Cultural Treaties
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buhcoreTheGreat
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Kira
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Cultural Treaties
You build something .. hum.. like a museum .. the more you raise the level of your museum the more treaties you can have ..
you set treaties with others that got museum and share a cultural good .. and the cultural good gives you more motivation
and ya it should be expensive
you set treaties with others that got museum and share a cultural good .. and the cultural good gives you more motivation
and ya it should be expensive
Kira- Aderan Miner
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Registration date : 2009-06-21
Re: Cultural Treaties
probably the most sketchy idea i've seen in a while
try to develop the idea and we'll see then
try to develop the idea and we'll see then
Re: Cultural Treaties
The museum hosts exhibitions.
In order to host larger exhibitions you can upgrade the museum.
Every level of the museum allows you to display a further culture good.
By hosting cultural goods in the museum you can please your realm population. The population is admiring the many treasures of the museum.
So that means that the motivation in the realm will increase by a number of cultural goods.
You, as the owner of your realm, can have treaties with others.
The treaties consist in a share of culture, where the population see how other realms try to copy the culture.
When you click the museum you are able to redistribute your cultural goods with other realm owners.
You have a number of cultural goods (unique works like statues, heroic monuments , ...)
You can remove a treaty partner if you want of course.
Every level of the museum = How many cultural treaties you can have
Every cultural treaty = 1 partnership with someone that owns a museum
The idea can be expanded/ depends.
In order to host larger exhibitions you can upgrade the museum.
Every level of the museum allows you to display a further culture good.
By hosting cultural goods in the museum you can please your realm population. The population is admiring the many treasures of the museum.
So that means that the motivation in the realm will increase by a number of cultural goods.
You, as the owner of your realm, can have treaties with others.
The treaties consist in a share of culture, where the population see how other realms try to copy the culture.
When you click the museum you are able to redistribute your cultural goods with other realm owners.
You have a number of cultural goods (unique works like statues, heroic monuments , ...)
You can remove a treaty partner if you want of course.
Every level of the museum = How many cultural treaties you can have
Every cultural treaty = 1 partnership with someone that owns a museum
The idea can be expanded/ depends.
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
eh, still needs a lot of tweaking, for now dont have any flashing ideas about this
Re: Cultural Treaties
whats the point? what is it you gain from it?
are the museums attackable?
what do museum owners gain from the museum?
what does the treaty do? and why do you want it?
are the museums attackable?
what do museum owners gain from the museum?
what does the treaty do? and why do you want it?
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Cultural Treaties
you gain X motivation by treaties with others..
treaties depend on museum level Z
like i said it can be expanded ... so yea.. can be atackable.. in my concept..
whats the point? -> um.. recovering uber-fast ?
read again plox :p
my aderan english is bad lol
treaties depend on museum level Z
like i said it can be expanded ... so yea.. can be atackable.. in my concept..
whats the point? -> um.. recovering uber-fast ?
read again plox :p
my aderan english is bad lol
Last edited by Kira on Sat Aug 22, 2009 9:18 am; edited 1 time in total
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
well what do you really wanna know?
its understandable by now.. at least for me
https://2img.net/r/ihimizer/img13/411/museumint.png
https://2img.net/r/ihimizer/img13/652/cultreds.png
edit: added some pictures.
its understandable by now.. at least for me
https://2img.net/r/ihimizer/img13/411/museumint.png
https://2img.net/r/ihimizer/img13/652/cultreds.png
edit: added some pictures.
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
Kira wrote:you gain X motivation by treaties with others..
treaties depend on museum level Z
like i said it can be expanded ... so yea.. can be atackable.. in my concept..
whats the point? -> um.. recovering uber-fast ?
read again plox :p
my aderan english is bad lol
I still don't understand? I must be missing something
X motivation = What? motivation to do what?
treaties = Ok you have a treaty, but I still don't understand what you gain from it, does it mean you cant attack them? what do you gain from said treaty that you cant gain from setting them to peace?
museum level Z = I understand the concept here of how it works, just not what you gain
Nomad- Alliance Leader
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Registration date : 2008-12-17
Re: Cultural Treaties
ok .. lets say you built a museum lvl1 .. the museum lvl 1 gives you the ability to make 1 cultural treaty with someone that has also a museum.
the treaty gives you x (1 or whatever) motivation..
motivation so that u could be able to stay more on overtime .. instead of 200/1000 .. 1000 will rise by x.. as for example 200/1001
you still can atack it.. like any destroyable building ..
the purpose is recovering/growing faster .. im thinking that if you select overtime in day and relaxed in night .. you grow faster ..
its a good tip
so why not add museums wich can increase motivation and you can stay longer?
if you still didn't understood ask more questions and i will gladly answer them
the treaty gives you x (1 or whatever) motivation..
motivation so that u could be able to stay more on overtime .. instead of 200/1000 .. 1000 will rise by x.. as for example 200/1001
you still can atack it.. like any destroyable building ..
the purpose is recovering/growing faster .. im thinking that if you select overtime in day and relaxed in night .. you grow faster ..
its a good tip
so why not add museums wich can increase motivation and you can stay longer?
if you still didn't understood ask more questions and i will gladly answer them
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
Nomad wrote:whats the point? what is it you gain from it?
are the museums attackable?
what do museum owners gain from the museum?
what does the treaty do? and why do you want it?
Extra money.
No it should Increase by 250 to movitavtion level. 1 sucks.
Re: Cultural Treaties
it was only an example
250 would be too much
i think 50 per lvl (as maximum o_o) would be fine
must be fair kinda
250 would be too much
i think 50 per lvl (as maximum o_o) would be fine
must be fair kinda
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
i really do not see the benefit this will give to the smaller players, without it being abused by larger players. ( i say abused wherby the larger you are the greater the advantage and thus amount ofgrowth )
on a side note, i see no point of adding this.
on a side note, i see no point of adding this.
chaos- Aderan Miner
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Registration date : 2008-09-04
Re: Cultural Treaties
Kira wrote:it was only an example
250 would be too much
i think 50 per lvl (as maximum o_o) would be fine
must be fair kinda
150, now it is compromised.
Re: Cultural Treaties
I think this would be an ok update, but it took me a while to see the real point, and I am not even sure I understand it fully.
And I can imagine how confusing this could be for new players as well, let alone some experienced players who have the game down to a point.
And I can imagine how confusing this could be for new players as well, let alone some experienced players who have the game down to a point.
Re: Cultural Treaties
chaos wrote:i really do not see the benefit this will give to the smaller players, without it being abused by larger players. ( i say abused wherby the larger you are the greater the advantage and thus amount ofgrowth )
on a side note, i see no point of adding this.
i agree with you chaos but the unit production research or the units??
those aren't ""abused"" in a way?.. larger players have more units and many more in advantage ..
the more loyal you are to the game the more you gain from it..
i mean .. seriously? how will i beat someone that is ranked on top 5 ?
i see that impossible .. but however you can get a bit "close" to his stats ONLY if he was in many wars with others
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
more units = more AE penaltyKira wrote:i agree with you chaos but the unit production research or the units??
those aren't ""abused"" in a way?.. larger players have more units and many more in advantage ..
or
higher up = higher cost to upgrade
so no, those aren't "abused" in the sense your thingy could be
Re: Cultural Treaties
ooo..
maybe the museum should have a certain amount of income penalty
you pay for cultural goods .. sounds more logic i guess now
edit: and maybe also a time limit for next lvl, wich raises by lvl?
maybe the museum should have a certain amount of income penalty
you pay for cultural goods .. sounds more logic i guess now
edit: and maybe also a time limit for next lvl, wich raises by lvl?
Last edited by Kira on Sun Aug 23, 2009 9:11 am; edited 2 times in total
Kira- Aderan Miner
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Number of posts : 248
Location : what?
Registration date : 2009-06-21
Re: Cultural Treaties
well im starting to understand the idea now, just not sure of its merit
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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