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losses

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Post by Special Agent 47 Fri Sep 28, 2012 5:32 pm

While it is not a typo I think it needs to be reworded due to the confusion it has created and still creates. Those who read the tool tip and do not come to forms will never understand how it really works.

Tool tip for assaults reads
Assault to deal devistating damage on enemy defenses. Use this mission to efficently destroy enemy defenses. You lose 5% of your strike force, enemy loses 4%

We now have been told by administration the attacking force loses are based on the defending force losses + 25% and adjusted for tech levels. The present tip is misleading in the fact your losses as an attacker have nothing to do with the size of your attack force. Attackers losses are based soley on the defenders losses.
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Post by Admin Wed Oct 10, 2012 1:54 am

Special Agent 47 wrote:While it is not a typo I think it needs to be reworded due to the confusion it has created and still creates. Those who read the tool tip and do not come to forms will never understand how it really works.

Tool tip for assaults reads
Assault to deal devistating damage on enemy defenses. Use this mission to efficently destroy enemy defenses. You lose 5% of your strike force, enemy loses 4%

We now have been told by administration the attacking force loses are based on the defending force losses + 25% and adjusted for tech levels. The present tip is misleading in the fact your losses as an attacker have nothing to do with the size of your attack force. Attackers losses are based soley on the defenders losses.
what you just wrote in that last paragraph is total hogwash, sorry but there's no other way for me to put it
losses for both sides are and always were a base % modified by power ratio, loses to one side are irrelevant to losses for the other
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Post by kingkongfan1 Wed Oct 10, 2012 2:40 am

Admin wrote:
Special Agent 47 wrote:While it is not a typo I think it needs to be reworded due to the confusion it has created and still creates. Those who read the tool tip and do not come to forms will never understand how it really works.

Tool tip for assaults reads
Assault to deal devistating damage on enemy defenses. Use this mission to efficently destroy enemy defenses. You lose 5% of your strike force, enemy loses 4%

We now have been told by administration the attacking force loses are based on the defending force losses + 25% and adjusted for tech levels. The present tip is misleading in the fact your losses as an attacker have nothing to do with the size of your attack force. Attackers losses are based soley on the defenders losses.
what you just wrote in that last paragraph is total hogwash, sorry but there's no other way for me to put it
losses for both sides are and always were a base % modified by power ratio, loses to one side are irrelevant to losses for the other

So what you are saying is that Keinutnai/kenzu has been spouting this hogwash, as all SA47 has done is repeat what Keinutnai/kenzu has said several times over. ( I do not have time now, but if you insist I shall spend some time tomorrow going through past posts & show you where Keinutnai/kenzu said it first)
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Post by Gamniac Wed Oct 10, 2012 4:44 am

In this topic: https://aderanwars.forumotion.com/t2784p270-tmi-against-world-republic
Kenzu posted the following (among other posts):
Keinutnai wrote:
My example is supposed to show that attacking player will NOT lose 5% of the units he sends, but loses a number based on the number of units that the defenders loses.

(...)

Attacker doesn't lose 5%, but defender does lose around 4%.
Attacker loses same action as defender *1.25 if strategies are normal on both sides.
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Post by Admin Wed Oct 10, 2012 5:10 pm

Spoiler:
This was my original reply

My current version is now this:
The more I think about it, technically what kenzu said in that first sentence is true (the second sentence is obviously false to anyone who's ever massed so can be ignored), it's an explanation of losses for the non-math-capable and those chosing to ignore every single thread where losses have been actually discussed.

You build a bigger strike vs a certain def, you kill more defenders and lose more attackers but the ratio of losses stays the same.
Theoretically, since you see more defender losses as well as attacker losses, you could think that higher defender cause higher attacker losses, but that's not how the real calculations actually work


Last edited by Admin on Wed Oct 10, 2012 7:10 pm; edited 1 time in total
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Post by Special Agent 47 Wed Oct 10, 2012 7:02 pm

OK, so,,,,,,,,,,,,

I'll come back later after figuring this out a bit more.
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Post by Gamniac Wed Oct 10, 2012 7:59 pm

Admin wrote: (...)
The more I think about it, technically what kenzu said in that first sentence is true (the second sentence is obviously false to anyone who's ever massed so can be ignored) (...)

After the second sentence, there was a bunch of stuff about how tech levels (and presumably weapon strength) affect the 1.25 ratio.
It's been a running debate for a while.
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Post by Special Agent 47 Thu Oct 11, 2012 5:35 am

Gamniac wrote:In this topic: https://aderanwars.forumotion.com/t2784p270-tmi-against-world-republic
Kenzu posted the following (among other posts):
Keinutnai wrote:
My example is supposed to show that attacking player will NOT lose 5% of the units he sends, but loses a number based on the number of units that the defenders loses.

(...)

Attacker doesn't lose 5%, but defender does lose around 4%.
Attacker loses same action as defender *1.25 if strategies are normal on both sides.

This is what I was going by. You are correct Admin in saying you never had a part in this convo, so it was stupid of us to believe anything Kenzu said. Just understand this is where the line of thinking came from. We did ask for a reply from you, but only got anything from Kenzu,,,, and yes we should have ignored it as you have said many times before.
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Post by Admin Thu Oct 11, 2012 12:54 pm

and why did none of you open the OTHER threads where losses have ALREADY been discussed in detail?
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Post by Gamniac Thu Oct 11, 2012 3:43 pm

There were other threads?
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Post by Keinutnai Thu Oct 11, 2012 7:36 pm

Admin, why dont you just give the guys the formula on how losses are calculated with a list of examples so everyone knows how it works. Your replies are not very straightforward.

I believe my replies are currently the closest to the truth, since they work on the assaults I make.

My example is supposed to show that attacking player will NOT lose 5% of the units he sends, but loses a number based on the number of units that the defenders loses.=> Is true

Attacker doesn't lose 5%, but defender does lose around 4%. => It should be added that the defender does lose around 4% of units IF strike action is at least as high as defense action. If strike action is only a half of defense action, but the techs are the same as in previous example, then the defender will lose 2% and attacker will lose the same ratio as in previous example. The amount of soldiers both sides lose in a mission where attacker has only one half of defense action of the enemy, is a half of what it would have been, if the strike action was doubled (equal to defense action)

Attacker loses same action as defender *1.25 if strategies are normal on both sides. => I believe this is true, because if someone has say 100 billion defense action, it will take attackers about 125 billion action to take it down. I speak from experience. This means that if your techs are the same, then attacker will lose 25% more soldiers, but if attackers techs are 25% better, then both sides lose the same number of soldiers.

@admin
Don't say it's not true, explain why it is not true, because it seems to be always true when we do assaults.
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Post by Admin Fri Oct 12, 2012 12:48 pm

Keinutnai wrote:Admin, why dont you just give the guys the formula on how losses are calculated with a list of examples so everyone knows how it works. Your replies are not very straightforward.
They are as straighforward as they can get
Admin on 23 November 2010 wrote:well ok, the adjustment is (def/att) ^0.5
which then makes assault
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender side
Can't be hard to punch in the numbers into a calculator, last time I checked every computer has one by default
Keinutnai wrote:@admin
Don't say it's not true, explain why it is not true, because it seems to be always true when we do assaults.
@ kenzu: I have explained why it is not true
your conclusion is true for some cases (for example same techs and same power)
the method to reach that conclusion however is wrong
which means with the wrong method, you will reach wrong conclusions in all other cases (every case where there is a tech or power difference)

as proven by the losses formula, attacker losses are not calculated from defenders losses
neither is it true that power loss is same

If A is sometimes B it doesn't mean that B is necessarily always A
http://en.wikipedia.org/wiki/Set_(mathematics)

Gamniac wrote:There were other threads?
http://lmgtfy.com/?q=site%3Aaderanwars.forumotion.com+losses

plenty of other threads

https://aderanwars.forumotion.com/t2114-looking-for-help-figuring-losses

https://aderanwars.forumotion.com/t2843-assault-mission-losses

https://aderanwars.forumotion.com/t2335-losses

https://aderanwars.forumotion.com/t1881-attack-losses
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Post by kingkongfan1 Fri Oct 12, 2012 3:10 pm

@admin-I am going to attempt to say a few things here & I am having a hard time trying to find the correct words to use to try to get my point across to you, so understand that I do not mean anything I say as a personal attack on you or the game, this is me trying to understand you & your train of thought so I apologize in advance if anything I say comes across as negative towards you or this game. having said this, I have a few comments on what is below...

1) you just edited this post & it doesn't say that you did at the bottom... interesting.

Admin wrote:
Keinutnai wrote:Admin, why dont you just give the guys the formula on how losses are calculated with a list of examples so everyone knows how it works. Your replies are not very straightforward.
They are as straighforward as they can get
Admin on 23 November 2010 wrote:well ok, the adjustment is (def/att) ^0.5
which then makes assault
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender side
I know that I am math illiterate, & I thought I had made that clear to you, having said that, your above quote is Greek to me... what is (def/att)^0.5? can you just explain the whole equation please?
Can't be hard to punch in the numbers into a calculator, last time I checked every computer has one by default
Keinutnai wrote:@admin
Don't say it's not true, explain why it is not true, because it seems to be always true when we do assaults.
@ kenzu: I have explained why it is not true
your conclusion is true for some cases (for example same techs and same power)
the method to reach that conclusion however is wrong
which means with the wrong method, you will reach wrong conclusions in all other cases (every case where there is a tech or power difference)

as proven by the losses formula, attacker losses are not calculated from defenders losses
neither is it true that power loss is same

If A is sometimes B it doesn't mean that B is necessarily always A
http://en.wikipedia.org/wiki/Set_(mathematics)

Gamniac wrote:There were other threads?
http://lmgtfy.com/?q=site%3Aaderanwars.forumotion.com+losses
this is a bad link I think, all it does is take me to google

plenty of other threads

https://aderanwars.forumotion.com/t2114-looking-for-help-figuring-losses
this is an inconclusive thread as far as I can tell as the only useful info contained within is this...
Admin wrote:well ok, the adjustment is (def/att) ^0.5
which then makes assault
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender side

destruction has 2 steps
attack vs def (1.5% loss of attacker, 0.75% loss of defender)
def/att ^ 0.5 = adjustment
supers x .015 x adjustment = losses on attacker side
supers x .0075 / adjustment = losses on defender side
then remaining attack power vs defender attack *0.7 * realm alert modifier (see updates page couple months back)
defatt/(att-def)^0.5 = adjustment
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender_strike side

hunt assassins and invasion works as assault except defense power is increased by assassin action or miner/worker power (given a few posts above)
if you have less power than defense then you kill proportionately less targeted units, attack/defense losses follows the standard formula
& it is never really clear in this thread that this is definitive or not. also it is not easily understood by those of us who are math illiterate.

https://aderanwars.forumotion.com/t2843-assault-mission-losses
this thread contains no useful information that I can find. sorry

https://aderanwars.forumotion.com/t2335-losses
again, another inconclusive thread, no definitive information contained within. basically just an arguement with mystake

https://aderanwars.forumotion.com/t1881-attack-losses
again another inconclusive thread, nothing definitive, seems to be concerning RA as best as I can figure out.


Btw, I spent quite a bit of time going back thru & rereading each post in all the above mentioned threads.
in conclusion, some of what you have put forth above is quite old & there may have been changes to some of it since it was posted. as such do you think that you could make 1 post that contains all the formulas for all the losses for all the different attacks & then sticky it for ease of finding for future reference? also you may go ahead & use your math formulas if you like as I will be searching for someone to assist me in understanding them.
If you cannot make 1 single post containing all the pertinent info, then can this post be sticky'd for ease of finding for future reference?

Also can I get your reasoning on this comment that Keinutnai/kenzu made, as it is Imo a gamekiller. (you can put this part is a different thread if you wish).

Keinutnai wrote:
300% attack tech will have same kills and losses as a 225% defense tech.

also can I get a bit of a better explanation on the "the attacker loses 25% more that the defender" statement as I get the feeling that I am missing something as I have soooooo many examples whereas the attacker loses either more or less that the defender & not always 25%. (again this is most probably due to me being either math illiterate, or me misunderstanding exactly where/what the 25% more losses is calc'd in.
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Post by Nomad Fri Oct 12, 2012 3:36 pm

(def/att)^0.5 I have no idea what ^ means either, the rest I get


I do agree with Kong that many past threads have left questions due to the way it is presented (in the form of an argument), That and with Kenzu disputing you.

As for "the method to reach that conclusion however is wrong" that part does make perfect sense to me. It clears up alot of things and means Kenzu was right, but also wrong, just unintentionally.

@ Kong.....

I can't answer for admin, but I personally feel its a necessary evil. Defenses by nature are stronger then attacks (with the exception of utter annihilation,,, but you don't drop an A-Bomb on a bank if you want to rob it). If attack and defense were completely equal then an attack needs only to identically match you to defeat you every time. He has a built in advantage, he is online 100% of the time were a defense is rarely if ever on. Attackers can be training from the start meaning if attacks were started and remain = then on turn change the strike force becomes stronger from 1 round of training Just how I see it anyway.


found this on wiki
Spoiler:
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Post by kingkongfan1 Fri Oct 12, 2012 4:11 pm

Nomad wrote:
@ Kong.....

I can't answer for admin, but I personally feel its a necessary evil. Defenses by nature are stronger then attacks (with the exception of utter annihilation,,, but you don't drop an A-Bomb on a bank if you want to rob it). If attack and defense were completely equal then an attack needs only to identically match you to defeat you every time. He has a built in advantage, he is online 100% of the time were a defense is rarely if ever on. Attackers can be training from the start meaning if attacks were started and remain = then on turn change the strike force becomes stronger from 1 round of training Just how I see it anyway.

again not trying to argue here, but what I am understanding (so far) is...

1) defender loses 4% when attacked, attacker loses 5% when attacking.
2) attacker will lose 25% more than defender, (when at equal techs).
3) 300% attack tech will have same kills and losses as a 225% defense tech. (this apparently is equal techs?)

is this correct? If not, please explain exactly what I am not understanding. (if it has been explained before, point me to it please?)
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Post by fivel Fri Oct 12, 2012 7:34 pm

(def/att)^0.5 means:
you make this easy calc: def / att
after that you take your result and made another calc using "^0.5"

now idk what is the word used in english for "^" but if you take it from my example you might get it: lets say we have 1^3=1*1*1, or 10^5=10*10*10*10*10

but to make it more clear (i think this is more clear) (def/att)^0.5 is the square root of (def/att)

i think the forumula is not that difficult, if you know some excel you can make it work very easy

EDIT: i made a test and this formula is very accurate, the only thing that make's a difference is the fact that strike and defence action fluctuate during an attack (are not exact the one from a spy report and the one from the base page, but i think you knew that)
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Post by Gamniac Fri Oct 12, 2012 8:16 pm

fivel wrote:(def/att)^0.5 means:
you make this easy calc: def / att
after that you take your result and made another calc using "^0.5"

now idk what is the word used in english for "^" but if you take it from my example you might get it: lets say we have 1^3=1*1*1, or 10^5=10*10*10*10*10

but to make it more clear (i think this is more clear) (def/att)^0.5 is the square root of (def/att)

i think the forumula is not that difficult, if you know some excel you can make it work very easy

EDIT: i made a test and this formula is very accurate, the only thing that make's a difference is the fact that strike and defence action fluctuate during an attack (are not exact the one from a spy report and the one from the base page, but i think you knew that)

The word you're looking for is in fact a phrase:
"10^5" is pronounced as "10 to the power of 5".
Admin probably wrote it the way he did because there's no "square root" key on a keyboard (unless there is and I haven't found it yet).
The rest is as accurate as can be.

(I always forget that "^0.5" is the same as a square root, so I almost explained this as (def/att)*(0.5*def/0.5*att). That only would've complicated matters a bit much.)
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Post by fivel Fri Oct 12, 2012 8:35 pm

i'm glad it's clear for you now Razz
and i wanted to use the phrase you used (to the power of, this was a word by word translation for me but it didnt sounded right for me Razz)

EDIT: i think my answer was for kingkongfan1 Smile
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Post by kingkongfan1 Fri Oct 12, 2012 9:26 pm

Gamniac wrote:
fivel wrote:(def/att)^0.5 means:
you make this easy calc: def / att
after that you take your result and made another calc using "^0.5"

now idk what is the word used in english for "^" but if you take it from my example you might get it: lets say we have 1^3=1*1*1, or 10^5=10*10*10*10*10

but to make it more clear (i think this is more clear) (def/att)^0.5 is the square root of (def/att)

i think the forumula is not that difficult, if you know some excel you can make it work very easy

EDIT: i made a test and this formula is very accurate, the only thing that make's a difference is the fact that strike and defence action fluctuate during an attack (are not exact the one from a spy report and the one from the base page, but i think you knew that)

The word you're looking for is in fact a phrase:
"10^5" is pronounced as "10 to the power of 5".
Admin probably wrote it the way he did because there's no "square root" key on a keyboard (unless there is and I haven't found it yet).
The rest is as accurate as can be.

(I always forget that "^0.5" is the same as a square root, so I almost explained this as (def/att)*(0.5*def/0.5*att). That only would've complicated matters a bit much.)

thank you both, now I am another step closer to understanding more of the maths involved, I do appreciate what nomad had put forth, tho I must admit that it was quite confusing on exactly what was being defined. now help me just a bit more with the following... (the Da is from a random player I spy op'd, the AA is mine)

(defensive action- 104,862,439,974/ attack action- 3,480,010,500)
so the next step would be...

would someone please carry the equation out in detail to its completion & then explain what the results tell me? thank you.


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Post by fivel Fri Oct 12, 2012 9:54 pm

the next step is to calculate the "adjustment"
and after that you can calculate your loses and his loses
but you need to take into consideration the defender strategy (Normal, Counter Offensive or Fortified) to use the best way to attack

if you need, i made an rough excel calc (it's quite accurate), so if you want i could send it to you, for more info send me a PM with the method you want me to send it to you
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Post by kingkongfan1 Fri Oct 12, 2012 10:04 pm

fivel wrote:the next step is to calculate the "adjustment"
and after that you can calculate your loses and his loses
but you need to take into consideration the defender strategy (Normal, Counter Offensive or Fortified) to use the best way to attack

if you need, i made an rough excel calc (it's quite accurate), so if you want i could send it to you, for more info send me a PM with the method you want me to send it to you

that is my other weakness, what is "excel" how does work? what do you mean by "send me a PM with the method you want me to send it to you"? what methods are there? sorry.
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Post by fivel Fri Oct 12, 2012 10:09 pm

lol,
1. Microsoft excel is a program from the Microsoft Office pack.
2. the method you want me to send it, means how do you want me to send it to you: email, MSN, or any other method you know to send data

but the fact is you dont need to calculate the loses from 1 assault because you can always do an actual ASSAULT MISSION and find out if you lose more then the defender or not (this way you dont waist time to enter the fallowing numbers: your SA, the target's DA, the number of your Strike Supers and the numbers of the defender Defence Supers)
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Post by kingkongfan1 Sat Oct 13, 2012 2:07 pm

fivel wrote:lol,
1. Microsoft excel is a program from the Microsoft Office pack.
2. the method you want me to send it, means how do you want me to send it to you: email, MSN, or any other method you know to send data

but the fact is you dont need to calculate the loses from 1 assault because you can always do an actual ASSAULT MISSION and find out if you lose more then the defender or not (this way you dont waist time to enter the fallowing numbers: your SA, the target's DA, the number of your Strike Supers and the numbers of the defender Defence Supers)

Thank you for your assistance.
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losses Empty Re: losses

Post by Admin Sat Oct 13, 2012 9:54 pm

First time anyone has ever written that they have no clue what "^" means mathematically
Plus I'm still not sure if you weren't aware of those threads or you simply didn't think of posting into them, cos you know, that's the point of a forum, to post into threads.

kingkongfan1 wrote:thank you both, now I am another step closer to understanding more of the maths involved, I do appreciate what nomad had put forth, tho I must admit that it was quite confusing on exactly what was being defined. now help me just a bit more with the following... (the Da is from a random player I spy op'd, the AA is mine)

(defensive action- 104,862,439,974/ attack action- 3,480,010,500)
so the next step would be...

would someone please carry the equation out in detail to its completion & then explain what the results tell me? thank you.


Admin on 23 November 2010 wrote:well ok, the adjustment is (def/att) ^0.5
which then makes assault
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender side
The adjustment only works until whichever side is 5 times stronger than the weaker side
After that it will ignore any further change increase in the stronger side and losses will remain identical to the situation where the stronger power is only 5 times larger

If defender power keeps increasing:
Losses on both sides will be identical on each attack (and by identical I mean att loss on mission 1 is equal to att loss on mission 2 and same with defender, NOT that att loss on mission 1 is equal to def loss on mission 1) if you make an attack with a 20 bil strike vs a 100 bil defense or with a 20 bil strike vs a 200 bil defense defender always loses zero units

If strike keeps increasing it works out to the same thing:
100 bil strike vs 20 bil def will have exactly identical losses to a 200 bil strike vs a 20 bil def in the same way as a higher defense will leave losses unchanged (att loss mission 1 = att loss mission 2, def loss mission 1 = def loss mission 2)


Now if you observe actually anything different from this, then it's a bug and you can report it.
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losses Empty Re: losses

Post by kingkongfan1 Sun Oct 14, 2012 3:33 am

Admin wrote:First time anyone has ever written that they have no clue what "^" means mathematically
Plus I'm still not sure if you weren't aware of those threads or you simply didn't think of posting into them, cos you know, that's the point of a forum, to post into threads.
I really do appreciate your information & assistance here, but one of the first posts I ever made was to state that math wasn't my "thing". to clarify I shall spell it out further. I understand addition (A number plus [+] a second number), I understand subtraction (a number minus [-] a second number), I understand simple multiplication (a number times [X] a second number), & I have a pretty good grasp on long division (a number divided [no symbol on my computer for the symbol I know] into a second number)... I was ok with geometry but have forgotten it due to never using it after high school. I made it thru sophomore algebra with a D- average.( I got the answers right but couldn't work the problems the way they insisted I had to). anything more than the above mentioned or especially when you throw letters of the alphabet & weird symbols into the mix then I am completely lost. hope this explains things for anyone interested. the symbols I have learned in the last few years are as follows...[* = multiply],[/= divide],[~ = approximately], & maybe a few others I cannot think of atm. Also, yes I did see the threads, but it's kinda hard to make a post in a thread when you have no clue what is being discussed, or have any useful information to add. I read everything in these forums with the exception of the RA portion as I do not play RA.

kingkongfan1 wrote:thank you both, now I am another step closer to understanding more of the maths involved, I do appreciate what nomad had put forth, tho I must admit that it was quite confusing on exactly what was being defined. now help me just a bit more with the following... (the Da is from a random player I spy op'd, the AA is mine)

(defensive action- 104,862,439,974/ attack action- 3,480,010,500)
so the next step would be...

would someone please carry the equation out in detail to its completion & then explain what the results tell me? thank you.


Admin on 23 November 2010 wrote:well ok, the adjustment is (def/att) ^0.5
which then makes assault
supers xwhat is a "super"? also, what is the x? [Times? or the same as *] .05 x[is this times or * as well?] adjustmentadjustment is the 0.5 correct? = losses on attacker side
supers x .04 / adjustment = losses on defender side
The adjustment only works until whichever side is 5 times stronger than the weaker side
After that it will ignore any further change increase in the stronger side and losses will remain identical to the situation where the stronger power is only 5 times larger

If defender power keeps increasing:
Losses on both sides will be identical on each attack (and by identical I mean att loss on mission 1 is equal to att loss on mission 2 and same with defender, NOT that att loss on mission 1 is equal to def loss on mission 1) if you make an attack with a 20 bil strike vs a 100 bil defense or with a 20 bil strike vs a 200 bil defense defender always loses zero units
This is fairly simple to understand.

If strike keeps increasing it works out to the same thing:
100 bil strike vs 20 bil def will have exactly identical losses to a 200 bil strike vs a 20 bil def in the same way as a higher defense will leave losses unchanged (att loss mission 1 = att loss mission 2, def loss mission 1 = def loss mission 2)
so is this.


Now if you observe actually anything different from this, then it's a bug and you can report it.

Now if you will address the following then I'll be a bit closer to understanding even more of the game. a true/ false & a simple explanation will suffice.( example = #3 is true, because I choose it to be that way)...

kingkongfan1 wrote:
1) defender loses 4% when attacked, attacker loses 5% when attacking.
as best as I can tell you just showed this one to be true from your example above.
2) attacker will lose 25% more than defender, (when at equal techs).
I always thought that this meant that the attacker lost 25% more than the defender,(example- the defender loses 100 defense soldiers, & the attacker would lose 125 attack soldiers. I have made enough assaults to know that this is not the case, so please answer this one.
3) 300% attack tech will have same kills and losses as a 225%[240%?] defense tech. (I misquoted my last post concerning this. keinutnai/kenzu has stated #2 multiple times, but then states this & I believed he changed it to 240%). I am just trying to understand what I am being told.

is this correct? If not, please explain exactly what I am not understanding. (if it has been explained before, point me to it please?)

thank you for your attention in this matter.
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