Inactives Defense level
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Inactives Defense level
With the update to allow 0 repairs for big strike when hitting 0 defense farms, can it, or would it be possible to add a new defense level, or adjust the existing ones to show the farm still has a 0 defense? I would conceed that for it to work we may need to kill all the covert agents, or need to be like 1000X the covert or something.
just a suggestion, may not be a good idea, may make it to easy. just suggesting it.
just a suggestion, may not be a good idea, may make it to easy. just suggesting it.
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Inactives Defense level
Being a medium sized player, I would not be a fan of a system where huge sized players are able to see the exact defense value of smaller players without spending the covert turn.
If defenses are absent however, and covert is way larger, I think this may make players target targets without defenses rather than players who actually bothered to mount a defense, even if it is a small one. It may even keep us from accidentally robbing starting players.
Besides, targeting an account way smaller than yourself may not be the most profitable for a player that is much more powerfull. (If you can invest 10 AT in getting a 100,000,000 return, why invest it in a 14,000,000 return?)
If defenses are absent however, and covert is way larger, I think this may make players target targets without defenses rather than players who actually bothered to mount a defense, even if it is a small one. It may even keep us from accidentally robbing starting players.
Besides, targeting an account way smaller than yourself may not be the most profitable for a player that is much more powerfull. (If you can invest 10 AT in getting a 100,000,000 return, why invest it in a 14,000,000 return?)
Re: Inactives Defense level
he wasn't asking to see exact defense, just to see if it was 0 . it's a difference
On the other hand I'm ok with adding another level before low which is 0-40%.
New level would show 0-5%, and low 5-40%.
About robbing starting players, that's unlikely. A new player will hardly produce 20 mil between logins, so the chances of him becoming a target without having a defense are slim to none
On the other hand I'm ok with adding another level before low which is 0-40%.
New level would show 0-5%, and low 5-40%.
About robbing starting players, that's unlikely. A new player will hardly produce 20 mil between logins, so the chances of him becoming a target without having a defense are slim to none
Re: Inactives Defense level
I know he wasn't asking to see exact defense, I just would not like it if it were to work that way. It was the only reason to oppose it I could think of.
I think Nomad was asking for something that made a distinction between 0 and non-zero. It's what I would like: a qualitative distinction between defended / not-defended.
I think Nomad was asking for something that made a distinction between 0 and non-zero. It's what I would like: a qualitative distinction between defended / not-defended.
Re: Inactives Defense level
not gonna happenJiro wrote:I know he wasn't asking to see exact defense, I just would not like it if it were to work that way. It was the only reason to oppose it I could think of.
I think Nomad was asking for something that made a distinction between 0 and non-zero. It's what I would like: a qualitative distinction between defended / not-defended.
0-5% being grouped together is the most i might possibly agree upon
Re: Inactives Defense level
5% of your strike power. the defense level is an indication of the ratio of enemy defense to your strike, hover with your mouse of the text and it will list up all the levels and what values they stand forJiro wrote:Maybe silly question, but what does 5% stand for? 5% of what?
Re: Inactives Defense level
And from 0,2% and below, the attack would cause no damage to the attacker's weapons? Is that why you oppose having a category for 0?
Re: Inactives Defense level
dont want to make it too easy to detect if someone has built a token def to screw up your massing plans while thinking your target is offline.Jiro wrote:And from 0,2% and below, the attack would cause no damage to the attacker's weapons? Is that why you oppose having a category for 0?
the defense level thingy is supposed to be a hint to give an advantage to farmers so they dont have to recon so much as I know from experience, covert turns are hard to come by if you farm active people and need to keep track of changing defs.
it was not meant to be a general replacement for the recon mission
Re: Inactives Defense level
its just that going from 1 weapon to a trained strike, if a farm builds a tolken defense it shows up the same. Defense level is "low". I was just asking for some way to identify a competely no existant defense.
Like I said, may make it to easy, but I had to ask anyway.
Like I said, may make it to easy, but I had to ask anyway.
Nomad- Alliance Leader
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Re: Inactives Defense level
I am sorry if I seem a bit dense, but I still cannot get my head around it. What are you trying to prevent? If you want to prevent people from identifying a token defence, adding a "super low" category would be the last thing you'd want to do. If however someone wants to avoid accidentally farming people with a defence, the "super low" category does not provide enough information.
So in this scenario, I see Nomad spending covert turns on finding out whether the player is completely defenceless or just inadequately defended. Apparently he cares. Not a bad thing.
On the other hand, if it is because you want to avoid repeatedly farming active players (defined as players with a defence), you could just as well mark them with Peace once you find out from your strike that he/she was unarmed.
So in this scenario, I see Nomad spending covert turns on finding out whether the player is completely defenceless or just inadequately defended. Apparently he cares. Not a bad thing.
On the other hand, if it is because you want to avoid repeatedly farming active players (defined as players with a defence), you could just as well mark them with Peace once you find out from your strike that he/she was unarmed.
Re: Inactives Defense level
get into a war a few times once you got some experience and you might understand.Jiro wrote:I am sorry if I seem a bit dense, but I still cannot get my head around it. What are you trying to prevent?
when someone is doing various offensive missions at you then suddenly making your defense jump and making sure they notice it too late, i.e. after they just attacked you 20 times in the last 15 secs each time failing miserably is a very often used tactic which can cause significant damage to the masster, and that's hardly possible if there is an instant indicator of it happening without having the attacker to waste precious covert turns.
Re: Inactives Defense level
You are correct Admin, suggestion withdrawn as I belive Admins point far outways the suggestion.
Nomad- Alliance Leader
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Re: Inactives Defense level
Actually, I understand now that you've explained. I was thinking of farming and maybe a "friendly" mass to punish someone, not of an all out war. Thanks for your patience and time.
Re: Inactives Defense level
rofl... you'd better not friendly mass anyone
Survivor- Aderan Worker
- Number of posts : 108
Registration date : 2009-07-27
Re: Inactives Defense level
Jiro wrote:Actually, I understand now that you've explained. I was thinking of farming and maybe a "friendly" mass to punish someone, not of an all out war. Thanks for your patience and time.
How about YOU get at the receiving end of a "freindly" mass ..... let's see how happy you'll be
rflash- Aderan Miner
- Number of posts : 205
Registration date : 2009-01-20
Re: Inactives Defense level
Well this is odd
Why the change admin? I thought we agreed on this
Defense level: Zero
ZERO means that the enemy has no armed defensive units
Why the change admin? I thought we agreed on this
when someone is doing various offensive missions at you then suddenly making your defense jump and making sure they notice it too late, i.e. after they just attacked you 20 times in the last 15 secs each time failing miserably is a very often used tactic which can cause significant damage to the masster, and that's hardly possible if there is an instant indicator of it happening without having the attacker to waste precious covert turns.
Nomad- Alliance Leader
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Number of posts : 4259
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Registration date : 2008-12-17
Re: Inactives Defense level
tbh I dont know when it happened
i'll look at the implications of this considering the recent updates
i'll look at the implications of this considering the recent updates
Re: Inactives Defense level
Well if you make it not update immediately, then all is solved
Nomad- Alliance Leader
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Registration date : 2008-12-17
Re: Inactives Defense level
there's nothing to update, the text is fetched when you open the page, cos DL is taken relative to your strike, zero or not
Re: Inactives Defense level
I think I understand.
I was just saying make it so it only updates 1 time per turn or something, but yeah your right.
I was just saying make it so it only updates 1 time per turn or something, but yeah your right.
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Similar topics
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