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Looking for help figuring losses

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Steveanaya
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Looking for help figuring losses Empty Looking for help figuring losses

Post by seaborgium Mon Nov 15, 2010 1:58 am

As I am in the mood to work on site work again. I need some help I need to find out how to figure losses for different attacks.
1. Hunt assassins
- What is the loss of atk units when fighting def+assassin action?
I know it isn't the same as the standard hits
2. Invasion
- What is the loss of atk units, is it the same as a raid/farm or an assault?
3. Destruction
- What are the losses?
I see that it says that the def is like a normal raid/farm hit
So does that mean that when you hit when you go up aganst the def you also take normal losses?
How do you figure the losses for your atk units when hitting the workers and miners?

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Post by Kingofshinobis1 Mon Nov 15, 2010 5:24 am

Hmmm. Looks like I will be doing some more tests soon Razz

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Post by Steveanaya Mon Nov 15, 2010 7:02 am

I'd help, if you paid me well:)
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Post by Admin Mon Nov 15, 2010 11:31 am

or you wait until mid december for test server
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Post by Nomad Mon Nov 15, 2010 12:32 pm

why are you bringing the test server back?
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Post by Admin Mon Nov 15, 2010 1:46 pm

stuff's in the works
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Post by seaborgium Mon Nov 15, 2010 5:29 pm

Sorry not paying anything. I have something but I am not 100% sure of it nor can I make it into php page with the current setup.
Admin couldn't ya just post it and make it easier on us Razz

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Post by Admin Mon Nov 15, 2010 10:08 pm

seaborgium wrote:As I am in the mood to work on site work again. I need some help I need to find out how to figure losses for different attacks.
1. Hunt assassins
- What is the loss of atk units when fighting def+assassin action?
I know it isn't the same as the standard hits
2. Invasion
- What is the loss of atk units, is it the same as a raid/farm or an assault?
3. Destruction
- What are the losses?
I see that it says that the def is like a normal raid/farm hit
So does that mean that when you hit when you go up aganst the def you also take normal losses?
How do you figure the losses for your atk units when hitting the workers and miners?
farm/raid 2% base losses
assault, destruction (if you bypass defense, otherwise it's just 1.5%) 5% losses
invade, hunt 1.5% base losses

invasion, workers 30 power, miners 45 power
hunt assassins, assassin action added to defense
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Post by Capt_Blood Mon Nov 15, 2010 10:10 pm

seaborgium wrote:Sorry not paying anything. I have something but I am not 100% sure of it nor can I make it into php page with the current setup.
Admin couldn't ya just post it and make it easier on us Razz

you could have offered to leave dead bodies littered around his realm as payment Twisted Evil
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Post by seaborgium Mon Nov 15, 2010 10:59 pm

na, hes a friend.

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Post by seaborgium Mon Nov 22, 2010 3:05 am

Admin wrote:assault, destruction (if you bypass defense, otherwise it's just 1.5%) 5% losses
What do you mean if you bypass the def?

So assault is you lose 5% they lose 4%

With destruction it is
Your strike vs their def = 2% base
Your strike vs their strike = your losses 5% they lose 4% and their strike is only 70% of the normal strength as they have a 30% penalty.
How does your (atk/def)^0.5 get figured in this?

Admin wrote:invade, hunt 1.5% base losses

invasion, workers 30 power, miners 45 power
hunt assassins, assassin action added to defense
Invasion is
Your strike takes 1.5% losses
You fight there ((workers*30)+(miners*45))
Does there def action get added here or just bypassed?
what is there def losses if it is added or hit first what is the losses it takes?
How does your (atk/def)^0.5 get figured in this?

Hunt assassins is
Your strike takes 1.5% losses
You fight def action + assn action
what are the losses for the def?
How does your (atk/def)^0.5 get figured in this?

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Post by curumo Mon Nov 22, 2010 12:35 pm

Sea if you still need help here I'm sure we can set up some kind of practical field test on some accounts. I wouldn't want any payment (Razz @ Steve hehe). Wink

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Post by Kingofshinobis1 Tue Nov 23, 2010 2:26 am

assault: (att/def) ^ .5 = adjustment
supers x .05 / adjustment = losses on your side
supers x .04 x adjustment = losses on his side

destruction: (att-opp defense /(att * .7) ^ .5 = adjustment
supers x .05 / adjustment = losses on your side
((def supers x .002 x adjustment) + att supers x .04 x adjustment) = losses on his side


hunt assassins:(att / (def+AA) ^ .5 = adjustment
supers x .015 / adjustment = losses on your side
((supers x .015 x adjustment) + assassins x .04 (divide by adjustment only if you lose the hunt mission)) = his losses.
Not 100% sure how much the assassins killed % goes down when you lose a mission

are these close to what they are admin?

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Post by Admin Tue Nov 23, 2010 7:22 am

well ok, the adjustment is (def/att) ^0.5
which then makes assault
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender side

destruction has 2 steps
attack vs def (1.5% loss of attacker, 0.75% loss of defender)
def/att ^ 0.5 = adjustment
supers x .015 x adjustment = losses on attacker side
supers x .0075 / adjustment = losses on defender side
then remaining attack power vs defender attack *0.7 * realm alert modifier (see updates page couple months back)
defatt/(att-def)^0.5 = adjustment
supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender_strike side

hunt assassins and invasion works as assault except defense power is increased by assassin action or miner/worker power (given a few posts above)
if you have less power than defense then you kill proportionately less targeted units, attack/defense losses follows the standard formula
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Post by seaborgium Tue Nov 23, 2010 9:33 am

28 February 2010
is where you can find the relam thing, which I didn't know, and WOW

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Post by Kingofshinobis1 Tue Nov 23, 2010 1:35 pm

So the adjustments never change no matter what attack you use. I see. Thanks for the help. Wow. I never knew you could do that. I was wondering why ish said he used a destruction mission to check realm alert lol

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Post by seaborgium Wed Nov 24, 2010 1:29 am

Admin wrote:destruction has 2 steps
attack vs def (1.5% loss of attacker, 0.75% loss of defender)
def/att ^ 0.5 = adjustment
supers x .015 x adjustment = losses on attacker side
supers x .0075 / adjustment = losses on defender side
then remaining attack power vs defender attack *0.7 * realm alert modifier (see updates page couple months back)
defatt/(att-def)^0.5 = adjustment

supers x .05 x adjustment = losses on attacker side
supers x .04 / adjustment = losses on defender_strike side
With the first bold I am guessing that you have to figure out their atk power, the normal 70% strength or the 102% strength. Then that is used in the next calculation of the adjustment.
I am guessing defatt means the defenders strike.
att-def means your attack minus defenders defense as you hit with what is left.
Admin wrote:hunt assassins and invasion works as assault except defense power is increased by assassin action or miner/worker power (given a few posts above)
if you have less power than defense then you kill proportionately less targeted units, attack/defense losses follows the standard formula
is the adjustment the same?
(def/att) ^0.5
or
((def+extra action)/att) ^0.5

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Post by seaborgium Thu Dec 02, 2010 11:16 am

Question

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Post by Admin Thu Dec 02, 2010 6:50 pm

"all yes" to the first part and "the second" to the second part

though adjustment only refers to attack and defense units killed.
assassins and income units get killed, as mentioned proportionately. i.e. if your attack is 50 mil, and their combined power ends up being 100 mil.
Then if normally you could have killed up to 2k units, you'll only end up killing 1k
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Post by Kingofshinobis1 Mon Dec 06, 2010 7:11 pm

So the amount you kill when you lose is based on the % you lose by? ok gotcha.

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Post by seaborgium Tue Dec 07, 2010 11:46 am

ok I am trying to figure this out but something isn't right...

I have used an assault that I had made for testing to see if I had missed something.
Here are the details.

My Strike: 7,714,706,186
My Supers: 198,712

Enemies Def: 85,442,039
Enemies Units: 12,260

So I did the following math:

Adjustment = sqrt(85,442,039/85,442,039)
Adjustment: 0.10523885313489

My losses = ((198,712*0.05)*0.10523885313489)*0.7(hit and run)
My losses = 732(which matches ingame.)

Enemies losses = ((12,260*0.04)/0.10523885313489)*.8(normal def, but I used hit and run)
Enemies losses = 3,728(which is way off from ingame, 878)

in order for me to get the same losses that were figured ingame I had to change that 0.04 to 0.00942.

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Post by Kingofshinobis1 Tue Dec 07, 2010 8:55 pm

there must be some kind of limit to the adjustment

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