updates for training weapons and units
4 posters
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updates for training weapons and units
IT IS COMPLETELY INCORRECT PLEASE CHANGE THIS.
It keeps telling me that my income is almost negative so train more farmers and etc. And when I make weapons it tells me "Train more income units first before buying more weapons
Your realm has insufficient income to support its current expenses."
VERY ANNOYING and can be misleading to a new player.
It keeps telling me that my income is almost negative so train more farmers and etc. And when I make weapons it tells me "Train more income units first before buying more weapons
Your realm has insufficient income to support its current expenses."
VERY ANNOYING and can be misleading to a new player.
stars- Aderan Miner
- Alliance : THE IMPERIUM EMPIRE
Age : 36
Number of posts : 249
Location : LOS ANGELES CALIFORNIA
Registration date : 2009-01-01
Re: updates for training weapons and units
it's neither misleading nor annoying
it only shows up in case your income is low enough that going on critical would put you into the negative, which would then cause the following:
- you instantly lose all officers
- you lose the same amount of negative income from your bank or sell a % of your weapons each turn to cover for that negative income
it only shows up in case your income is low enough that going on critical would put you into the negative, which would then cause the following:
- you instantly lose all officers
- you lose the same amount of negative income from your bank or sell a % of your weapons each turn to cover for that negative income
Re: updates for training weapons and units
I think you may want to put in there admin, that it is natural/own income.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: updates for training weapons and units
Yeah, add that a text that the players income is very low and could become negative if changed to critical and thats why he should increase his income.
However I recommend that simply an if statement is added that doesn't allow a player to change to critical if his income goes negative.
And if somehow the income becomes negative when a player is critical, then the realm alert will revert to normal.
However I recommend that simply an if statement is added that doesn't allow a player to change to critical if his income goes negative.
And if somehow the income becomes negative when a player is critical, then the realm alert will revert to normal.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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