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Super Soldiers

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Post by Lord Pegasus Mon Feb 09, 2009 3:13 pm

i dont think the power to cost ratio for the supers is enough for people to train supers more than normal , as if a super does twice as much as a normal troop , then there is no point training the super and wasting 120k kuwal ( cost of 2 troops taken from the 150k cost for one super )


now if the super was doing 3-4 times more than a normal troop then they may become more use for people to train , you could train and arm about 6 men for the cost of one super , so that takes the point of training supers away , the cost for what power they have is too high , if they had more power then yes the cost would be better but if they will only ever have twice the power then the cost would need to be lower ( yes the supers may require more skills while in training but surely not ten times cost for only double power )

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Post by Admin Mon Feb 09, 2009 4:04 pm

try doing the math again when you add in cost of 1 unit which will eventually rise to 200-300k per unit

or maybe with a weapon that costs 1+ mil instead of 15k

will it still be useless to buy supers instead of normal soldiers?
super power is fine as it is.
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Post by Lord Pegasus Mon Feb 09, 2009 4:06 pm

.... i was talking about the current costs lol

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Post by Admin Mon Feb 09, 2009 4:48 pm

well the game isn't about right here, right now
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Post by Nomad Tue Feb 10, 2009 4:34 am

Right now it is a pain, but looking down the road he's right mate. If we change it now we'd have to change it again later.
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Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by Halaryel Tue Feb 10, 2009 9:24 am

cost is right because once we'll have the tech to buy big weapon it will be more and more usefull.

look:
150weapon+150troop = 4.500.000 kuwal and 150 uu
repair cost = 15.000 per point, i loose about 10 durability a hit and 1 units
=> repair cost 150.000 + 1 uu

75weapon+75super troop = 12.375.000 kuwal and 75 uu
=> repair cost would be only 75.000 a hit and no uu

in 100 hits i make the kuwal back and saved 25 uus.


from my point of view it start to be usefull because it reduce the repair cost every hit, and reduce the casualties

But yet there are better spot to invest kuwal and too few farms.

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