Aderan Wars
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Known Bugs

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Ne0
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Kenzu
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Known Bugs Empty Known Bugs

Post by Kenzu Mon Oct 18, 2010 11:02 pm

List of known bugs/flaws:

-its possible to have more than maximum active trades if someone accepts them who didnt reach limit yet.

(Many of the fixed files have not been uploaded yet, so you will still experience these bugs until they are all uploaded.)

FIXED-when farming bank can get overfilled because all stolen kuwal goes to bank automatically
FIXED-reports show strategies, must be set on normal and removed from all reports.
FIXED-missions should show power per unit for attacker and defender.
FIXED-techmodifier modifies in the wrong direction. should be: defenders killed: attackers killed * {(strike action/armed attackers)/(defense action/armed defenders)}
FIXED-sabotage calculation
FIXED-assassination calculation
FIXED-all mission reports
FIXED-spying reports

-special forces are sometimes called assassins.
-average armysize appears to be 0
-income units train based on training camps and not schools
FIXED-Tool Tip for Payment rate is missing - The Tool Tip is there but has no text
-The Display Resource Trading Offer link doesn't work - Just reloads the Command Offers again
-tooltips for home kuwal and bank kuwal must be updated
FIXED-no weapons destroyed
-vacation doesnt update your stats and doesnt end protection
-Explosives build immediately
-income page, 0 experts shows 100% unemployed
-in attack missions it says you have for example 9500 units with machine guns, even though you have 9500 units, 95 of them with machine guns and others with other weapons.
FIXED-Bank can hold more than maximum amount of kuwal
-Special Forces not training sometimes (or if over 10k)
-No recent events info if you have homeless people and need apartments. (same for unemployment and workplaces)
FIXED-tooltip missing for special resources on pages other than starport
FIXED-tooltip for foreign ministry
FIXED-when training military units, it says: build a university to train graduates or experts.
FIXED-"removed" images race-rank, hero of aderan, none
-race change should not keep all your personal bonuses if they exceed some stats.
-race change shows old race stats
-You have distributed 40 points (in reality 30)
FIXED-When you click on "Ask to Join" in the Alliance screen nothing happens.
RIGHT-see list of existing alliances
FIXED-War Records and Achievements from main
RIGHT-Tooltips for Starport missing
FIXED-possible to open 2nd trade with a trading partner
FIXED-without uni takes money for graduates and experts and doesnt train them
FIXED-Miners train Workers and Workers train Miners
FIXED-Hangar Price not shown
FIXED-Ranks don't update
FIXED-Graduates and Experts earn 140 and 150 kuwal, but show only 130 on base and training page.
RIGHT-Sometimes it's required to log in 2 times, because the first one will make an error message about writing the code wrong.
FIXED-Foreign Ministry says it builds a starport but doesnt build anything
FIXED-Starport doesnt build
FIXED-Schools dont stop building after being completed.
RIGHT-Wrong Bank Size
FIXED-working conditions
FIXED-cant change personal bonuses to up and income in account settings
FIXED-strike missions without attack weapons
FIXED-Invasion mission still existing
FIXED-Can't train def, spies, assassins
FIXED-Training idles costs kuwal and trains healed and wounded troops
FIXED-alliance list
FIXED-all inactives have Daning Neutron Bomb
FIXED-Build button below built buildings
FIXED-kicking out on first login, error message logged in for 3 hours.
FIXED-First Log In Name change doesn't work.
FIXED-Some players have huge defense, and their def action gets updated only after being hit once.
FIXED-Setting higher commander payment doesnt influence the payment at all.
FIXED-Research Center lvl1 allows to research basic techs, research center 2 should be doing that.
FIXED-active races show loads of races that logged in long time ago.
FIXED-Salin registration 14 UP 14 inc
FIXED-logged in for 3 hours issue.
FIXED-bug with bank
and many other bugs fixed


List of things which have not been coded yet:
-50% killed troops will become wounded instead.
-Messagebox
-educating farmers and low income units
-logging in for the first time must reset your account stats (so that you dont start with destroyed defenses if joining midgame)
-new battle reports
DONE-farming will move kuwal NOT to your bank, but instead to home planet, and it must be deposited before using it.
-Trading moves kuwal to home planet instead of bank
-Aircraft missions and Aircraft+Missile production
-Weapon market: Trading with weapons, aircraft, missiles and bombs


Last edited by Kenzu on Fri Nov 12, 2010 12:05 am; edited 35 times in total
Kenzu
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Post by SovietMan Tue Oct 19, 2010 9:04 pm

for some reason i can't train my untrained units. it shows the text that normally shows up after training but there are no units put in the actual training

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Post by melonhead Wed Oct 20, 2010 2:23 am

I can still add more to my bank then it should allow me to

Kuwal in Bank 2,388,987,870
Bank Space Left 0
Bank Size 1,322,208,033
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Post by Ne0 Wed Oct 20, 2010 5:25 pm

Yellow kuwal is used for Training and Arming.
Blue/Green kuwal is used for Research, Upgrading and Construction.
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Post by Kenzu Wed Oct 20, 2010 8:26 pm

Ne0 wrote:Yellow kuwal is used for Training and Arming.
Blue/Green kuwal is used for Research, Upgrading and Construction.

NO

You can spend only kuwal which is in your bank.
The only thing you can do with yellow kuwal is to deposit it in your bank.

open bank and read how it works.

Please tell me where you got that info from.
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Post by seaborgium Wed Oct 20, 2010 8:33 pm

Can teh yellow kuwla be stolen?

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Post by Kenzu Wed Oct 20, 2010 8:37 pm

no

only red one can be stolen.

yellow kuwal is waiting for you to be deposited and is safe.
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Post by seaborgium Wed Oct 20, 2010 11:52 pm

Shocked

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Post by Nomad Wed Oct 20, 2010 11:59 pm

Thats so confusing.


so your kewal on hand cant be stolen?


I know I am missing something, so why would you even bother to bank if it cant be stolen?
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hy·poc·ri·sy
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–noun, plural -sies.

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Post by seaborgium Thu Oct 21, 2010 12:05 am

bc it only hold 30 turns worth of income.

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Post by Nomad Thu Oct 21, 2010 12:14 am

Actually its 30 hours of income.

Well if having only 10% of your population trained in defense coupled with only needing to bank every 29 hrs,,,,, well seems Kenzu will do it after all. 5 minutes a day really is all thats needed to play.
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hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by seaborgium Thu Oct 21, 2010 12:24 am

not if you want to afford alllllll of the things you can get/do in the game with only having 90 days.

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Post by Nomad Thu Oct 21, 2010 1:11 am

in the actual game, not the beta.


I see why he had to make so many farms tho, if everyone was active there would be no farming.
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Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by Capt_Blood Fri Oct 22, 2010 6:48 am

Construction Yard 4 built but the +2 PBP have not been received

War Records - Still displaying data from Main Game -We need to see these so we can assess whats happening

See list of esisting Alliances link broken
Not Found
The requested URL /alliancelist.php was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


Achievements - Is displaying all achievements from Main Bame
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Post by Nomad Fri Oct 22, 2010 11:35 am

How did you know you get 2 PBP?


Wink
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Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by Kenzu Fri Oct 22, 2010 6:00 pm

Nomad wrote:Thats so confusing.


so your kewal on hand cant be stolen?


I know I am missing something, so why would you even bother to bank if it cant be stolen?

Because you can make payments only with kuwal in your bank.

Home planet kuwal (yellow one) can't be used until it its brought in your Empire Bank.

Capt_Blood wrote:Construction Yard 4 built but the +2 PBP have not been received

War Records - Still displaying data from Main Game -We need to see these so we can assess whats happening

See list of esisting Alliances link broken
Not Found
The requested URL /alliancelist.php was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


Achievements - Is displaying all achievements from Main Bame

Thank you for finding so many!
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Post by Manleva Fri Oct 22, 2010 7:02 pm

Nomad wrote:How did you know you get 2 PBP?


Wink

Looks like you need new glasses Smile Tool Tips for Construction Yards 4 & 5 both say you get +2 PBP to allocate as you desire


War records have now been reset but I noticed that under the Miscellaneous Achievements section the figures on the right hand side still reflect Main

Achievements page has been cleared - Hero of Aderan Image is missing and I sure that I received a Construction medal as well.
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Post by Kenzu Thu Oct 28, 2010 12:12 pm

testing assault together with Lady_Deathstrike:

Keinutnai's soldiers march onto the battlefield.

Keinutnai's army was composed of:
0 Super Soldiers, 7,600 Regular Soldiers and 0 Mercenaries

7600 Regular Soldiers were armed with APC

Lady_Deathstrike awaited the invaders with the following:
0 Super Soldiers, 12,000 Regular Soldiers and 0 Mercenaries

12000 Regular Soldiers were armed with Heavy Mortar
Your field scouts report on the status of the enemy: The invaders deal 1,765,108 damage on the enemy!
This results in 990 casualties amongst the defending troops!

The defending forces return fire and inflict 2,139,000 damage on their opponents!
They manage to cause 760 casualties in their enemies ranks!

The assaulting armies engaged with a frontal assault
The defenders held their ground with launching counter offensives

Keinutnai's attack has been repelled!
The invading soldiers flee in panic whilst Lady_Deathstrike's forces are cheering and celebrating their victory.

------------------------

power per attacker:
1,765,108/7600=232

power per defender:
2,139,000/12000=178

techmodifier: 232/178=1.3

What should be lost:
attacker loses: 760
defender loses: 760x1.3=988


actual losses
attaker: 990
defender: 760

as we can see calculations are correct, BUT, it should be 10% of attackers that die, and not defenders, and techmodifier must switch direction a * instead of /

I think I know where the problem lies.

only in farm and raid missions the base value are % of defenders, in all other missions it's the % of attackers


testing sabotage

my covert action was weaker.
I lost 10% spies (1000)
defender lost 250 spies

my technology was 232
defender technology was 278

defender should have lost: 1000*(232/278)=834

testing assassination
I lost 10% assassins (1000)
defender lost 500

defender should have lost 1000*(222/264)=840
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