Small Guide to Red Apocalypse
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Small Guide to Red Apocalypse
Here is what I recommend doing when you start playing:
go to bank and deposit kuwal (do that at least once each day).
go on construction and build construction yard level 3 (after 1 day you will build hospital)
spend rest of kuwal into unit production
go on bulletin board and add your commander offer
join a commander to become an officer
go on starport and add an offer to export your special resources
send trade offers to players who already made offers
you might want to sell some attack turns in the trade center to get kuwal and boost your unit production as much as possible.
small investment into military might be useful, but not sure how successful farming will be atm.
train untrained into farmers for now, until unit production becomes so expensive that expensive income units will give more benefit
Construction Order (I recommend it, but a different order might be even better):
Construction yard 3
Hospital (doubles life expectancy of your population)
Trade center (increases market trade production) from 4 to 7, if you have SS from 4 to 14
Starport (allows more special resource trade partners)
Re Education camp
Bank
go to bank and deposit kuwal (do that at least once each day).
go on construction and build construction yard level 3 (after 1 day you will build hospital)
spend rest of kuwal into unit production
go on bulletin board and add your commander offer
join a commander to become an officer
go on starport and add an offer to export your special resources
send trade offers to players who already made offers
you might want to sell some attack turns in the trade center to get kuwal and boost your unit production as much as possible.
small investment into military might be useful, but not sure how successful farming will be atm.
train untrained into farmers for now, until unit production becomes so expensive that expensive income units will give more benefit
Construction Order (I recommend it, but a different order might be even better):
Construction yard 3
Hospital (doubles life expectancy of your population)
Trade center (increases market trade production) from 4 to 7, if you have SS from 4 to 14
Starport (allows more special resource trade partners)
Re Education camp
Bank
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Small Guide to Red Apocalypse
no con yard level 2? straight to 3?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Small Guide to Red Apocalypse
Nomad wrote:no con yard level 2? straight to 3?
just here in the test phase. obviously we will start by building con yard 1 when playing AWRA.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Small Guide to Red Apocalypse
I will be honest, there is SOOO much to do, that you will lose a lot of people.
There is rules/crap to do for everything.
There is rules/crap to do for everything.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Small Guide to Red Apocalypse
yeah, they got their work cut out for them since they only got a week long beta to try and fix stuff.
I don't expect much in the way of updates for main for 4 or so months as this will keep them busy till Evolutions (the REAL reset server) launches again and that will keep him busy another month or so.
I don't expect much in the way of updates for main for 4 or so months as this will keep them busy till Evolutions (the REAL reset server) launches again and that will keep him busy another month or so.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Small Guide to Red Apocalypse
tbh, unless he gets help other then kenzu we won't see updates for any of the games. As he has a lot on his plate in RL, now 3 games, 1 which changes every 3 months.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Small Guide to Red Apocalypse
well, that is if it was running, which he suspended for this game to be launched. he may not start it back up now, only time will tell.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Small Guide to Red Apocalypse
my overview, forgiving the current mistakes
Its too much
2 kinds of income, 1 of which you can't spend
research is 3 times as much as main
construction has 27 different items most of which you have to keep growing else you lose income or something else
starport doesn't even have any tool tips to expalin anything.
I am sure there is more, I wish you all luck, but I won't be returning.
Its too much
2 kinds of income, 1 of which you can't spend
research is 3 times as much as main
construction has 27 different items most of which you have to keep growing else you lose income or something else
starport doesn't even have any tool tips to expalin anything.
I am sure there is more, I wish you all luck, but I won't be returning.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Small Guide to Red Apocalypse
best part is, you cant untrain income, and you have no relaxed nor any alert so you have NO FRIGGAN MEANS OF INCOME CONTROL.
one way to make people farms I guess.
one way to make people farms I guess.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Small Guide to Red Apocalypse
I think Working Conditions can be added again.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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