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Reliation (Or whatever it is spelled) Mission

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Reliation (Or whatever it is spelled) Mission Empty Reliation (Or whatever it is spelled) Mission

Post by StarWolf Sat Nov 26, 2011 11:47 pm

Reliation missions gives defender a turn in favor of revenging their opponet who assault defender three times.

it will be in defender's favor of 45% attack power vs 30% Defense power that mean opponet who attack the defender 3 times will take more defense loss. The max time you can reliatiate is 5 times. But if you do it it wont cause opponet to be able to reliatiate at you, only 3 time assault will cause that, or farming, raiding.

Just an idea of new mission since assault mission sucks, you need a real mission where players get chance to strike back really hard and good.

Discuss.

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Post by Nomad Sun Nov 27, 2011 1:52 am

well just from my point of veiw, if I know they can strike back I will do 1 of 2 things

1. Not have a defense for them to hit

2. Remove their strikes with destructions


You also need a timer on the option, can't have the option forever.
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Post by StarWolf Sun Nov 27, 2011 2:27 am

4 hours timer. that makes perfectly sense.

the defender will be given a chance to strike back at the assaulter dealing 45% vs 30%, causing assaulter to take massive loss in defense action.

It can be done as much as you want (maybe up to 10 times or 15 times), with 30 seconds interval. Doing more than 10 times will allow assaulter to reliatitate back too. so 9 or less is recommended.

As the war intensfiy, the casualities will be greater. Relitation mission only can be activate with a single assault mission against the defender.


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Post by Nomad Sun Nov 27, 2011 3:11 am

I cant say i really like the idea TBH.
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1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
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Post by kingkongfan1 Sun Nov 27, 2011 6:56 am

Kong would like to say that in Kongs opinion the "farm policies" that the larger, more active, better organised, alliances have in place will negate this action as they contradict one another...

not trying to squish your enthuism starwolf, just a suggestion, try just playing this game as it is for the next 4-6 months before rushing in with all the wild changes you are proposing,,, Kong has been playing for 2 years now & kong will tell you from experience that changes to this game come very few & far between.
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Post by Manleva Sun Nov 27, 2011 9:05 am

I'm not really sure what you are proposing here StarWolf but if your Retaliation Mission is linked to Assault Missions then I'm not sure anything will be achieved.

Assault missions are generally utilised in times of war with the defender being attacked multiple times by multiple attackers. as Nomad said the first and most likely ting to happen would be to simply to continue with massing the defender and take out their strike force as well.

As KingKongFan1 said, take the time to learn the game as Main is very different from RA
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Post by Keinutnai Mon Nov 28, 2011 11:48 am

Your idea got me thinking. Maybe it wouldnt be a bad idea if a player could automatically retaliate from assaults. A player decides under what requirements he shall retaliate, for example if his strike is over 5 billion, and defenders defense is similar (he can change any of these values), and for example if defenders tech is below 200% (can also change this). And now if anyone assaults you, if you fulfil his requirements, he would automatically assault you back, no strategies are taken into account, so it would be like normal assault against normal defense.

So if you assault someone, you risk getting assaulted back the same turn.

Not sure how useful this would be, but imagine you have a big strike, this big strike could be actually a deterrent against people to mass you, because you could mass them the same time they are massing you. I think it needs a bit rework though.

Starflash idea is not bad, however if alliances are at war, then most players did 3 assault missions against other players, which would put highest tech players in more advantage against low tech players.
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Post by StarWolf Wed Nov 30, 2011 2:40 am

Let's change the percentage to 40% vs 30%.

For instance if Your defense action is 5 billion and Enemy Strike Action is 6 Billion. You can relilatate. But to relitate it has to be 30% more or 30% less. If enemy strike action is 3 billion, you can't just get out and start massing that player. it has to be balanced.

Another instance, if enemy strike action is 35 Billion, and your defense action is 29 Billion, and striker assaults you, you are allowed to relilatae, with your strike force being stronger and IS IN YOUR FAVOR of destroying more soldiers. However, if your strike action is 30% equals more or less thanthat player defense value, then enemy defebder can strike back and it becomes a real war.

that missions should cost 25 AT and 15 ST

aby ideas?

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Post by Nomad Wed Nov 30, 2011 3:15 am

so both defenses play a roll in this?

how many "retaliations" are allowed? It seems 1 attack can lead to multiple "retalitaions"

Is the AT and ST cost per normal attack or per retaliation as well?
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1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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