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just wanted to say...

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Post by kingkongfan1 Fri Oct 28, 2011 2:03 am

I've been working thru the test server & for the moment everything seems to be working fine for me, but at the same the most I have done so far has been bank & build. now at the same time I have noticed some things, & have a few questions,,,

1) on the test server I have 100 CT's. is this supposed to be or not?

2) is there a particular reason why I(we) can only build 1 building at a time? I got enough flow banked to build several at a time.(I'm not complaining, just asking)

3) I think this may have been asked in a different thread, but where can I get more info on the gold topic, & where do I look to see how much gold I am holding? might I suggest that the voting page be reworked to give gold instead of kuwal, Att turns, & supply turns.(just a suggestion)

this is all ftm but I'll be back I'm sure with more questions later
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Post by Manleva Fri Oct 28, 2011 8:27 am

kingkongfan1 wrote:....might I suggest that the voting page be reworked to give gold instead of kuwal, Att turns, & supply turns.(just a suggestion)

It's a good idea but I would modify it so that players could have the choice of either receiving the current rewards or could opt instead to receive gold with the ability to change the reward once each day
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Post by Admin Fri Oct 28, 2011 10:51 am

as I already pointed out, gold will become a fully tradeable, albeit monitored, resource
this also means that the current cashmarket will change into instant gold for resources

so the voting to receive gold might make sense, although supply turns and attack turns are chosen on purpose in those bonuses
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Post by kingkongfan1 Fri Oct 28, 2011 11:38 am

Fair enough,, one other thing I have noticed is the motivation (overtime/relaxed) seems to be running a bit slow. I was on overtime when test started, switched to relaxed, & am only to 980 out of 1000. don't know if it is off or not, just pointing out things that I notice, I am going to assume that the 100 CT's I have are ok.

**EDIT**

I meant to ask about the max PBP, mine keeps increasing started at 34, went to 36, setting now at 38, will the max keep increasing every time I get PBP's?


Last edited by kingkongfan1 on Fri Oct 28, 2011 11:46 am; edited 1 time in total (Reason for editing : new info)
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Post by doxakk Fri Oct 28, 2011 5:12 pm

kingkongfan1 wrote:
I meant to ask about the max PBP, mine keeps increasing started at 34, went to 36, setting now at 38, will the max keep increasing every time I get PBP's?

You are building construction yards, each is 2 PBP
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Post by kingkongfan1 Fri Oct 28, 2011 5:57 pm

doxakk wrote:
kingkongfan1 wrote:
I meant to ask about the max PBP, mine keeps increasing started at 34, went to 36, setting now at 38, will the max keep increasing every time I get PBP's?

You are building construction yards, each is 2 PBP

thank you for your answer, yes I am building conyards. but I thought the most PBP I could have in any one given category, (Attack, defense, covert, income) was 34, as I am playing Hualu. but every time I got a conyard completed I got 2 PBP's (knew I would) what I didn't expect was the max I could put in any category to increase. (it never has on main) it went from 34, to 36, to 38, where it is atm. all I was asking is... is it supposed to be this way?
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Post by Nomad Fri Oct 28, 2011 6:22 pm

Each stat is allows a % of your total, so yes it should go up, but not at a 1 to 1 ratio.
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Post by Admin Fri Oct 28, 2011 6:28 pm

it's not always a 1 to 1 ratio but it gets rounded up, so occasionally when you get 1-2 points your max might still increase by 2 (well it'd maybe increase from 31.9 = 32 to 33.1 = 34)

but i will look into it, it should definitely not increase by 2 every time

but practically, does it actually display the wrong value? or you just think it's suspicious?
just take a calculator,
(total distributed points + remaining points ) *0.6, rounded up should equal your max for hualu
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Post by kingkongfan1 Fri Oct 28, 2011 6:45 pm

Admin wrote:it's not always a 1 to 1 ratio but it gets rounded up, so occasionally when you get 1-2 points your max might still increase by 2 (well it'd maybe increase from 31.9 = 32 to 33.1 = 34)

but i will look into it, it should definitely not increase by 2 every time

but practically, does it actually display the wrong value? or you just think it's suspicious?
just take a calculator,
(total distributed points + remaining points ) *0.6, rounded up should equal your max for hualu

using your formula I got 37.2 rounds up to 38 so I guess it is correct, thanks for the response...
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Post by kingkongfan1 Sun Oct 30, 2011 3:51 am

Kong know Kong is dumb as a box of rocks, but without finding any info on the subject Kong will assume that there has to be 1 hanger built for every plane built? it is a bit confusing trying to figure out how many of what needs to be built... on the flipside, I was able to increase my airforce techs with no apparent issues,,, but increasing my advanced tech has gotten tricky, I take out the required amout of kuwal to pay for an increase, but when I click the button to increase it the notice pops up saying I do not have enough kuwal for that particular increase. where can I find out how much my next increase costs?
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Post by Admin Sun Oct 30, 2011 11:25 am

https://aderanwars.forumotion.com/t2604-research-center-advanced-tech-issue

heal techs had minor bug, because there's a limit how far you can upgrade it and it always went for max, and that max was sorta weird
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Post by kingkongfan1 Sun Oct 30, 2011 2:03 pm

thanks for looking into that, now please look into the following for me, this is off the starport page...

Current Inventory
Item Amount Strength Value Sell
SAM
SAM 10 100,000 20,000,000 Kuwal
Fighter
Fighter 5 100,000 20,000,000 Kuwal
No Bomber fleet
Helicopter
Helicopter 5 100,000 20,000,000 Kuwal



Production
Each turn, you can produce:
5 SAM Systems
5 Aircraft
5 pieces of munition
Build more factories in the construction yard to increase this amount.
Unit Purpose Strength Price
SAM Gen. 1 Air Defense 100,000 100,000,000
Fighter Gen.1 Air Fights 100,000 100,000,000
Bomber Gen.1 Bombs Targets 100,000 100,000,000
Helicopter Gen.1 Attacks Units 100,000 100,000,000

Munition Purpose Strength Price

Weapons in Production
Displayed in order of production
Weapon Gen. Amount Priority
Helicopter 1 5
Hangars
Current Hangar Count 0
Occupied Hangar Space 0
You can build more hangars in the Construction Page
Air Power 0
Ground Power 0
Defense Power 0
Total Power 0

the part in red has no place for me to input any info, (as in how many to build etc.)







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Post by Admin Sun Oct 30, 2011 2:53 pm

ok, so munition needs text to show you haven't researched anything, just like the aircraft
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Post by Special Agent 47 Sun Oct 30, 2011 2:57 pm

Admin wrote:ok, so munition needs text to show you haven't researched anything, just like the aircraft

Please be more specific, researched where? From chatting with him, I am under the impression he has the munition factories and has researched them under "research center" "airforce techs".?

What is he missing? (May be a display bug/issue)
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Post by kingkongfan1 Sun Oct 30, 2011 3:47 pm

Admin wrote:ok, so munition needs text to show you haven't researched anything, just like the aircraft

What? afaik, I have researched everything there is to research at least 1 time. what am I missing? I have built all I see to build as well,

**Edit**

I think I got it figured out, misread some info, will let you know if it works out.


**Edit**

see below...

Current Inventory
Item Amount Strength Value Sell
SAM
SAM 10 100,000 20,000,000 Kuwal
Fighter
Fighter 5 100,000 20,000,000 Kuwal
No Bomber fleet
Helicopter
Helicopter 10 100,000 20,000,000 Kuwal

Production
Each turn, you can produce:
5 SAM Systems
5 Aircraft
5 pieces of munition
Build more factories in the construction yard to increase this amount.
Unit Purpose Strength Price
SAM Gen. 1 Air Defense 100,000 100,000,000
Fighter Gen.1 Air Fights 100,000 100,000,000
Bomber Gen.1 Bombs Targets 100,000 100,000,000
Helicopter Gen.1 Attacks Units 100,000 100,000,000

Munition Purpose Strength Price
SAM Rocket Gen.1 SAM Munition 10,000 10,000,000
Fighter Missile Gen.1 Fighter Munition 10,000 10,000,000
Bomb Gen.1 Bomber Munition 10,000 10,000,000
Heli Missile Gen.1 Heli Munition 10,000 10,000,000

look right to me now, broke my bank getting this tho.












Last edited by kingkongfan1 on Sun Oct 30, 2011 4:08 pm; edited 2 times in total
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Post by Admin Sun Oct 30, 2011 3:55 pm

kingkongfan1 wrote:
Admin wrote:ok, so munition needs text to show you haven't researched anything, just like the aircraft

What? afaik, I have researched everything there is to research at least 1 time. what am I missing? I have built all I see to build as well,
1 research gives you a unit, second research gives you munition, third research is like pre-research to next level of munitions and units
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Post by Special Agent 47 Sun Oct 30, 2011 4:06 pm

That was a little confusing at first but we figured it out.

you start with 0, not even a blue print, the first round of upgrades allow you to build the "weapon" such as the SAM, Fighter, Bomber, and chopper.

The second round of upgrades gives you the ability to build munition for the weapons. So to be able to build and arm them all your looking at 400 bill in cost.
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Post by kingkongfan1 Fri Nov 11, 2011 2:01 pm

Not sure where to post this so I put it here as I didn't find a bugs section for TEST...

I am not sure if this is a bug, or what exactly is going on so here is the situation...

I was rebuilding my defense after I took a hit this morning & the game put my soldiers into training for no cost, I had 2,000,000,000 K out, put 2,204 defsols into training, still had 2,000,000,000... it did however take out the needed funds when I put 2,204 mobile artillary to build...

this is the first time I have built any defsols on test so I had not noticed this before, just thought you might want to check it out.
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Post by seaborgium Fri Nov 11, 2011 2:03 pm

do you have any healed units.

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Post by kingkongfan1 Fri Nov 11, 2011 6:28 pm

seaborgium wrote:do you have any healed units.

that could possibly be the answer, I didn't notice a difference in my healed units count before or after training so I will have to pay more attention next time. thanks sea, I'll have to figure out a way to repay you... Wink
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Post by Admin Fri Nov 11, 2011 10:37 pm

i'm 99% sure it was the healed units because 3 days ago I had the same issue which caused me to frantically start looking for what was causing the bug (which was all the more worrying since whatever would be on reset must also be on main, since I didn't change anything with training), then 5 minutes later I noticed my healed units...
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Post by goku1719 Sun Nov 13, 2011 2:46 am

Am I just being crazy or can I not find out where my gold is on Test Server?

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Post by Nomad Sun Nov 13, 2011 4:01 am

Its not been released for players to see. No one has it, and no one can see it.
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Post by Kingofshinobis1 Tue Nov 22, 2011 2:29 am

just wondering (i have not read over but a little bit of this topic) but there is a active test server again? I plan on playing AW again soon and would love to get the chance to test anything new that is coming out.

ok nvm. i am a retard. sorry about that Wink


Last edited by Kingofshinobis1 on Tue Nov 22, 2011 2:30 am; edited 1 time in total (Reason for editing : me being stupid)

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Post by Steveanaya Tue Nov 22, 2011 6:04 am

The server isn't active but a few players are.

The farming is amazing though
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