Aderan Wars
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Planets

+3
Admin
stars
Beanz
7 posters

Go down

Planets Empty Planets

Post by Beanz Fri Jan 09, 2009 10:39 pm

When the time comes for expansion of our glorious realms, I think planets would be a very nice idea; however a rather different planet system to one found in SGW or TDW;

I propose a colonial planet system.
When you have enough units (1 million?), and an appropriate fleet, you can start searching for planets. When you find an inhabitable planet, your fleet reports back to you.
This can either be done like TDW with a mother-ship searching on its own, or using the whole fleet - the more ships, the faster you search.

When you have found a planet, you can then attempt to colonize it; when you defeat the native population you can set up a new base here; however it comes with both risks and rewards.

These planets can be colonized by multiple people, as they will have benefits that you cannot get any other way (perhaps new resources? or power bonus'). When you colonise you initially take a small area of the surface, maybe 5%; and as you grow you can take control of more of the area, and either drive other settlers out by war, or embrace them as allies and trade with them. - Free from usual trading fees.

When War comes, these planets when attacked from space will have all colonists attacked, (unless it is one colonist attacking another).

Alliances could use these planets to settle 2 or 3 alliance members together, build up a very large economy with very substantial defenses, and work together on larger projects, providing a whole new level to alliance teamwork.

Many posibilities are opened up; specific buildings that you can use to gain new fleet options only available through team-work, as well as massive wars as alliances seek to cripple each other by striking at the heart of the central economies.

... Discuss...

Beanz
Mercenary
Mercenary

Number of posts : 19
Registration date : 2009-01-09

Back to top Go down

Planets Empty Re: Planets

Post by stars Sat Jan 10, 2009 7:08 pm

i actually think this is a cool idea haha would be fun

stars
Aderan Miner
Aderan Miner

Alliance : THE IMPERIUM EMPIRE
Age : 36
Number of posts : 249
Location : LOS ANGELES CALIFORNIA
Registration date : 2009-01-01

Back to top Go down

Planets Empty Re: Planets

Post by Admin Sat Jan 10, 2009 9:37 pm

I'll have a look and juggle a few thoughts around once my exams are over again in 3 weeks.
there's a number of unsolved problems i see or at least issues that are not clarified or are just too vague for this to be possible to implement.

but properly developed this could really turn into something
Admin
Admin
Admin

Number of posts : 4363
Registration date : 2008-08-18

http://www.aderanwars.com

Back to top Go down

Planets Empty Re: Planets

Post by 666 Fri Jan 16, 2009 7:35 am

this sounds like a good idea, uro you better do something about this Razz

666
Untrained Unit
Untrained Unit

Number of posts : 7
Registration date : 2008-12-24

Back to top Go down

Planets Empty Re: Planets

Post by Rojo Fri Jan 23, 2009 10:25 pm

their should be planet size, varying from small (1) to big (10). This determining population capacity. Example planet size 2 has capacity ranging from 1,500,001 to 2,500,001.

Before being able to start colonizing properly a percentage of the locals must be exterminated (arghhh cant we just get along) then colony can be implemented on other planet. That percentage to exterminate should affect everybody wanting to set a colony, wether its completely savage or colonised. Colony will get attacks until all locals are gone. Using spies or assasins could convert/assimilate locals to Untrained Soldiers and reducing locals population.

If a planet is colonised by multiple people and maxpop is raised each colony could raise max pop by construction example: Planet information : True capacity ???,??? : Current population ???,??? +
Building underground could offer greater defence from space. building can be destroyed and population inside perishes from attacks

Rojo
Mercenary
Mercenary

Number of posts : 25
Registration date : 2009-01-18

Back to top Go down

Planets Empty Re: Planets

Post by Rojo Fri Jan 23, 2009 10:30 pm

Big projects could be offered if occupiers of a planet have conquer all locals. Occupiers do not necessarly have to be in same alliance. Super orbital defence systems hahahaha, moon turrets.

Infiltration could then be interesting. Affecting only a colony at a time.

Rojo
Mercenary
Mercenary

Number of posts : 25
Registration date : 2009-01-18

Back to top Go down

Planets Empty Re: Planets

Post by Kenzu Fri Jan 23, 2009 10:39 pm

It sounds like an interesting idea.
Kenzu
Kenzu
Alliance Leader
Alliance Leader

Age : 37
Number of posts : 3034
Registration date : 2008-12-03

Back to top Go down

Planets Empty Re: Planets

Post by Rojo Fri Jan 23, 2009 11:08 pm

Rojo wrote:Big projects could be offered if occupiers of a planet have conquer all locals. Occupiers do not necessarly have to be in same alliance. Super orbital defence systems hahahaha, moon turrets.

Infiltration could then be interesting. Affecting only a colony at a time.

cost of planetary projects would be determined by percentage of colonies

example:

Planet type 2
True Capacity: 1,750,000
Modified Capacity : 1,800,000 ( from a colony having constructed buildings)
Colony 1 : 500,000 = 27.78 % of total project cost
Colony 2 : 300,000 = 16.67 %
Colony 3 : 250,000 = 13.89 %
Colony 4 : 250,000 = "
Colony 5 : 250,000 = "
Colony 6 : 250,000 = "

example of planetary projects
Planetary transport projects ( upgrading roads, naval port and airports) raise Kuwal production in the colony
Planetary Defence projects : upgrades whole planet defence from invaders, their could also be a risk to this one as to weakening colonies defence between each others in a same planet.

Rojo
Mercenary
Mercenary

Number of posts : 25
Registration date : 2009-01-18

Back to top Go down

Planets Empty Re: Planets

Post by Osyndicate Mon Aug 10, 2009 4:41 pm

This is a very interesting concept.

Would you be able to abduct/train special units if you control a certain planet.
Osyndicate
Osyndicate
Aderan Miner
Aderan Miner

ID : Syndicate
592
SS Currently Active.
Alliance : World Republic.
Minister of Foreign Affairs.
Age : 31
Number of posts : 208
Location : Behind you...
Registration date : 2009-05-02

http://google.com

Back to top Go down

Planets Empty Re: Planets

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum