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Upcoming test releases

+13
Hai-Shulud
Nigatsu_Aka
Special Agent 47
Jiro
damgood
seaborgium
Universe
Alex
Vesper
r1maru
Nomad
Kenzu
Admin
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Post by Hai-Shulud Tue Feb 02, 2010 2:35 pm

Uhmm i got one last question - is it alright if i mass you on the test server Admin, i mean your taking up rank 17 and im trying to clean page 1 of anyone not TIE Razz Razz
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Post by Admin Tue Feb 02, 2010 6:05 pm

Hai-Shulud wrote:Uhmm i got one last question - is it alright if i mass you on the test server Admin, i mean your taking up rank 17 and im trying to clean page 1 of anyone not TIE Razz Razz
takes me about 1 minute to get back to rank 1 again.

so do whatever you want
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Post by Hai-Shulud Tue Feb 02, 2010 6:24 pm

I know Razz Its just we werent sure if youd strike back with a level 100 wep that had 1billion power each and completely level all our accounts Razz
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Post by Vesper Tue Feb 09, 2010 5:38 am

Can we please get an estimate on when we can expect the updates to be released? The +- 10 days would mean tomorrow. The original posts and test release was nearly 2 months ago. I would just like them released soon is all. The wait is beginning to get to me. Sad
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Post by Admin Tue Feb 09, 2010 9:16 am

sorry, had a busy fortnight, despite officially having holidays, had to take a few courses to get them done more quickly (which is good cos instead of taking a semester to pass the course, I can get it done in a week)

I wont dare doing another ETA but rest assured that you'll know in the final situation and have the chance to test it before it gets moved onto main.
Will resume work today


On a sidenote: I did spend a good amount of time on redoing vacation mode (and banning system). Going on vacation will not make you drop commander/officers nor will you be required to leave your alliance. This is ready, however not online yet.
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Post by Nomad Wed Feb 10, 2010 6:07 pm

Thats good Admin. TY
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Post by Vesper Thu Feb 11, 2010 8:56 am

Excellent. I do agree that it will be better to do everything right rather then rushing and needing to fix bug. Sorry for rushing you.

If you think of it please do something about the sabotage a strike bug. The bug is that you cant sab a strike Razz
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Post by Hai-Shulud Thu Feb 11, 2010 12:35 pm

Yeah admin kinda got the better of me as my dear friend Jiro was able to build his strike to finally mass my defence Razz
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Post by Admin Thu Feb 11, 2010 1:58 pm

Admin wrote:- add weapon upkeep [Done]
- unit storage [Done]
- weapon black market [Done]
- rework vacation mode [Done]
- fix some minor issues with battles, add time between assaults
- fix a bunch of exploits I got pointed out by a player

I should be able to make a re-upload on the test server either friday or saturday evening

Admin wrote:- alliance color names
- look at sabotage/assassination, fix issues and correct some numbers
Will get it done sunday/monday at the latest.
Then I guess another week for some more bit of testing to iron out any screwups.
It may be a realistic estimate that we can have it moved onto main server around the 20-22 Feb.

So basically I think there's a real chance we can play around with new farming/massing system by the time march starts.
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Post by Vesper Sat Feb 13, 2010 3:27 am

alright, if you say so. I accidentally just trained 50k strike supers instead of 50k defense supers on main and find it silly to have unarmed supers now i cant raid until we get these updates Very Happy

You gave me something to look forward to Razz Very Happy
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Post by Admin Sat Feb 13, 2010 9:29 pm

ok, released whatever I mentioned 2 posts above but here with, a bit, more detail

- weapon upkeep, you can see upkeep cost per day in armory/weapon market, so you can figure out the formula rather quickly

- idle units produce 15 kuwal per turn, get trained instantly, unraidable, etc.

- weapon black market, you sell a weapon, it gets bought by smugglers, cost to buy is high but will go down as time passes. Reachable via link just below buttons to build weapons

- vacation mode now lets you keep commander and stay in alliance, you'll drop from rankings though

- farming with 1 attack = 0 ST, 2-3 Attacks = 1 ST, 4+ Attacks = 2 ST

- strike penalty during invasion missions is between 30 and -2% depending on realm alert level

- a user cannot engage in more than one invasion and assault mission every 15 secs

- Weapons destroyed during battles. If you have more weapons than soldiers, then for each soldier you lose 1 weapon, if you have more soldiers than weapons then for each 1% of soldiers that die, you lose 1% of weapons

- sabotage now targets 3-4% of all weapons always. So you will destroy 4% of all weapon types AND levels

- income details page reworked slightly
- bunch of other things which I can't remember but minor changes mostly
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Post by Nomad Sat Feb 13, 2010 11:41 pm

The realm alert thing, that means the defending force with no alert levels has a standard 30% penelty, but the more realm alert used the less that penelty effects them? critical yeilding only a 2% penelty?

If I understood it correctly then I say well done to you.
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Post by Admin Sun Feb 14, 2010 12:24 am

no it's as follows

none 70% of real power
low 78% of real power
medium 86% of real power
high 94% of real power
critical 102% of real power

and it was ian's idea
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Post by Vesper Sun Feb 14, 2010 1:00 am

Couple things.

- If you fail a sab attempt the screen just goes white
- You randomly fail sab attempts for no reason. It works once with a certain amount then fails the next time when sending same amount.

Did you totally change up the way to calculate the proper amount of spies needed to sab? Why would it work sometimes and fail others? What is the a way to make sure you do not fail because 75% is ALOT of spies to lose randomly.

Uni's Covert Action 4,350,000,000
4350000000 / my spy base power =275k I sent extra for safety and the attempts were still failing with 30% extra spies...


[13 Feb] 17:02 Universe Sabotage Destroyed: 13356;7556 355,000 details
[13 Feb] 17:02 Universe Sabotage Mission Failed 355,000 details
[13 Feb] 17:02 Universe Sabotage Destroyed: 11244;6362 375,000 details
[13 Feb] 17:02 Universe Sabotage Destroyed: 13936;7885 375,000 details
[13 Feb] 17:02 Universe Sabotage Mission Failed 350,000 details
[13 Feb] 17:01 Universe Sabotage Destroyed: 13257;7500 350,000 details
[13 Feb] 16:57 Universe Sabotage Mission Failed 350,000 details
[13 Feb] 16:56 Universe Sabotage Destroyed: 12889;7293 350,000 details
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Post by Admin Sun Feb 14, 2010 9:56 am

fixed the white screen

about the other, obviously it's a bug but since I coldn't replicate it, i can't comment on it
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Post by Nomad Sun Feb 14, 2010 2:50 pm

Just wanted to add, so that everyone else knows, That you forgot to mention that only the top 6 weapon classes you have avalible, and they are listed with the strongest on top and going down by weapon strength.

So don't scroll down to the bottom and buy weapons just because its always been like that Wink
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Post by Lord Ishurue Sun Feb 14, 2010 10:18 pm

How many STs , ATs and CTs will we produce each turn with the new updates ?
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Post by Nomad Sun Feb 14, 2010 10:33 pm

I didnt think there was a change but IDK. The cost changed but I dont think production did.
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Post by Admin Sun Feb 14, 2010 11:33 pm

if you can't find anything on a rather easily accessible place, i.e. last few posts or the very first post, then chances are nothing changes Smile

nothing changes
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Post by Nomad Mon Feb 15, 2010 2:08 am

- weapon black market, you sell a weapon, it gets bought by smugglers, cost to buy is high but will go down as time passes. Reachable via link just below buttons to build weapons


The buy at 10 times normal price option has now been completely removed?

does make things a bit more tactical.
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hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by Admin Mon Feb 15, 2010 11:19 am

there's no reason why I shouldn't be able to add it later if it becomes necessary.
But I think it'll be ok even without it
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Post by Nomad Tue Feb 16, 2010 1:44 am

Admin wrote:there's no reason why I shouldn't be able to add it later if it becomes necessary.
But I think it'll be ok even without it

Well most of the weapons there were at 146% I think, 925 % on the most expensive, so still much cheaper then the 10 times thingy, but if there are no weapons on the "black market",,,,, well your kinna screwed without the 10 times thingy.
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hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by Vesper Tue Feb 16, 2010 2:13 am

I really really do not like the idea of weapon upkeep. Mad

Based on the current rates i lose 15% of my income a DAY just to have 5% of my army trained as supers. 5% is like nothing in UU comparison but when you drop an income a full 15% a day it seems ridiculous.

Not only will larger accounts get hammered by AE they will also now be hammered even more to protect that income. Sad This is so fricken depressing.
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Post by Sandwalker Tue Feb 16, 2010 2:21 am

word, i think, maybe.

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Post by Jiro Tue Feb 16, 2010 8:37 am

Do the tech bonuses calculate properly with the new release? I trained some attack supers and my stike has not really improved. Military effectiveness states:
Strike 3,609,398,000 200% 0 12% 3,809,423,760
The rest (CA, AA and DA) seem to calculate OK, but I haven't upgraded them yet.
Also, there are two types of miners you can untrain. If you choose the bottum one at 0 cost, you actually untrain idle units Smile. Copy/paste without replace of the name I guess.

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