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I propose 0 repairs 0 losses when raiding 0 def inactives

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Lord Ishurue
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Do you think if you raid a player with 0 defense you should suffer no losses and no repair costs?

I propose 0 repairs 0 losses when raiding 0 def inactives Vote_lcap59%I propose 0 repairs 0 losses when raiding 0 def inactives Vote_rcap 59% 
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I propose 0 repairs 0 losses when raiding 0 def inactives Vote_lcap0%I propose 0 repairs 0 losses when raiding 0 def inactives Vote_rcap 0% 
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I propose 0 repairs 0 losses when raiding 0 def inactives Vote_lcap41%I propose 0 repairs 0 losses when raiding 0 def inactives Vote_rcap 41% 
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Total Votes : 17
 
 

I propose 0 repairs 0 losses when raiding 0 def inactives Empty I propose 0 repairs 0 losses when raiding 0 def inactives

Post by Kenzu Sat Nov 07, 2009 5:09 pm

Farming 0 defense players results in 0 losses and 0 repairs.

To make raiding fair for all people and not people with 1 weapon, I propose raiding 0 defense people will lead to no losses and no repairs.

Big players are restricted by Supply Turns anyway, no need to restrict their ability to raid as well!

PS: Attackers pay for AT and ST when raiding, no need to make them pay for repairs if they face unarmed inactives.


admin edit: added
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I propose 0 repairs 0 losses when raiding 0 def inactives Empty Re: I propose 0 repairs 0 losses when raiding 0 def inactives

Post by ¤ Angel Slayer Sat Nov 07, 2009 5:13 pm

I agree
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Post by Universe Sun Nov 08, 2009 12:32 am

Nah.. but alternatively, a bigger strike could get a (slightly) bigger percentage of UUs raided. Not more as a single percent, no bigger effect as the REF.. might work to achieve a solution to just that what your -the- problem is, Kenzu. Smile
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Post by Nomad Sun Nov 08, 2009 1:30 am

I agree with Kenzu, but actually like Universes even better. Bigger stike = bigger take.
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Post by Lord Ishurue Mon Nov 09, 2009 11:57 pm

I agree , but why not make it like the same as farming standards .

if your strike is 500 times stronger than your victims defense you suffer 0 loses and damages .



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Post by slambot#4 Tue Nov 10, 2009 12:43 am

I think the farming standard works well enough. Raiding being the same would be great!

That being said, the entire system would be better with the "no repairs, just weapons lost" idea, lose 10 people? lose 10 weapons then too!

That would work the same as the 500 times stronger idea, since its doubtful you would lose anyone, and if you did, it would be a tiny amount
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I propose 0 repairs 0 losses when raiding 0 def inactives Empty Re: I propose 0 repairs 0 losses when raiding 0 def inactives

Post by Kenzu Tue Nov 10, 2009 1:16 am

We should stay consistent.

0 def farming leads to 0 costs, 0 def raiding should lead to 0 costs as well!


slambot#4 wrote:I think the farming standard works well enough. Raiding being the same would be great!

That being said, the entire system would be better with the "no repairs, just weapons lost" idea, lose 10 people? lose 10 weapons then too!

That would work the same as the 500 times stronger idea, since its doubtful you would lose anyone, and if you did, it would be a tiny amount

That's what I wanted even before the game has been made.

It definitely makes more sense than "self-destroying" weapons.
and defenders going on suicide missions without weapons after they have "self-destroyed" themselves in assaults
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Post by Nomad Tue Nov 10, 2009 2:00 am

Open a thread on it for us to discuss it more, I dont want to hijake this thread but I have some questions concerning idea. One I would like to see answered before I fully commit to supporting the idea, tho I do want to see it in action.
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Post by slambot#4 Tue Nov 10, 2009 2:30 am

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Post by Kenzu Thu Jan 07, 2010 12:30 pm

I would like to revive this thread to make the game fair for all players and not only to those who have 1 man strikes.

People should be encouraged to build bigger strikes.

Currently raiding is VERY profitable and VERY easy to do.

Farming however is much more complicated, there are few farms, and it's only profitable for a handful of people.

Why can I not send 1 man to raid myself?

All players are still limited by ST, therefore I think raiding should lead to 0 losses.
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Post by Nigatsu_Aka Thu Jan 07, 2010 1:48 pm

I think that there should be no costs whatsoever for any type of attack as a matter of fact... Oh, btw... There should be no costs in massing either, in fact everyone should be rewarded for doing that.


ffs... please do all of these
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Post by Admin Thu Jan 07, 2010 2:51 pm

look on test server and that's what you'll see
as a matter of fact I fail to see the point in a "revived" suggestion that is already part of the tested changes
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Post by Kenzu Thu Jan 07, 2010 5:57 pm

Nigatsu_Aka wrote:I think that there should be no costs whatsoever for any type of attack as a matter of fact... Oh, btw... There should be no costs in massing either, in fact everyone should be rewarded for doing that.


ffs... please do all of these

because having losses when attacking an undefended territory makes sense Very Happy
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Post by Casshern Thu Jan 07, 2010 10:49 pm

i'd be up for this but only if it was limited to people under the average army size
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Post by Kenzu Thu Jan 07, 2010 11:52 pm

Casshern wrote:i'd be up for this but only if it was limited to people under the average army size

Why?

If anyone can buy units, why should not anyone raid them?

I believe the inactives alone produce at least 500k untrained each day.
There is enough for everyone.
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Post by Nomad Sat Jan 09, 2010 3:22 pm

I have to agree with Kenzu on this one. I don't want to see more and more limitations piled on "bigger" accounts, nor see more and more people intentionally selling off to ride the advantages of being "small".

AE is one of the best systems to find some balance I have seen personally.
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Post by Admin Sat Jan 09, 2010 3:24 pm

hence the new system with weapons lost as units get killed

0 def means no units lost even if you have 1 mil soldiers
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Post by Nomad Sat Jan 09, 2010 3:35 pm

Admin wrote:hence the new system with weapons lost as units get killed

0 def means no units lost even if you have 1 mil soldiers

well that brings up an interesting situation. you can stop a defense massing by selling the weapons, and with 0 defense defensive men become untouchable?

or am I missing something?

*Yes I understand 0 defense opens up your assasins, spies, income, and strike for easy kills*

*Could be this games version of "Turtle Shelling")
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Post by Admin Sat Jan 09, 2010 3:45 pm

definitely

no units lost for the attacker
duh
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Post by Nomad Sat Jan 09, 2010 4:00 pm

Admin wrote:definitely

no units lost for the attacker
duh

Mad
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Post by Admin Sat Jan 09, 2010 4:12 pm

hmm not sure how to understand this so I'll make my post a bit clearer:

Have you missed something?
definitely

0 def means no units lost for the attacker
duh

defender will obviously lose units just as they always do.
if you have no weapons it simply means you'll lose units alone. but if you do have weapons then as your units die so do your weapons disappear
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Post by Casshern Sat Jan 09, 2010 7:24 pm

why because bigger accounts are going to be able to afford the turns needed to raid themselves or get a raider thus widening already huge gap between top accounts and beginners
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