10 second delay between subsequent sabotage/assassination missions
+9
Manleva
seaborgium
Kenzu
Kira
Jiro
Magnus
Nomad
Nigatsu_Aka
Admin
13 posters
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Re: 10 second delay between subsequent sabotage/assassination missions
¤ Angel Slayer wrote:Yeah I agree with Nomad & Magnus ,
Making it take longer would just suck,
why play a war game if your not allowed to kill.
I agree with Nomad, Magnus & Angel Slayer.
ian- Coalition Officer
- Alliance : You get 3 guesses as to which one
Age : 34
Number of posts : 1180
Registration date : 2009-04-21
Re: 10 second delay between subsequent sabotage/assassination missions
1 minute is not that much time to sab, it would balance out the defender in comparison to the attacker.
defender is in a huge disadvantage, which he wouldn't be if it was impossible to tell if someone has critical or not.
defender is in a huge disadvantage, which he wouldn't be if it was impossible to tell if someone has critical or not.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: 10 second delay between subsequent sabotage/assassination missions
Coming from the guy who thinks no matter how much time you put in you shouldn't get an advantage then someone who plays for 30 mins a day.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: 10 second delay between subsequent sabotage/assassination missions
How would you think an enemy would not know if you were on critical?
It effects your income and thats obvious, and if everyone crossing your borders is getting strip searched dont you think the enemy would pick up on that before trying to cross into enemy territory?
It effects your income and thats obvious, and if everyone crossing your borders is getting strip searched dont you think the enemy would pick up on that before trying to cross into enemy territory?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: 10 second delay between subsequent sabotage/assassination missions
Kenzu wrote:1 minute is not that much time to sab, it would balance out the defender in comparison to the attacker.
defender is in a huge disadvantage, which he wouldn't be if it was impossible to tell if someone has critical or not.
Why not just call it "Aderan Sim" ? Then we can all build huge Empires that work on building and not fighting. Everyone that is with me clap your hands.
1 Minute come on mate this is a WAR GAME and not a Simulation game where you test things. You fight and if you would mass enough people you would also be annoyed by 15 seconds. Eventhough I do have to say that it is not 15 seconds all the time. Seriously prolonging this would hurt the game more than it would help it.
Magnus- Aderan Miner
- ID : 43
Age : 51
Number of posts : 312
Location : Here I am here ha ha ha ha
Registration date : 2009-04-22
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