Airforce battle system
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Nomad
Admin
6 posters
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Re: Airforce battle system
Admin wrote:but you never noticed you were losing of all types of weapons?
To be completely honest, I never cared.
When in battle I look at 2 things. UU losses on both sides, and the defensive power of my opponent. Nothing else matters. I do not set down after a battle and dissect every aspect of every log checking it for correctness. I assume you do your job and its correct. As stated before. I am OCD on round numbers. If I have 1.5 mill men I either have 1.5 of the best weapons, or 1 mill best and .5 mill next best. You will NEVER see my account with 23453 of 1 weapon and 234 of another and with 1234 of another weapon without trained UU to use it. How ever many men I have is how many weapons I have. I never have more then 2 types of weapons, generally only 1 except when converting over. So yes I never would have noticed this "truth" that you knew and I did not.
Nomad- Alliance Leader
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Re: Airforce battle system
yh but when you had i.e. 1 mil best weapons and .5 mil next best, made a hit, then you would have had to get some of both to get back to past numbers again
Re: Airforce battle system
A few replies if your interested.
- Spoiler:
You are right. Kenzu did word it correctly and that was my fault there.Admin wrote:
Wrong, if you have only fighters and try to do any mission it'll give you an error message that you have nothing to attack ground troops with and mission will not startKenzu wrote:
Attacker loses fighters, defenders loses SAM missiles. If SAM missiles have higher generation than fighters, then value of fighters destroyed will be higher than value of SAM missiles. (and vice versa)Nomad wrote:
*edit*
One more questions, if a person with no AF other then SAM's was attacked by someone with only fighters,,,,,, What would be the result?
Thank you for the clarification
Nomad, he said defender loses SAM MISSILES, NOT SAMs. Just like attacker loses only FIGHTERS, he didn't say a word about fighter missilesNomad wrote:Thank you for clarifying that fighters can attack ground based SAM sites, but not Ground Forces. The description given in the first post lead me to think Fighters could not target SAMs is why I asked.
Any clarification toDefender can not lose more then 10% of their fighters per battle.
Vice versa was referring to situation when SAMs having LOWER generation missiles and value of fighters destroyed being LOWER than value of SAM missiles
Fighters attack only AIR targets
- Spoiler:
Was the underlined word suppose to be defender instead of attacker?Admin wrote:
The 1:10 ratio is the literal equivalent of having a 10% base death rate, just like an assault mission has 5% for attackers and 4% for defenders.Nomad wrote:
The other issue I have is with the 1 to 10 Ratio for the Units and Munitions. If I follow Admins comment
then I have to question the need for the 1:10 ratio.keep in mind that 1 unit can fire per battle on average 1 piece of munition
[color=blue]I'll give you the explanation I got from Admin as best I can, but do not guarantee that I understood it properly, so feel free to chime in Martin. FTR I think the 10 to 1 ratio is a horrible idea and useless other then forcing people to expend 10 times the kewal to get base power.
I send 100 attackers vs 100 defenders, same techs whatever.
Kill rate for attacker is 1:25 (100 attackers and 4 defenders killed, that's 1:25)
Kill rate for attacker is 1:20 (100 defenders and 4 attackers killed, that's 1:20)
And I have no clue what you mean by "to get base power"
The base power reference came from the past statement that you had to get 10 munitions to 1 unit to get full power, anything less showed up as a decrease in power as a visual cue to buy more munitions. That was later changed from "cosmetic" to reality.
- Spoiler:
- [quote="Admin"]
Only thing I see with that, is most in my opinion will buy munition generations first and more of them. Munitions are the actual "teeth" in battle. Its what increases your power and kills your opponent. Unit generation just make them last longer in battle so you do more damage over time. The attack can compensate for this with more units from the start.Nomad wrote:With your above answers Then again I can confirm you have bugs in the AF system on test. All units are not firing top generation munitions before firing lower generation munitions.
Your fighters get armed using best munition available, so they start the battle with the best stuff they can getAdmin wrote:Losses/munition used is averaged out between all generations used, just like you use the same proportion of different weapon levels in normal strike missions, same principle is applied to airforce
if you send 1k G6 and 2k G3 and lose 600 units, then 200 will be G6 and 400 G3
But what gets SHOT (aka munition used) is the average of what's available IN BATTLE
Just like what gets shot DOWN (aka units destroyed) is the average of what went into battle
I get this now. I cant say you past explanation ever stated this, but I get it now. You load your most powerful to get your total strength, then unload to load a weaker round in actual battles. This is done to create balance in the kewel costs for both sides. Its the kewel costs for both sides which also drives the necessity for the 10 to 1 munition to unit ratio. I understand that now as well thanks to Kong and is rudimentary explanation. Yes he used crayons, but it worked.
Will we see AF weapons in the weapon's dealer black market?
yes, since now i'm considering splitting unit and munition research, so you can do it in either order
If one of you math guys has time(admins or players) I would love to see a cost/loss/efficiency ratio between a generation 3 AF and a AF with gen 2 units and gen 4 munitions. I am not arguing against this, so don't think that. Just saying I can see generation 1 units with gen 6 munitions
- Spoiler:
- Kenzu wrote:
I have never said that fighters can attack SAM sites.
Yes as previously stated above you did speak correctly, and that was completely my fault. I do not have to much pride and ego to admit when I am wrong.
The statement in bold is incorrect, because if you spend 10 times more kuwal, you will have 10 times higher base power. What do you actually want to say? It is not clear!Nomad wrote:"I'll give you the explanation I got from Admin as best I can, but do not guarantee that I understood it properly, so feel free to chime in Martin. FTR I think the 10 to 1 ratio is a horrible idea and useless other then forcing people to expend 10 times the kewal to get base power."
Again, as previously stated to admin, originally there was a "cosmetic" decrease in power that has sense become reality. The system in place now DOES force you to spend 10 times what is needed for 1 strike with your AF,, but it has to do so to compensate for losses on both side and create an environment to allow a balance of kewel cost in AF battles. Yes I get it now. But just to be nit picky for you the statement is not incorrect. If you spend 10 times more kewel you will NOT get 10 times more power,,,,,in all situations.
Perfect examples are the simplest.
1 SAM site
1 SAM site plus 1 munition = 0 power
1 SAM site plus 2 munition = 0 power
1 SAM site plus 3 munition = 0 power
1 SAM site plus 4 munition = 0 power
1 SAM site plus 5 munition = 0 power
1 SAM site plus 6 munition = 0 power
1 SAM site plus 7 munition = 0 power
1 SAM site plus 8 munition = 0 power
1 SAM site plus 9 munition = 0 power
1 SAM site plus 10 munition = XXX power (whatever the base power is for gen 1 SAM with enough munitions to enter battle)
In reality you should be able to fire with just 1 munition, but in this environment the 10 to 1 ratio is a necessary for balance. I get it, but I also just proved you wrong There are cases and situation where spending 10 times as much does not net you 10 times the power. Any time you have far fewer munitions then units you have to buy 10 munitions to get that 1 unit in battle and therefore get the power increase from said unit.
Nomad- Alliance Leader
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Re: Airforce battle system
Admin wrote:yh but when you had i.e. 1 mil best weapons and .5 mil next best, made a hit, then you would have had to get some of both to get back to past numbers again
Ummm,,,,,,, 1.5 mill men,,,1.5 mill weapons = 1 man and 1 weapon = that makes sense
1.5 mill men 15 mill best weapons,,,,,1 mill lowest weapons = there are Far more good weapons then bad, why would a solider lay down a best weapon to pick up a knife? if you had an equal number of men to weapons, even if you had 10 different types of weapons why would you question losses of all weapon classes? If I had enough tanks to arm my UU forces 10 times over, and saw losses of knives then Yes I would question that. BUT that was NEVER a situation I was ever in.
You can't see what I am saying at all? Makes no sense to you whatsoever?
***edit***
Wait a minute. Your saying if I have 1 mill men. 1 million best weapons, and 100 mill knives that in the battle report I will get counted for full strength of best weapons but will lose knives to best weapons at a rate of 10 knives for 1 best weapon? Because there is 10 times more knives then best?
anyway. I wish some others would talk more. I can learn as much or more from others conversations. I feel if I do not say something then no one will, but it may be best. I got most of it now, so guess I'll just wait for the rest to be released in test, and then to main and see how it goes from there since it seems I am doing more harm then good, and causing to much negativity.
Last edited by Nomad on Mon Feb 27, 2012 5:07 pm; edited 1 time in total (Reason for editing : added a line)
Nomad- Alliance Leader
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Re: Airforce battle system
knives never went into battle, so obviously you can't lose any of them.
but you said yourself not always do you have only one weapon level. but you always have round numbers.
logical conclusion, if ever you attack or are attacked, you'll lose from both levels and will buy it back to make them round again
but you said yourself not always do you have only one weapon level. but you always have round numbers.
logical conclusion, if ever you attack or are attacked, you'll lose from both levels and will buy it back to make them round again
Re: Airforce battle system
Admin wrote:knives never went into battle, so obviously you can't lose any of them.
but you said yourself not always do you have only one weapon level. but you always have round numbers.
logical conclusion, if ever you attack or are attacked, you'll lose from both levels and will buy it back to make them round again
So why is it then that lower grade munitions are fired when there are enough higher grade munitions to go around? I keep getting 2 different explanations from you (it seems to me). So I'm going to re read all this in the morning and try to figure out what I am missing that makes it appear your contradicting yourself yet again and going in circles with this convo.
Nomad- Alliance Leader
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Re: Airforce battle system
Nomad wrote:Admin wrote:knives never went into battle, so obviously you can't lose any of them.
but you said yourself not always do you have only one weapon level. but you always have round numbers.
logical conclusion, if ever you attack or are attacked, you'll lose from both levels and will buy it back to make them round again
So why is it then that lower grade munitions are fired when there are enough higher grade munitions to go around? I keep getting 2 different explanations from you (it seems to me). So I'm going to re read all this in the morning and try to figure out what I am missing that makes it appear your contradicting yourself yet again and going in circles with this convo.
I am not sure where you are getting this conclusion from Nomad. Highest generation munitions are supposed to be used first so if you have enough to go around you should not be using lower grade munitions at all. The only time you will equip lower grade munitions are when you have less higher grade munitions than required to fully equip the aircraft or sams.
Manleva- Aderan Assassin
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Re: Airforce battle system
So we are back to confirming a bug in test?
If I had enough high grade munitions to go around to every generation of AF unit, yet still lost lower generation munitions in battle then according to you Both Admin and Manleva we have a bug?
Right? If someone will actually clarify if this condition is a bug it would help.
Again, comparing it to ground forces, because as I said, it works identically:
You only send the BEST weapons with your soldiers, you still lose THE AVERAGE of ALL weapons that go into battle
If you have 5k artilleries and 5k tanks and lose 1k soldiers then you will lose 500 artilleries and 500 tanks
so keeping that in mind, the logical conclusion would be to assume that ALL units are sent on airforce missions using BEST munition available. and losing an average of all units / munition used in combat.
If I had enough high grade munitions to go around to every generation of AF unit, yet still lost lower generation munitions in battle then according to you Both Admin and Manleva we have a bug?
Right? If someone will actually clarify if this condition is a bug it would help.
Nomad- Alliance Leader
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