers be implemented ?


Something in Research similar to Dune wars.

For current game settings a max of 12 officers .

Officer capacity Tech . ( For each increase you can have 1 additional officer. )

9 officers cost 10bil for tech
10 officers cost . 20bil for tech
11 officers cost 30bil for tech
12 cost 45bil for tech .


Self Command Tech ( you become your own commander )
Ability to Self command cost - 20bil






Lord Ishurue
Lord Ishurue
Aderan Assassin
Aderan Assassin

Alliance :
Mujengan

The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Manleva Fri Jul 30, 2010 9:51 pm

With the current active player base I think that increasing the number of officers that anyone can have would be counter productive.

As for Self Command Tech, I can't see any benefit other than you would be buying UU from yourself or in essence increasing UP for nothing.

Perhaps if you were to provide some more details then there would be something worth looking at. What are the pro's and con's of your suggestions?
Manleva
Manleva
Aderan Assassin
Aderan Assassin

ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Miglow Sat Jul 31, 2010 2:24 pm

Eh? Become your own commander? How would that work?


Miglow
Aderan Worker
Aderan Worker

ID : 3224
Alliance : The Black Dragons
Age : 43
Number of posts : 150
Location : Tx
Registration date : 2010-04-14

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Admin Sat Jul 31, 2010 2:33 pm

you go to your own stats page and click "make this user my commander"
Admin
Admin
Admin

Number of posts : 4363
Registration date : 2008-08-18

http://www.aderanwars.com

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Lucien Lachance Sat Jul 31, 2010 4:46 pm

Admin wrote:you go to your own stats page and click "make this user my commander"
can we do that on this server?
everytime i tried i get a witty remark in red...lol

Lucien Lachance
Aderan Worker
Aderan Worker

Alliance : The Dark Brotherhood,
Cheydinhal Sanctuary,
Cyrodil
Number of posts : 149
Location : cheydinhal, cyrodil
Registration date : 2009-04-03

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Lord Ishurue Sat Jul 31, 2010 7:51 pm

Manleva wrote:

As for Self Command Tech, I can't see any benefit other than you would be buying UU from yourself or in essence increasing UP for nothing.

In dune wars you can self command . this would help new players grow who ma get farmed a lot . as well as players who do not want to get an income boost from their CO , but would prefer a Raw boost from having themselves as a commander .


Manleva wrote:
Perhaps if you were to provide some more details then there would be something worth looking at. What are the pro's and con's of your suggestions?

The only pro's i can think of are larger accounts having the same amount of officers as a 1 day old account.

the only con i can think of is the larger accounts hogging all the officers . But even that is an extreme considering the cost for the suggested techs


Lord Ishurue
Lord Ishurue
Aderan Assassin
Aderan Assassin

Alliance :
Mujengan

The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Lord Ishurue Sat Jul 31, 2010 7:52 pm

Lucien Lachance wrote:
Admin wrote:you go to your own stats page and click "make this user my commander"
can we do that on this server?
everytime i tried i get a witty remark in red...lol

lol . something about go command a rock to start jumping .
Lord Ishurue
Lord Ishurue
Aderan Assassin
Aderan Assassin

Alliance :
Mujengan

The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Lord Ishurue Sat Jul 31, 2010 7:54 pm



If 12 officers seems high for the current member base .

What about 10 and make it more expensive .

9 officer tech cost 25bil
10 officer tech cost 45bil
Lord Ishurue
Lord Ishurue
Aderan Assassin
Aderan Assassin

Alliance :
Mujengan

The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Kingofshinobis1 Sun Aug 01, 2010 2:32 am

I think the latter is a better option but thats just my opinion. Self commanding would be interesting though. What would be the benefits of self commanding

Kingofshinobis1
Aderan Super Soldier
Aderan Super Soldier

ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Kenzu Mon Aug 02, 2010 12:59 pm

I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?

Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:

"Do you really want to become the officer of yourself?"

And if you reply with yes, you will get a "Dummy Award"
Kenzu
Kenzu
Alliance Leader
Alliance Leader

Age : 37
Number of posts : 3034
Registration date : 2008-12-03

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by kingkongfan1 Mon Aug 02, 2010 3:23 pm

Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?

Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:

"Do you really want to become the officer of yourself?"

And if you reply with yes, you will get a "Dummy Award"

to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it... king
kingkongfan1
kingkongfan1
Coalition Officer
Coalition Officer

ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Lord Ishurue Mon Aug 02, 2010 10:23 pm


Self Commanding is in DWs and a legitimate suggestion .

having 10 officers . some players who are Lone Wolfs may want to recruit their own little private army or something like that.

plus i dont think a player of 1million army size should have the same amount of officers as a player of 10million army size . It doesnt make any sense .

The purpose of the tech and making it expensive was to not make this suggestion easy to exploit , players will ask themselves is spending almost 60bil worth it to have 2 extra officers ?
Lord Ishurue
Lord Ishurue
Aderan Assassin
Aderan Assassin

Alliance :
Mujengan

The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Manleva Tue Aug 03, 2010 12:03 pm

Lord Ishurue wrote:
Self Commanding is in DWs and a legitimate suggestion .

Just because this is a feature of another game does not make it a legitimate reason for it to be included here. There are other games where there is no Commander / Officer feature at all so I could also say that this is a legitimate reason to do away with it. there are some possibilities here but I think you need to provide more detail to make your case for this.

having 10 officers . some players who are Lone Wolfs may want to recruit their own little private army or something like that.

The reason supplied here does nothing to support increasing the number of officers when compared to the current active player base.

plus i dont think a player of 1million army size should have the same amount of officers as a player of 10million army size . It doesnt make any sense .

What does the size of a players army have to do with this. I see nothing wrong with a 1 million player having 8 100K officer or a 10 million player having 8 1 million officers. The current system in based on economy and a player with a larger income will always be able to pay more than a smaller player and I think that currently this is the best option as economy makes it fair to everyone

The purpose of the tech and making it expensive was to not make this suggestion easy to exploit , players will ask themselves is spending almost 60bil worth it to have 2 extra officers ?


Currently for the previously stated reasons I see no need for the Techs

Manleva
Manleva
Aderan Assassin
Aderan Assassin

ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Kenzu Tue Aug 03, 2010 10:59 pm

kingkongfan1 wrote:
Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?

Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:

"Do you really want to become the officer of yourself?"

And if you reply with yes, you will get a "Dummy Award"

to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it... king

explain please how you can be your own commander? Are you issuing commands to yourself?
Kenzu
Kenzu
Alliance Leader
Alliance Leader

Age : 37
Number of posts : 3034
Registration date : 2008-12-03

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Kingofshinobis1 Thu Aug 05, 2010 12:37 am

Kenzu wrote:
kingkongfan1 wrote:
Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?

Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:

"Do you really want to become the officer of yourself?"

And if you reply with yes, you will get a "Dummy Award"

to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it... king

explain please how you can be your own commander? Are you issuing commands to yourself?

I would guess you would assign generals to order your army or something. Idk how it works lol.

Kingofshinobis1
Aderan Super Soldier
Aderan Super Soldier

ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Nomad Thu Aug 05, 2010 12:43 am

In SGW you do not take a commander you get 10% income and 10% UP bonus.

If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus

it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP
Nomad
Nomad
Alliance Leader
Alliance Leader

ID : WORD OF THE DAY
Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Capt_Blood Fri Aug 06, 2010 11:45 am

Self Command = Voices in your head
Capt_Blood
Capt_Blood
Aderan Soldier
Aderan Soldier

Alliance : The Legion of Blood
Number of posts : 42
Location : The High Seas
Registration date : 2010-07-27

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by lil monsters Fri Aug 06, 2010 4:27 pm

Nomad wrote:In SGW you do not take a commander you get 10% income and 10% UP bonus.

If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus

it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP


not disagreeing with you Normad, just wanted to say, this game acts like it hates SGW so much, and yet it don't seem like it can function with out comparing its self to it,
lol i just find that very funny.

lil monsters
Aderan Soldier
Aderan Soldier

ID : 3593
Age : 32
Number of posts : 37
Location : over your grave
Registration date : 2010-05-25

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Smog Fri Aug 06, 2010 6:14 pm

I think the main idea of this post was to be able to increase up. If we think this logically, if I command a person, and that person commands another,that makes me the indirect commander of the second. Point being that maybe bonus up could be calculated from the officers total and not raw.
Smog
Smog
Aderan Miner
Aderan Miner

Alliance : Mujengan

Age : 36
Number of posts : 223
Location : Romania
Registration date : 2009-04-25

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Lord Ishurue Sat Aug 07, 2010 12:03 am

Smog wrote:I think the main idea of this post was to be able to increase up. If we think this logically, if I command a person, and that person commands another,that makes me the indirect commander of the second. Point being that maybe bonus up could be calculated from the officers total and not raw.

hmm that sounds pretty cool .

if you have 3 officers with a total up of 20k each . 60k x 20% = 12k up increase from officers .
but u pay them for 20% of their total up's vs old way of 20% of their raws ?

but yes the point of the update/ suggestion was to get a bigger up , at the cost of expensive tech purchases .
Lord Ishurue
Lord Ishurue
Aderan Assassin
Aderan Assassin

Alliance :
Mujengan

The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Nomad Sat Aug 07, 2010 9:53 am

@ lil monster,,, same can be said about Dune,,, The game does not compare itself to any other game, the players compare it to other games they have experianced. The bulk of the player base seems to have played SGW and Dune the most so therefore you have the comparissions.

@ admin,,,, piss off mate.
Nomad
Nomad
Alliance Leader
Alliance Leader

ID : WORD OF THE DAY
Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Admin Sat Aug 07, 2010 9:58 am

Nomad wrote:@ admin,,,, piss off mate.
In retrospect I agree, must have been the lack of sleep

though I also didn't formulate the reply properly so a different meaning went across.
Admin
Admin
Admin

Number of posts : 4363
Registration date : 2008-08-18

http://www.aderanwars.com

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Manleva Sat Aug 07, 2010 10:55 am

Smog wrote:I think the main idea of this post was to be able to increase up. If we think this logically, if I command a person, and that person commands another,that makes me the indirect commander of the second. Point being that maybe bonus up could be calculated from the officers total and not raw.

I'm not sure what my officers have to do with my commander. In my case the relationship between myself and my commander is only financial. He may offer some advice from time to time but he certainly isn't giving any orders that I am going to obey. Likewise the relationships I have with my officers is only financial.

As such I don't see the my commander is entitled to any more than what he gets from me.

As for the basis behind the idea of self command being to increase UP all i can say realistically is that you can do this already by researching UP. The commander officer relationship see's the commander paying the officer for the UU and there is a financial transaction involved with both risks and benefits to both parties`while self command appears to be an attempt to get an additional benefit without any risk.
Manleva
Manleva
Aderan Assassin
Aderan Assassin

ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by kingkongfan1 Sat Aug 07, 2010 2:07 pm

Kenzu wrote:
kingkongfan1 wrote:
Kenzu wrote:I dont think its necessary to make research, we could increase to 10, however, considering that AW doesnt have 10.000 players logging in each day, 8 sounds perfectly fine to me. We dont want a couple players hoard all officers, do we?

Self commanding doesn't make sense.
How about people who want to make themselves their own commander will receive a confirmation question:

"Do you really want to become the officer of yourself?"

And if you reply with yes, you will get a "Dummy Award"

to be honest, I have played another game where self commanding is allowed; & it has its benefits. so your above statement doesn't make sense to me, it also does not make sense to me to play a RPG with no roleplaying going on, but I live with it... king

explain please how you can be your own commander? Are you issuing commands to yourself?




Re: Commander Techs , Self command ,
by Nomad on Thu Aug 05, 2010 12:43 am

.In SGW you do not take a commander you get 10% income and 10% UP bonus.

If you take yourself as your commander people are drawn to your "commanding" attitude/air/whatever,,, so you get a 20% UP bonus

it gives you 3 options instead of just 2
1. Commander = more income
2. No commander = income and UP boost
3. Self commander = more UP...

Thanks to Nomad for the assist in explaining it...
@Kenzu- I do not make up the rules of these games,,, I just play them... If you need any futher explaination, then please feel free to contact the creators of the other games & talk to them...




kingkongfan1
kingkongfan1
Coalition Officer
Coalition Officer

ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Nomad Sun Aug 08, 2010 3:27 am

Admin wrote:
Nomad wrote:@ admin,,,, piss off mate.
In retrospect I agree, must have been the lack of sleep

though I also didn't formulate the reply properly so a different meaning went across.

Its cool. TY for this post.

@ Manleva,,, There is a risk, or more appropriately a cost I guess. You give up the boost you get for having no commander.
Nomad
Nomad
Alliance Leader
Alliance Leader

ID : WORD OF THE DAY
Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17

Back to top Go down

Commander Techs , Self command ,  Empty Re: Commander Techs , Self command ,

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum