Known Bugs
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Ne0
melonhead
SovietMan
Kenzu
8 posters
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Known Bugs
List of known bugs/flaws:
-its possible to have more than maximum active trades if someone accepts them who didnt reach limit yet.
(Many of the fixed files have not been uploaded yet, so you will still experience these bugs until they are all uploaded.)
FIXED-when farming bank can get overfilled because all stolen kuwal goes to bank automatically
FIXED-reports show strategies, must be set on normal and removed from all reports.
FIXED-missions should show power per unit for attacker and defender.
FIXED-techmodifier modifies in the wrong direction. should be: defenders killed: attackers killed * {(strike action/armed attackers)/(defense action/armed defenders)}
FIXED-sabotage calculation
FIXED-assassination calculation
FIXED-all mission reports
FIXED-spying reports
-special forces are sometimes called assassins.
-average armysize appears to be 0
-income units train based on training camps and not schools
FIXED-Tool Tip for Payment rate is missing - The Tool Tip is there but has no text
-The Display Resource Trading Offer link doesn't work - Just reloads the Command Offers again
-tooltips for home kuwal and bank kuwal must be updated
FIXED-no weapons destroyed
-vacation doesnt update your stats and doesnt end protection
-Explosives build immediately
-income page, 0 experts shows 100% unemployed
-in attack missions it says you have for example 9500 units with machine guns, even though you have 9500 units, 95 of them with machine guns and others with other weapons.
FIXED-Bank can hold more than maximum amount of kuwal
-Special Forces not training sometimes (or if over 10k)
-No recent events info if you have homeless people and need apartments. (same for unemployment and workplaces)
FIXED-tooltip missing for special resources on pages other than starport
FIXED-tooltip for foreign ministry
FIXED-when training military units, it says: build a university to train graduates or experts.
FIXED-"removed" images race-rank, hero of aderan, none
-race change should not keep all your personal bonuses if they exceed some stats.
-race change shows old race stats
-You have distributed 40 points (in reality 30)
FIXED-When you click on "Ask to Join" in the Alliance screen nothing happens.
RIGHT-see list of existing alliances
FIXED-War Records and Achievements from main
RIGHT-Tooltips for Starport missing
FIXED-possible to open 2nd trade with a trading partner
FIXED-without uni takes money for graduates and experts and doesnt train them
FIXED-Miners train Workers and Workers train Miners
FIXED-Hangar Price not shown
FIXED-Ranks don't update
FIXED-Graduates and Experts earn 140 and 150 kuwal, but show only 130 on base and training page.
RIGHT-Sometimes it's required to log in 2 times, because the first one will make an error message about writing the code wrong.
FIXED-Foreign Ministry says it builds a starport but doesnt build anything
FIXED-Starport doesnt build
FIXED-Schools dont stop building after being completed.
RIGHT-Wrong Bank Size
FIXED-working conditions
FIXED-cant change personal bonuses to up and income in account settings
FIXED-strike missions without attack weapons
FIXED-Invasion mission still existing
FIXED-Can't train def, spies, assassins
FIXED-Training idles costs kuwal and trains healed and wounded troops
FIXED-alliance list
FIXED-all inactives have Daning Neutron Bomb
FIXED-Build button below built buildings
FIXED-kicking out on first login, error message logged in for 3 hours.
FIXED-First Log In Name change doesn't work.
FIXED-Some players have huge defense, and their def action gets updated only after being hit once.
FIXED-Setting higher commander payment doesnt influence the payment at all.
FIXED-Research Center lvl1 allows to research basic techs, research center 2 should be doing that.
FIXED-active races show loads of races that logged in long time ago.
FIXED-Salin registration 14 UP 14 inc
FIXED-logged in for 3 hours issue.
FIXED-bug with bank
and many other bugs fixed
List of things which have not been coded yet:
-50% killed troops will become wounded instead.
-Messagebox
-educating farmers and low income units
-logging in for the first time must reset your account stats (so that you dont start with destroyed defenses if joining midgame)
-new battle reports
DONE-farming will move kuwal NOT to your bank, but instead to home planet, and it must be deposited before using it.
-Trading moves kuwal to home planet instead of bank
-Aircraft missions and Aircraft+Missile production
-Weapon market: Trading with weapons, aircraft, missiles and bombs
-its possible to have more than maximum active trades if someone accepts them who didnt reach limit yet.
(Many of the fixed files have not been uploaded yet, so you will still experience these bugs until they are all uploaded.)
FIXED-when farming bank can get overfilled because all stolen kuwal goes to bank automatically
FIXED-reports show strategies, must be set on normal and removed from all reports.
FIXED-missions should show power per unit for attacker and defender.
FIXED-techmodifier modifies in the wrong direction. should be: defenders killed: attackers killed * {(strike action/armed attackers)/(defense action/armed defenders)}
FIXED-sabotage calculation
FIXED-assassination calculation
FIXED-all mission reports
FIXED-spying reports
-special forces are sometimes called assassins.
-average armysize appears to be 0
-income units train based on training camps and not schools
FIXED-Tool Tip for Payment rate is missing - The Tool Tip is there but has no text
-The Display Resource Trading Offer link doesn't work - Just reloads the Command Offers again
-tooltips for home kuwal and bank kuwal must be updated
FIXED-no weapons destroyed
-vacation doesnt update your stats and doesnt end protection
-Explosives build immediately
-income page, 0 experts shows 100% unemployed
-in attack missions it says you have for example 9500 units with machine guns, even though you have 9500 units, 95 of them with machine guns and others with other weapons.
FIXED-Bank can hold more than maximum amount of kuwal
-Special Forces not training sometimes (or if over 10k)
-No recent events info if you have homeless people and need apartments. (same for unemployment and workplaces)
FIXED-tooltip missing for special resources on pages other than starport
FIXED-tooltip for foreign ministry
FIXED-when training military units, it says: build a university to train graduates or experts.
FIXED-"removed" images race-rank, hero of aderan, none
-race change should not keep all your personal bonuses if they exceed some stats.
-race change shows old race stats
-You have distributed 40 points (in reality 30)
FIXED-When you click on "Ask to Join" in the Alliance screen nothing happens.
RIGHT-see list of existing alliances
FIXED-War Records and Achievements from main
RIGHT-Tooltips for Starport missing
FIXED-possible to open 2nd trade with a trading partner
FIXED-without uni takes money for graduates and experts and doesnt train them
FIXED-Miners train Workers and Workers train Miners
FIXED-Hangar Price not shown
FIXED-Ranks don't update
FIXED-Graduates and Experts earn 140 and 150 kuwal, but show only 130 on base and training page.
RIGHT-Sometimes it's required to log in 2 times, because the first one will make an error message about writing the code wrong.
FIXED-Foreign Ministry says it builds a starport but doesnt build anything
FIXED-Starport doesnt build
FIXED-Schools dont stop building after being completed.
RIGHT-Wrong Bank Size
FIXED-working conditions
FIXED-cant change personal bonuses to up and income in account settings
FIXED-strike missions without attack weapons
FIXED-Invasion mission still existing
FIXED-Can't train def, spies, assassins
FIXED-Training idles costs kuwal and trains healed and wounded troops
FIXED-alliance list
FIXED-all inactives have Daning Neutron Bomb
FIXED-Build button below built buildings
FIXED-kicking out on first login, error message logged in for 3 hours.
FIXED-First Log In Name change doesn't work.
FIXED-Some players have huge defense, and their def action gets updated only after being hit once.
FIXED-Setting higher commander payment doesnt influence the payment at all.
FIXED-Research Center lvl1 allows to research basic techs, research center 2 should be doing that.
FIXED-active races show loads of races that logged in long time ago.
FIXED-Salin registration 14 UP 14 inc
FIXED-logged in for 3 hours issue.
FIXED-bug with bank
and many other bugs fixed
List of things which have not been coded yet:
-50% killed troops will become wounded instead.
-Messagebox
-educating farmers and low income units
-logging in for the first time must reset your account stats (so that you dont start with destroyed defenses if joining midgame)
-new battle reports
DONE-farming will move kuwal NOT to your bank, but instead to home planet, and it must be deposited before using it.
-Trading moves kuwal to home planet instead of bank
-Aircraft missions and Aircraft+Missile production
-Weapon market: Trading with weapons, aircraft, missiles and bombs
Last edited by Kenzu on Fri Nov 12, 2010 12:05 am; edited 35 times in total
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Known Bugs
for some reason i can't train my untrained units. it shows the text that normally shows up after training but there are no units put in the actual training
SovietMan- Aderan Worker
- Alliance : Mujengan_(TOC)
Age : 34
Number of posts : 113
Registration date : 2010-05-27
Re: Known Bugs
I can still add more to my bank then it should allow me to
Kuwal in Bank 2,388,987,870
Bank Space Left 0
Bank Size 1,322,208,033
Kuwal in Bank 2,388,987,870
Bank Space Left 0
Bank Size 1,322,208,033
melonhead- Aderan Worker
- ID : Aspire
Age : 36
Number of posts : 132
Location : your moms closet
Registration date : 2009-02-22
Re: Known Bugs
Yellow kuwal is used for Training and Arming.
Blue/Green kuwal is used for Research, Upgrading and Construction.
Blue/Green kuwal is used for Research, Upgrading and Construction.
Ne0- Mercenary
- ID : 4733
Alliance : World Republic
Number of posts : 11
Registration date : 2010-10-07
Re: Known Bugs
Ne0 wrote:Yellow kuwal is used for Training and Arming.
Blue/Green kuwal is used for Research, Upgrading and Construction.
NO
You can spend only kuwal which is in your bank.
The only thing you can do with yellow kuwal is to deposit it in your bank.
open bank and read how it works.
Please tell me where you got that info from.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Known Bugs
Can teh yellow kuwla be stolen?
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Known Bugs
no
only red one can be stolen.
yellow kuwal is waiting for you to be deposited and is safe.
only red one can be stolen.
yellow kuwal is waiting for you to be deposited and is safe.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Known Bugs
Thats so confusing.
so your kewal on hand cant be stolen?
I know I am missing something, so why would you even bother to bank if it cant be stolen?
so your kewal on hand cant be stolen?
I know I am missing something, so why would you even bother to bank if it cant be stolen?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Known Bugs
bc it only hold 30 turns worth of income.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Known Bugs
Actually its 30 hours of income.
Well if having only 10% of your population trained in defense coupled with only needing to bank every 29 hrs,,,,, well seems Kenzu will do it after all. 5 minutes a day really is all thats needed to play.
Well if having only 10% of your population trained in defense coupled with only needing to bank every 29 hrs,,,,, well seems Kenzu will do it after all. 5 minutes a day really is all thats needed to play.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Known Bugs
not if you want to afford alllllll of the things you can get/do in the game with only having 90 days.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Known Bugs
in the actual game, not the beta.
I see why he had to make so many farms tho, if everyone was active there would be no farming.
I see why he had to make so many farms tho, if everyone was active there would be no farming.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Known Bugs
Construction Yard 4 built but the +2 PBP have not been received
War Records - Still displaying data from Main Game -We need to see these so we can assess whats happening
See list of esisting Alliances link broken
Not Found
The requested URL /alliancelist.php was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Achievements - Is displaying all achievements from Main Bame
War Records - Still displaying data from Main Game -We need to see these so we can assess whats happening
See list of esisting Alliances link broken
Not Found
The requested URL /alliancelist.php was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Achievements - Is displaying all achievements from Main Bame
Capt_Blood- Aderan Soldier
- Alliance : The Legion of Blood
Number of posts : 42
Location : The High Seas
Registration date : 2010-07-27
Re: Known Bugs
How did you know you get 2 PBP?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Known Bugs
Nomad wrote:Thats so confusing.
so your kewal on hand cant be stolen?
I know I am missing something, so why would you even bother to bank if it cant be stolen?
Because you can make payments only with kuwal in your bank.
Home planet kuwal (yellow one) can't be used until it its brought in your Empire Bank.
Capt_Blood wrote:Construction Yard 4 built but the +2 PBP have not been received
War Records - Still displaying data from Main Game -We need to see these so we can assess whats happening
See list of esisting Alliances link broken
Not Found
The requested URL /alliancelist.php was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Achievements - Is displaying all achievements from Main Bame
Thank you for finding so many!
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Known Bugs
Nomad wrote:How did you know you get 2 PBP?
Looks like you need new glasses Tool Tips for Construction Yards 4 & 5 both say you get +2 PBP to allocate as you desire
War records have now been reset but I noticed that under the Miscellaneous Achievements section the figures on the right hand side still reflect Main
Achievements page has been cleared - Hero of Aderan Image is missing and I sure that I received a Construction medal as well.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Known Bugs
testing assault together with Lady_Deathstrike:
Keinutnai's soldiers march onto the battlefield.
Keinutnai's army was composed of:
0 Super Soldiers, 7,600 Regular Soldiers and 0 Mercenaries
7600 Regular Soldiers were armed with APC
Lady_Deathstrike awaited the invaders with the following:
0 Super Soldiers, 12,000 Regular Soldiers and 0 Mercenaries
12000 Regular Soldiers were armed with Heavy Mortar
Your field scouts report on the status of the enemy: The invaders deal 1,765,108 damage on the enemy!
This results in 990 casualties amongst the defending troops!
The defending forces return fire and inflict 2,139,000 damage on their opponents!
They manage to cause 760 casualties in their enemies ranks!
The assaulting armies engaged with a frontal assault
The defenders held their ground with launching counter offensives
Keinutnai's attack has been repelled!
The invading soldiers flee in panic whilst Lady_Deathstrike's forces are cheering and celebrating their victory.
------------------------
power per attacker:
1,765,108/7600=232
power per defender:
2,139,000/12000=178
techmodifier: 232/178=1.3
What should be lost:
attacker loses: 760
defender loses: 760x1.3=988
actual losses
attaker: 990
defender: 760
as we can see calculations are correct, BUT, it should be 10% of attackers that die, and not defenders, and techmodifier must switch direction a * instead of /
I think I know where the problem lies.
only in farm and raid missions the base value are % of defenders, in all other missions it's the % of attackers
testing sabotage
my covert action was weaker.
I lost 10% spies (1000)
defender lost 250 spies
my technology was 232
defender technology was 278
defender should have lost: 1000*(232/278)=834
testing assassination
I lost 10% assassins (1000)
defender lost 500
defender should have lost 1000*(222/264)=840
Keinutnai's soldiers march onto the battlefield.
Keinutnai's army was composed of:
0 Super Soldiers, 7,600 Regular Soldiers and 0 Mercenaries
7600 Regular Soldiers were armed with APC
Lady_Deathstrike awaited the invaders with the following:
0 Super Soldiers, 12,000 Regular Soldiers and 0 Mercenaries
12000 Regular Soldiers were armed with Heavy Mortar
Your field scouts report on the status of the enemy: The invaders deal 1,765,108 damage on the enemy!
This results in 990 casualties amongst the defending troops!
The defending forces return fire and inflict 2,139,000 damage on their opponents!
They manage to cause 760 casualties in their enemies ranks!
The assaulting armies engaged with a frontal assault
The defenders held their ground with launching counter offensives
Keinutnai's attack has been repelled!
The invading soldiers flee in panic whilst Lady_Deathstrike's forces are cheering and celebrating their victory.
------------------------
power per attacker:
1,765,108/7600=232
power per defender:
2,139,000/12000=178
techmodifier: 232/178=1.3
What should be lost:
attacker loses: 760
defender loses: 760x1.3=988
actual losses
attaker: 990
defender: 760
as we can see calculations are correct, BUT, it should be 10% of attackers that die, and not defenders, and techmodifier must switch direction a * instead of /
I think I know where the problem lies.
only in farm and raid missions the base value are % of defenders, in all other missions it's the % of attackers
testing sabotage
my covert action was weaker.
I lost 10% spies (1000)
defender lost 250 spies
my technology was 232
defender technology was 278
defender should have lost: 1000*(232/278)=834
testing assassination
I lost 10% assassins (1000)
defender lost 500
defender should have lost 1000*(222/264)=840
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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