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wounded

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Special Agent 47
Manadomiel
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wounded Empty wounded

Post by Nomad Sun Nov 14, 2010 1:47 am

how do you use them? or train them? or what ever it is your suppose to do with them?
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wounded Empty Re: wounded

Post by Kenzu Sun Nov 14, 2010 11:00 am

You don't do anything with wounded, you simply wait until they heal and become healed.

Once healed you can train military units and they will train into any military unit of your choice for no cost.

Wounded become healed units at a rate of 1% per day
Build a hospital and they will heal at a rate of 5% per day.

Later there will be an update allowing you to research faster health rate up to 10% per day. (each research will be +0.1% faster heal rate)
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wounded Empty Re: wounded

Post by Manleva Sun Nov 14, 2010 11:43 pm

Kenzu wrote:Once healed you can train military units and they will train into any military unit of your choice for no cost.

Please explain how the above will be done as I cannot see anything currently on the training page that will allow for this to be done.
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wounded Empty Re: wounded

Post by seaborgium Sun Nov 14, 2010 11:44 pm

I am guessing they become UU.
I think if they were atk supers, they should be that once healed.

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wounded Empty Re: wounded

Post by Kenzu Sun Nov 14, 2010 11:55 pm

wounded change to healed units
They dont change to untrained units, because untrained can be raided and we dont want someone who has been massed to be raided afterwards.

Example:
if you have 1000 untrained and 500 healed
and you order to train 1000 spies,
then 500 spies will be trained for free, and number of healed goes down to 0
at the same time 500 untrained will be training to become spies at a cost of 200.000 kuwal each.
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wounded Empty Re: wounded

Post by Manleva Mon Nov 15, 2010 12:56 am

So healed units will be trained first by default at no cost and then UU at the appropriate cost.

So using your figures of 1000 uu and 500 healed
I order 500 Farmers, 500 Strike. 250 spies and 250 Assassins

What's going to be trained from UU and what from Healed and at what costs.

Also if I have 500 wounded defense soldiers should I be able to retrain them as strike or covert for ) cost.

I would have thought it was logical that once a unit was healed it would return to active service automatically. I know that more coding would be required to do this but it sounds very much like you have decided it's simpler to allow players to retrain units at no cost instead.

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wounded Empty Re: wounded

Post by Nomad Mon Nov 15, 2010 2:29 am

Well I can tell you it does not work like that. Check the system for bugs.
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wounded Empty Re: wounded

Post by Kenzu Mon Nov 15, 2010 9:05 pm

@Manleva
Farmers get trained from uu (because they are income units)
500strike from healed (because you ordered them first)
500 spies and assassins from uu

wounded def soldiers will simply become healed and they can become any military unit, including strike unit. This helps prepare faster for a counter attack.

@Nomad
It can't work yet, because it hasn't been coded.
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wounded Empty Re: wounded

Post by Capt_Blood Mon Nov 15, 2010 10:20 pm

If it's not coded then why are we seeing wounded units ?

When will it be coded ?
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wounded Empty Re: wounded

Post by Kenzu Mon Nov 15, 2010 11:43 pm

I hope by the end of next week.
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wounded Empty Re: wounded

Post by Nomad Tue Nov 16, 2010 2:56 am

Capt_Blood wrote:If it's not coded then why are we seeing wounded units ?

When will it be coded ?

LOL


TY
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
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wounded Empty Re: wounded

Post by Jiro Thu Nov 25, 2010 11:12 am

Any ETA? I have lots of healed units waiting to rejoin active service.

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wounded Empty Re: wounded

Post by Nomad Thu Nov 25, 2010 1:48 pm

Don't we all LOL
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hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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wounded Empty Re: wounded

Post by J1nx Fri Nov 26, 2010 8:33 am

are healed units usable yet?
if so, how?

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wounded Empty Re: wounded

Post by Nomad Fri Nov 26, 2010 1:22 pm

When they are eventually coded they will simple be trained when you train military units. Healed units train first over UU


thats how I understood it anyway, I assume they are still not functioning properly yet.
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hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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wounded Empty Re: wounded

Post by Manadomiel Thu Dec 02, 2010 11:36 am

My healed-unit-o-meter is going up and up. Given that untrained units die of natural causes, for the moment I would have been better off if all units would have died on the battlefield.

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wounded Empty Re: wounded

Post by Special Agent 47 Thu Dec 02, 2010 7:13 pm

Kenzu wrote:I hope by the end of next week.



by Kenzu on Mon Nov 15, 2010 11:43 pm
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wounded Empty Re: wounded

Post by Manadomiel Mon Dec 06, 2010 11:18 am

Bump Very Happy
Kenzu, I appreciate you're busy doing a lot of great stuff, but I really could use the healed units. I have 7% of my total population in healed units and they're doing nothing, not even earning income. You'd really make my day.

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wounded Empty Re: wounded

Post by Nomad Mon Dec 06, 2010 12:25 pm

they are doing something, they are raising your death rate meaning more UU are dieing.
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hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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wounded Empty Re: wounded

Post by Kenzu Mon Dec 06, 2010 11:38 pm

Wounded units heal already, so we got some progress here.

Obviously this alone doesn't make healed units more useful.

The healed units should start working in the next couple of days.

They will work this way:
If you train military units, if you got healed units, healed units will be trained into military units at no cost, but training them still takes some time (you need training camps for that)
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wounded Empty Re: wounded

Post by decker Mon Jan 03, 2011 8:12 am

I would like to request that we look into the rate at which units are healed. I currently have 34,551 wounded troops and that number never seems to do down...

So, either the game is telling me I need to not attack or ???

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wounded Empty Re: wounded

Post by Nomad Mon Jan 03, 2011 12:57 pm

the feature doesnt work yet
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wounded Empty Re: wounded

Post by Manadomiel Mon Jan 03, 2011 5:38 pm

Are you generating any healed troops? I am. I must confess I generate more wounded than the hospital can heal (5% per day I thought), so my number never goes down either. I am currently at 32,408 wounded.

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wounded Empty Re: wounded

Post by Admin Mon Jan 03, 2011 6:14 pm

Nomad wrote:the feature doesnt work yet
what makes you think that?

I can confirm that:
wounded units get generated in missions
units get healed each turn
healed units get trained for no cost
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wounded Empty Re: wounded

Post by decker Mon Jan 03, 2011 6:35 pm

Well, I'm up to 37,452 wounded so maybe we can increase the rate at which they heal?

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wounded Empty Re: wounded

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