Increasing the pace

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Increasing the pace

Post by Admin on Fri Jul 09, 2010 12:00 pm

Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.

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Re: Increasing the pace

Post by seaborgium on Fri Jul 09, 2010 12:55 pm

WOAH

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Re: Increasing the pace

Post by flwpwr on Fri Jul 09, 2010 1:00 pm

seaborgium wrote:WOAH


that's exactly what i said

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Re: Increasing the pace

Post by Admin on Fri Jul 09, 2010 1:06 pm

woah is not a quantifiable feedback

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Re: Increasing the pace

Post by Kingofshinobis1 on Fri Jul 09, 2010 1:07 pm

Alright Very Happy. Awesome

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Re: Increasing the pace

Post by damgood on Fri Jul 09, 2010 1:41 pm

let the party begin Twisted Evil

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Re: Increasing the pace

Post by kingkongfan1 on Fri Jul 09, 2010 1:58 pm

Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.

Things are going to get VERY interesting now... king
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Re: Increasing the pace

Post by Nomad on Sat Jul 10, 2010 1:16 am

Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.

Define "production".

Income only?
Income and UP?
Income, UP, ST and AT?

if not all 4 then no, you will not get 1 yr equivalence.


I dont play much, just from past experiances to me a higher start point is better then dumping masses of resources on everyone, and 4 times may be a bit to much, but heck its the first reset, we got to start somewhere and we gonna make mistakes so roll with it mate.
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Re: Increasing the pace

Post by Admin on Sat Jul 10, 2010 5:22 am

everything, including faster training and building weapons

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Re: Increasing the pace

Post by flwpwr on Sat Jul 10, 2010 8:25 am

they were implemented, i see on the home page

however in the training and armory pages it is not mentioned the capacity x 4

anyway, thanks admin for the latest changes, it is much better now



Nomad wrote:I dont play much, just from past experiances to me a higher start point is better then dumping masses of resources on everyone, and 4 times may be a bit to much, but heck its the first reset, we got to start somewhere and we gonna make mistakes so roll with it mate.

being a 3 months server, it should be more like a speed server, so having everything x4 and not just kuwal, makes it ok from my point of view



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Re: Increasing the pace

Post by Nomad on Sat Jul 10, 2010 9:52 am

What about removing any and all "caps" such as the AT and ST caps?
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Re: Increasing the pace

Post by flwpwr on Sat Jul 10, 2010 10:23 am

caps??

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Re: Increasing the pace

Post by Manleva on Sat Jul 10, 2010 11:30 am

flwpwr wrote:caps??

Limits

And another radical thought would be to remove protection and just leave Vacation mode Twisted Evil
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Re: Increasing the pace

Post by Admin on Sat Jul 10, 2010 11:51 am

no, protection is a significant part of the game

on other games like dune, sgw, tcw it is a vital aspect since a whole alliance can get eradicated in an hour, so being able to go on protection serves to cover your assets and allow for relatiation.

in here it is important to have, as rebuilding offensive capabilities would be severely affected if the ability, to go on protection for limited periods of time, was to be removed

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2) If I ask stupid questions it's only because sometimes people aren't smart enough to ask these themselves.
3) Being condescending to some people helps me keep my sanity when I am forced to interact with them.

I hate PR, will never engage in it and will rain destruction on all who refuse to use their brains to think before they speak.
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Re: Increasing the pace

Post by flwpwr on Sat Jul 10, 2010 2:24 pm

Admin wrote:no, protection is a significant part of the game

on other games like dune, sgw, tcw it is a vital aspect since a whole alliance can get eradicated in an hour, so being able to go on protection serves to cover your assets and allow for relatiation.

in here it is important to have, as rebuilding offensive capabilities would be severely affected if the ability, to go on protection for limited periods of time, was to be removed

indeed... white ball...

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Re: Increasing the pace

Post by Nomad on Sat Jul 10, 2010 10:11 pm

I agree PPT is needed, but why cap ST and AT?
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Re: Increasing the pace

Post by Kingofshinobis1 on Sat Jul 10, 2010 10:34 pm

You know, I don't really know lol. I mean should it really matter on reset? There are no player to player trades so its not like you will be amassing a lot of either if you are active Razz. Cap on main should be fine and work just as well on reset with no real problems.

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Re: Increasing the pace

Post by Admin on Sat Jul 10, 2010 11:35 pm

there is a realistic chance trading will get allowed after a few things get done

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Re: Increasing the pace

Post by Nomad on Sun Jul 11, 2010 3:32 am

Admin wrote:there is a realistic chance trading will get allowed after a few things get done

ok then cap AT as done now, but no ST cap.
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Re: Increasing the pace

Post by Vesper on Sun Jul 11, 2010 5:41 am

I have no hopes of getting enough ATs to reach any limit Sad

STs however I don't think I will ever run out of at this rate Smile

On main you can do 20 assaults a day. On reset you can do 80 Very Happy
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Re: Increasing the pace

Post by Kenzu on Mon Jul 12, 2010 2:25 am

Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.

That's a great way to make defense useless!

If before it was already hard enough to build up defenses that will defend you for 12 hours, now, the same defenses will protect you for 3 hours.

This also gives huge advantage to hardcore gamers who sit online 24/7
and a huge disadvantage to normal people who log in 2-3 times a day

Well done!

I also love to see that this update was not announced in the reset server beforehand, so that people have been severly farmed and all the kuwal went to a small group of people who visit forums frequently.
And it was also a great idea to implement such major change without asking opinions of the players playing reset server. Maybe no one wants it.
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Re: Increasing the pace

Post by Kingofshinobis1 on Mon Jul 12, 2010 2:43 am

Kenzu wrote:
Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.

That's a great way to make defense useless!

If before it was already hard enough to build up defenses that will defend you for 12 hours, now, the same defenses will protect you for 3 hours.

This also gives huge advantage to hardcore gamers who sit online 24/7
and a huge disadvantage to normal people who log in 2-3 times a day

Well done!

I also love to see that this update was not announced in the reset server beforehand, so that people have been severly farmed and all the kuwal went to a small group of people who visit forums frequently.
And it was also a great idea to implement such major change without asking opinions of the players playing reset server. Maybe no one wants it.

It was in the news updates for some time actually and also, if you can't log in a lot then of course you wont do as well as people who can. That's a reset server for ya

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Re: Increasing the pace

Post by seaborgium on Mon Jul 12, 2010 2:44 am

mind you KoS, noone should get an advantage over another player based on amount of time spent ingame. Rolling Eyes

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Re: Increasing the pace

Post by Kingofshinobis1 on Mon Jul 12, 2010 2:52 am

lol. yeah. wouldnt want that would we :O

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Re: Increasing the pace

Post by Manleva on Mon Jul 12, 2010 5:59 am

Oh the joy of the sleepless night Sleep

Welcome to the reality of playing on a reset server Smile

Things will soon settle down and the amount of income you can have out in the open will become more balanced as players realize that there are benefits in letting the safe level grow.
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Re: Increasing the pace

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