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melonhead
J1nx
Admin
Zar
kingkongfan1
Nomad
Manleva
damgood
Kingofshinobis1
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Post by Kingofshinobis1 Mon Jul 12, 2010 3:44 pm

So.....hows everyone on reset doing Very Happy. I just broke 30k army this morning. Wink

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Post by damgood Mon Jul 12, 2010 9:01 pm

too few active players ... no farms ... Evil or Very Mad

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Post by Kingofshinobis1 Mon Jul 12, 2010 9:15 pm

I know thats right Razz. Farms aren't too bad though. You just have to be on at the right times Wink

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Post by Manleva Tue Jul 13, 2010 9:45 am

Farms are fine, I'm getting more form them than is being stolen from me.

I have to agree with damgood though, we need more active players.
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Post by Nomad Tue Jul 13, 2010 9:50 am

Manleva wrote:Farms are fine, I'm getting more form them than is being stolen from me.

I have to agree with damgood though, we need more active players.

Reset always has fewer then main, and main needs more players LOL
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Post by kingkongfan1 Tue Jul 13, 2010 11:53 am

was going fine for me until my "vacation" came up... king
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Post by Zar Tue Jul 13, 2010 7:51 pm

So safe gold seems to be like 6-10kk which seems very crazy to me, I cant even sleep without getting hit twice Shocked and it seems every attack page is filled with people on zero gold. Am I missing somthing here?

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Post by Admin Tue Jul 13, 2010 7:56 pm

yes, only the first 2 pages of people who actually logged in, generate kuwal
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Post by Nomad Sat Jul 17, 2010 7:22 pm

Admin wrote:yes, only the first 2 pages of people who actually logged in, generate kuwal

then why are the others even listed?

no wonder there are no farms if inactives don't generate any income.

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hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by Manleva Sat Jul 17, 2010 9:52 pm

There are a few farms from inactives available, you just have to look for them.

I do have to agree though that there are far to many inactive accounts listed that generate no income at all.

I think that with the next reset this needs to be addressed. Either only active accounts appear via a registration page or all accounts generate a small income.
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Post by Nomad Sat Jul 17, 2010 9:58 pm

I struggle to understand starting out with units trained in income if your just going to stop them from producing income? doesnt the game need farms to grow? would it not have been better to allow free training in the first 24 hrs after launch? or within the first login of your account?
Nomad
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hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by Manleva Sat Jul 17, 2010 11:36 pm

Perhaps I wasn't very clear so I'll try again.

With this round we started with all of the accounts from the live server as a basis. These accounts all started with a set number of units spread across a number of different types and we all started with some time in protection.

The only accounts that are currently producing any income are those where the player has done something with the account so those accounts where players have never come to the reset server have never generated any income which means we have around 85 pages of totally inactive accounts.

My suggestion is that either when the next round starts there are no accounts at all then when you register you get the starting resources and the account is active and begins to generate income. This means that you will only ever see the accounts that have been activated.

The other option is that if all accounts from the main server are to be ported over then they should all be set as active and generate a small income irrespective of whether the player uses the account or not.

Personally I would prefer to only see accounts of those who are playing or started to play. I know that this may cause some hassles for Admin as he wants to ensure that the Reset and Main server accounts are linked so that a players benefits are available on both games hence the suggestion that all accounts generate income.

And no the does not need Farms to grow, it just needs players.
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Post by J1nx Mon Jul 26, 2010 5:54 pm

The reset server needs waaaaay more players. Its kinda pointless going for a win when there are only 20 other active people and 2 primary alliances. The server needs a huge advertisement campaign to bring in people to play it otherwise the player base is gonna reduce each set until there is less than a handful playing.

Also, it should be made that for commanders to get unit bonuses from officers that the officer needs to log in at least once every 24 hrs. That keeps poaching to the minimum, preventing ppl getting inactives as officers, and ensures an even playing field.

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Post by Nomad Sun Aug 15, 2010 7:38 pm

Bring players to main as its the bread and butter, then players will spill over to reset.

What I mean is advertise the franchise, not just reset.
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hy·poc·ri·sy
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1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by J1nx Thu Aug 19, 2010 8:10 pm

reset is definitely more fast paced...
iv been playing main for a year now but my income in my reset acct is now higher than my main acct Surprised and reset has been running for around 7 weeks now

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Post by kingkongfan1 Thu Aug 19, 2010 9:10 pm

for me reset is a double- edged sword; it's kinda fun to play with the faster pace & all. but on the flipside with having to go on vacation as I did, there is absolutely no chance of catching up & it is very frustrating being hit every other turn with either a farm/raid/destruction/assalt mission. it is quite obvious that the people hitting me are losing more than they gain everytime I've been hit over the last 2 days, so I get a little satisfaction from that... otherwise I reckon we'll see what happens next round...
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Post by J1nx Tue Aug 24, 2010 4:16 pm

my income in reset is getting close to being double that of my main server acct Shocked

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Post by Admin Tue Aug 24, 2010 5:51 pm

kingkongfan1 wrote: for me reset is a double- edged sword; it's kinda fun to play with the faster pace & all. but on the flipside with having to go on vacation as I did, there is absolutely no chance of catching up & it is very frustrating being hit every other turn with either a farm/raid/destruction/assalt mission. it is quite obvious that the people hitting me are losing more than they gain everytime I've been hit over the last 2 days, so I get a little satisfaction from that... otherwise I reckon we'll see what happens next round...
yh next round will be much better. simply increasing the speed 4 times is not a good idea, the process how you get free units will get tweaked a bit too amongst other things.
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Post by Zar Tue Aug 24, 2010 6:22 pm

I like the quicker pace of reset. Also the beauty of not being able to catch up is, you always have next round where everyone starts out even.

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Post by Nomad Tue Aug 24, 2010 11:05 pm

I hope you do alot of tweeking Admin, having to spend so much kuwel untraining useless units each turns sucks, and I hope to tweek raiding as well. Some are way over 1 mill units already in reset and I bet the average player size is barely over 100K. Needless to say the gap is a bit extreme for such a short period of time.

I hope constructions are tweeked as well.

I still want to see the main bonuses from playing reset as well.
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Post by melonhead Wed Aug 25, 2010 2:37 am

avg is over 400k on reset and people with less are just very inactive.
and the units you untrain are not useless, its a cheap way of getting uu, or extra military units.

tho yes some tweaking needs to be done.
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Post by Zar Wed Aug 25, 2010 3:05 am

I have less, but I really dont know what I am doing lol.

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Post by kingkongfan1 Wed Aug 25, 2010 3:22 am

melonhead wrote:avg is over 400k on reset and people with less are just very inactive.
and the units you untrain are not useless, its a cheap way of getting uu, or extra military units.

tho yes some tweaking needs to be done.

I think that nomad meant having to untrain the randomly placed units was annoying & you wasted kuwal in the untraining/retraining process... & at the cost of untraining, its not a cheap way of getting extra UU, its an expensive way of getting UU...


Nomad wrote:I hope you do alot of tweeking Admin, having to spend so much kuwel untraining useless units each turns sucks, and I hope to tweek raiding as well. Some are way over 1 mill units already in reset and I bet the average player size is barely over 100K. Needless to say the gap is a bit extreme for such a short period of time.

I hope constructions are tweeked as well.

I still want to see the main bonuses from playing reset as well.

I agree with the untraining part; I would rather see them removed completely than have to continually waste kuwal untraining units that were someplace that I didn't need/want them...
Will be waiting to see the upcoming changes Admin has in mind...
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Post by melonhead Wed Aug 25, 2010 6:35 am

Un-training costs

Attack Soldiers 5,000 Kuwal
Defense Soldiers 5,000 Kuwal
Spies 7,500 Kuwal
Assassins 7,500 Kuwal

where do you pay less then that per uu?
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Post by J1nx Wed Aug 25, 2010 10:45 am

Nomad wrote:I hope you do alot of tweeking Admin, having to spend so much kuwel untraining useless units each turns sucks, and I hope to tweek raiding as well. Some are way over 1 mill units already in reset and I bet the average player size is barely over 100K. Needless to say the gap is a bit extreme for such a short period of time.

I hope constructions are tweeked as well.

I still want to see the main bonuses from playing reset as well.

growth is exponential in reset with the 4x speed... doesnt matter how much raiding u do u cant compete with someone with raw UP of 300 and several officers.
just a raw UP of 300 units per turn = 300x4x48turns in a day = 57600 units per day... there arnt even any targets worth raiding... this UP is way above the top playas in main already
so the first thing to go should be the 4x speed wrt to UP, mebbe leave the income at 4x speed... allows farms to rebuild faster Twisted Evil

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