I propose 0 repairs 0 losses when raiding 0 def inactives
+5
Lord Ishurue
Nomad
Universe
¤ Angel Slayer
Kenzu
9 posters
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Do you think if you raid a player with 0 defense you should suffer no losses and no repair costs?
I propose 0 repairs 0 losses when raiding 0 def inactives
Farming 0 defense players results in 0 losses and 0 repairs.
To make raiding fair for all people and not people with 1 weapon, I propose raiding 0 defense people will lead to no losses and no repairs.
Big players are restricted by Supply Turns anyway, no need to restrict their ability to raid as well!
PS: Attackers pay for AT and ST when raiding, no need to make them pay for repairs if they face unarmed inactives.
admin edit: added
To make raiding fair for all people and not people with 1 weapon, I propose raiding 0 defense people will lead to no losses and no repairs.
Big players are restricted by Supply Turns anyway, no need to restrict their ability to raid as well!
PS: Attackers pay for AT and ST when raiding, no need to make them pay for repairs if they face unarmed inactives.
admin edit: added
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
Nah.. but alternatively, a bigger strike could get a (slightly) bigger percentage of UUs raided. Not more as a single percent, no bigger effect as the REF.. might work to achieve a solution to just that what your -the- problem is, Kenzu.
Universe- Aderan Spy
- ID : 510
Or the year Clovis officially establishes Frankish Kingdom - Birth of France.
Alliance : Nah..
Age : 37
Number of posts : 367
Location : the Netherlands
Registration date : 2009-10-05
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
I agree with Kenzu, but actually like Universes even better. Bigger stike = bigger take.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
I agree , but why not make it like the same as farming standards .
if your strike is 500 times stronger than your victims defense you suffer 0 loses and damages .
if your strike is 500 times stronger than your victims defense you suffer 0 loses and damages .
Lord Ishurue- Aderan Assassin
- Alliance :
Mujengan
The Unlimited Elite Gun Force
Age : 36
Number of posts : 666
Registration date : 2009-11-05
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
I think the farming standard works well enough. Raiding being the same would be great!
That being said, the entire system would be better with the "no repairs, just weapons lost" idea, lose 10 people? lose 10 weapons then too!
That would work the same as the 500 times stronger idea, since its doubtful you would lose anyone, and if you did, it would be a tiny amount
That being said, the entire system would be better with the "no repairs, just weapons lost" idea, lose 10 people? lose 10 weapons then too!
That would work the same as the 500 times stronger idea, since its doubtful you would lose anyone, and if you did, it would be a tiny amount
slambot#4- Aderan Farmer
- Number of posts : 98
Registration date : 2009-09-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
We should stay consistent.
0 def farming leads to 0 costs, 0 def raiding should lead to 0 costs as well!
That's what I wanted even before the game has been made.
It definitely makes more sense than "self-destroying" weapons.
and defenders going on suicide missions without weapons after they have "self-destroyed" themselves in assaults
0 def farming leads to 0 costs, 0 def raiding should lead to 0 costs as well!
slambot#4 wrote:I think the farming standard works well enough. Raiding being the same would be great!
That being said, the entire system would be better with the "no repairs, just weapons lost" idea, lose 10 people? lose 10 weapons then too!
That would work the same as the 500 times stronger idea, since its doubtful you would lose anyone, and if you did, it would be a tiny amount
That's what I wanted even before the game has been made.
It definitely makes more sense than "self-destroying" weapons.
and defenders going on suicide missions without weapons after they have "self-destroyed" themselves in assaults
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
Open a thread on it for us to discuss it more, I dont want to hijake this thread but I have some questions concerning idea. One I would like to see answered before I fully commit to supporting the idea, tho I do want to see it in action.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
made a new thread dedicated to the repair debate
https://aderanwars.forumotion.com/game-suggestions-f22/repair-system-t1000.htm#9156
https://aderanwars.forumotion.com/game-suggestions-f22/repair-system-t1000.htm#9156
slambot#4- Aderan Farmer
- Number of posts : 98
Registration date : 2009-09-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
I would like to revive this thread to make the game fair for all players and not only to those who have 1 man strikes.
People should be encouraged to build bigger strikes.
Currently raiding is VERY profitable and VERY easy to do.
Farming however is much more complicated, there are few farms, and it's only profitable for a handful of people.
Why can I not send 1 man to raid myself?
All players are still limited by ST, therefore I think raiding should lead to 0 losses.
People should be encouraged to build bigger strikes.
Currently raiding is VERY profitable and VERY easy to do.
Farming however is much more complicated, there are few farms, and it's only profitable for a handful of people.
Why can I not send 1 man to raid myself?
All players are still limited by ST, therefore I think raiding should lead to 0 losses.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
I think that there should be no costs whatsoever for any type of attack as a matter of fact... Oh, btw... There should be no costs in massing either, in fact everyone should be rewarded for doing that.
ffs... please do all of these
ffs... please do all of these
Nigatsu_Aka- Aderan Assassin
- ID : I no longer have an account. Taking a break.
Number of posts : 526
Registration date : 2009-01-19
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
look on test server and that's what you'll see
as a matter of fact I fail to see the point in a "revived" suggestion that is already part of the tested changes
as a matter of fact I fail to see the point in a "revived" suggestion that is already part of the tested changes
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
Nigatsu_Aka wrote:I think that there should be no costs whatsoever for any type of attack as a matter of fact... Oh, btw... There should be no costs in massing either, in fact everyone should be rewarded for doing that.
ffs... please do all of these
because having losses when attacking an undefended territory makes sense
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
i'd be up for this but only if it was limited to people under the average army size
Casshern- Aderan Worker
- Number of posts : 123
Registration date : 2009-01-20
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
Casshern wrote:i'd be up for this but only if it was limited to people under the average army size
Why?
If anyone can buy units, why should not anyone raid them?
I believe the inactives alone produce at least 500k untrained each day.
There is enough for everyone.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
I have to agree with Kenzu on this one. I don't want to see more and more limitations piled on "bigger" accounts, nor see more and more people intentionally selling off to ride the advantages of being "small".
AE is one of the best systems to find some balance I have seen personally.
AE is one of the best systems to find some balance I have seen personally.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
hence the new system with weapons lost as units get killed
0 def means no units lost even if you have 1 mil soldiers
0 def means no units lost even if you have 1 mil soldiers
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
Admin wrote:hence the new system with weapons lost as units get killed
0 def means no units lost even if you have 1 mil soldiers
well that brings up an interesting situation. you can stop a defense massing by selling the weapons, and with 0 defense defensive men become untouchable?
or am I missing something?
*Yes I understand 0 defense opens up your assasins, spies, income, and strike for easy kills*
*Could be this games version of "Turtle Shelling")
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
definitely
no units lost for the attacker
duh
no units lost for the attacker
duh
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
Admin wrote:definitely
no units lost for the attacker
duh
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
hmm not sure how to understand this so I'll make my post a bit clearer:
Have you missed something?
definitely
0 def means no units lost for the attacker
duh
defender will obviously lose units just as they always do.
if you have no weapons it simply means you'll lose units alone. but if you do have weapons then as your units die so do your weapons disappear
Have you missed something?
definitely
0 def means no units lost for the attacker
duh
defender will obviously lose units just as they always do.
if you have no weapons it simply means you'll lose units alone. but if you do have weapons then as your units die so do your weapons disappear
Re: I propose 0 repairs 0 losses when raiding 0 def inactives
why because bigger accounts are going to be able to afford the turns needed to raid themselves or get a raider thus widening already huge gap between top accounts and beginners
Casshern- Aderan Worker
- Number of posts : 123
Registration date : 2009-01-20
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