Increasing the pace
+7
Nomad
kingkongfan1
damgood
Kingofshinobis1
flwpwr
seaborgium
Admin
11 posters
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Re: Increasing the pace
Well reset servers are meant to be faster paced, and thats why people who can only log in 2 or 3 times a day don't play them.
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increasing the pace
so why are the construction facilities multiplied by 4... when i build weapon or training it still takes regular time...?
melonhead- Aderan Worker
- ID : Aspire
Age : 36
Number of posts : 132
Location : your moms closet
Registration date : 2009-02-22
Re: Increasing the pace
melonhead wrote:so why are the construction facilities multiplied by 4... when i build weapon or training it still takes regular time...?
Works for me If you have 250 training or weapon facilites, you train/arm 1000 per turn.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Increasing the pace
no no what i meant was the construction of the facilities, if i want to buld 200 facilites it still takes 10 turns for wep or 5 for training.
shouldnt these be increased as well?
shouldnt these be increased as well?
melonhead- Aderan Worker
- ID : Aspire
Age : 36
Number of posts : 132
Location : your moms closet
Registration date : 2009-02-22
Re: Increasing the pace
Ah lol. I see your point. Does it really matter? I mean 40 per turn is actually 160 per turn and 20 per turn is 80. It's still 4x faster no matter how you look at it
EDIT: I mean if you train 1 facility, its actually 4 since the speed of the units trained is 4x the normal speed.
EDIT: I mean if you train 1 facility, its actually 4 since the speed of the units trained is 4x the normal speed.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
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