suggestion
+12
stars
Manleva
FarleShadow
Special Agent 47
Jiro
seaborgium
Kenzu
Kingofshinobis1
Admin
kingkongfan1
Nomad
goku1719
16 posters
Page 2 of 8
Page 2 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: suggestion
goku1719 wrote:hmm wat abt somethin lk da uu thing where u cn increase amnt of at produced per day by usin kuwal?
You can, by buying them in the trade center or galactic market. If you think they are too expensive, then why not sell them?
seaborgium wrote:Your are jsut looking at farming kenzu, as it stands right now, ATs are low and the ONLY thing people are doing is farming and raiding. I would like to go war but we can't as not enough ATs.
Not sure if you know, but AT costs for massing fell drastically!
Assaults cost: 10 or 20 AT
Hunt Assassins: 30 AT
Invastion: 20 AT
Destruction 30 AT
Now they cost:
Assaults cost: 5 AT
Hunt Assassins: 5 AT
Invastion: 5 AT
Destruction 5 AT
You can do 6 times more destruction missions than before.
And with 6.000 AT you can make 1.200 assault missions. But 30 are perfectly enough to mass someones defenses
I think you can mass a lot now.
Of course it could be even changed to maybe 2 AT per massing mission. Then 1 person can pretty much mass the whole alliance, if he has enough resources.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: suggestion
Also if someone is running out of Turns just FARMING and RAIDING then were the heck are they going to get ATs to mass?
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: suggestion
I just think the AT system as a whole might need tweeking is all.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: suggestion
seaborgium wrote:Also if someone is running out of Turns just FARMING and RAIDING then were the heck are they going to get ATs to mass?
That's why you should always keep some AT for emergency. Stopping raiding before you reach 3.000 AT is a good method. Then you can mass at any moment.
PS: You can always buy enough turns on the market.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: suggestion
Thats where you wrong Kenzu, you can not buy enough turns on market for 2 reasons
1. you dont make enough income to use all your MT
2. you cant afford the GM rates
it takes what 33/34 bill kewal to use all 16MT to buy what 2400 AT?
how many "average" sized players do you think can do this profitably?
1. you dont make enough income to use all your MT
2. you cant afford the GM rates
it takes what 33/34 bill kewal to use all 16MT to buy what 2400 AT?
how many "average" sized players do you think can do this profitably?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: suggestion
hmm 3000 ATs
thats 3000 turns, or 1500 hours
I wonder how far ahead someone will get then me in that same amount of time.
thats 3000 turns, or 1500 hours
I wonder how far ahead someone will get then me in that same amount of time.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: suggestion
i dnt hv enuf kuwal to buy 100 at let alone 2400, im and average sized prodigy. And i neva had 500 at once so hw am i supposed to save 3k fr war?
goku1719- Aderan Worker
- ID : 4596
Alliance : World Republic (TOC)
Age : 25
Number of posts : 181
Location : London, England
Registration date : 2010-10-17
Re: suggestion
thats easy just follow what kenzu says and not do anything for 1500 hours.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: suggestion
you need less at's to mass than you need st's.seaborgium wrote:Also if someone is running out of Turns just FARMING and RAIDING then were the heck are they going to get ATs to mass?
so tbh it all makes sense. Use up at's for farming then use all excess st's for massing.
obviously people wont mass because at's spent on war dont cost whatever it takes to buy them but cost whatever you end up not raiding with them
Re: suggestion
Admin wrote:you need less at's to mass than you need st's.seaborgium wrote:Also if someone is running out of Turns just FARMING and RAIDING then were the heck are they going to get ATs to mass?
so tbh it all makes sense. Use up at's for farming then use all excess st's for massing.
obviously people wont mass because at's spent on war dont cost whatever it takes to buy them but cost whatever you end up not raiding with them
which brings us to the conclusion that maybe it wouldnt be a bad idea to have each massing mission cost only 1 AT + X ST.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: suggestion
Can we have farming and raiding missions cost less at? Because in a raiding/farming mission we do less fighting and more supplying so why does it cost more AT than a destruction mission? It makes no sense so i have come to the conclusion that farming/raiding missions need to cost less AT.
goku1719- Aderan Worker
- ID : 4596
Alliance : World Republic (TOC)
Age : 25
Number of posts : 181
Location : London, England
Registration date : 2010-10-17
Re: suggestion
goku1719 wrote:Can we have farming and raiding missions cost less at? Because in a raiding/farming mission we do less fighting and more supplying so why does it cost more AT than a destruction mission? It makes no sense so i have come to the conclusion that farming/raiding missions need to cost less AT.
He makes a good point.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: suggestion
but i dont see a benefit of the effect of lowering costsNomad wrote:goku1719 wrote:Can we have farming and raiding missions cost less at? Because in a raiding/farming mission we do less fighting and more supplying so why does it cost more AT than a destruction mission? It makes no sense so i have come to the conclusion that farming/raiding missions need to cost less AT.
He makes a good point.
Re: suggestion
Admin wrote:but i dont see a benefit of the effect of lowering costsNomad wrote:goku1719 wrote:Can we have farming and raiding missions cost less at? Because in a raiding/farming mission we do less fighting and more supplying so why does it cost more AT than a destruction mission? It makes no sense so i have come to the conclusion that farming/raiding missions need to cost less AT.
He makes a good point.
My question then would be
whats more benificial in your eyes? Farming and raiding, or War?
if its farming and raiding then how can you not see a benifit to increasing farming and raiding a bit? If its war then there is no benifit.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: suggestion
Well i think that the other missions other than farming and raiding need a rework on the ST usage. Massing someone by yourself is really hard work and very costly in both areas.
Hunt Assassins
5 Attack Turns / 30 Supply Turns needed
Invasion
5 Attack Turns / 25 Supply Turns needed
Destruction
5 Attack Turns / 35 Supply Turns needed
The ST usage on these are ridiculous. Considering you need to do around 30 assaults, 15 hunts, 20 assassin missions, 10 sabs, along with around 10-20 destruction missions to fully mass someone, it would take 1250 STs to mass someone and that's almost 2 weeks of doing nothing but sitting around gathering ST (this excludes OT though) and that is on the light side of things. (very light) No wonder no 1 vs 1 happen and the game is so slow during war time.
Hunt Assassins
5 Attack Turns / 30 Supply Turns needed
Invasion
5 Attack Turns / 25 Supply Turns needed
Destruction
5 Attack Turns / 35 Supply Turns needed
The ST usage on these are ridiculous. Considering you need to do around 30 assaults, 15 hunts, 20 assassin missions, 10 sabs, along with around 10-20 destruction missions to fully mass someone, it would take 1250 STs to mass someone and that's almost 2 weeks of doing nothing but sitting around gathering ST (this excludes OT though) and that is on the light side of things. (very light) No wonder no 1 vs 1 happen and the game is so slow during war time.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: suggestion
but the idea behind this game is team work.
but god forbid we help each other as it will affect our PTRs
but god forbid we help each other as it will affect our PTRs
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: suggestion
yeah but teamwork requires full scale war >.>. This game has been quiet lately and boring. Needs more action.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: suggestion
hw am i to wait fr 1500 hrs wen i havnt played fr dat long?
goku1719- Aderan Worker
- ID : 4596
Alliance : World Republic (TOC)
Age : 25
Number of posts : 181
Location : London, England
Registration date : 2010-10-17
Re: suggestion
to get mr action da at and st usage needs 2 go dwn. Admin da benefit wud be dat den da gam wud mak mr friggin sense. A farmin mission costs 10 weras it takes 5 at to destroy, my question wud b wen u do mr atakin? In a des mission, so shudnt da at usage b da otha way arnund!?
goku1719- Aderan Worker
- ID : 4596
Alliance : World Republic (TOC)
Age : 25
Number of posts : 181
Location : London, England
Registration date : 2010-10-17
Re: suggestion
Well war actually, but independant of that fact.Nomad wrote:whats more benificial in your eyes? Farming and raiding, or War?
if its farming and raiding then how can you not see a benifit to increasing farming and raiding a bit? If its war then there is no benifit.
lowering at cost of farm/raid would have no effect whatsoever on how much profit people make.
just like it would have no effect whatsoever if the at cost would double or even triple.
there is no mathematical difference between doing 10 attacks with making 300 mil profit per hit or doing 30 attacks with making 100 mil profit per hit.
except the obvious fact that you need to find 30 people to hit to make the same money whereas before you only needed to find 10.
And the problem with that is what?Kingofshinobis1 wrote:The ST usage on these are ridiculous. Considering you need to do around 30 assaults, 15 hunts, 20 assassin missions, 10 sabs, along with around 10-20 destruction missions to fully mass someone
yeh sea, god forbid everyone in an alliance goes to build a strike and take a part in massing instead of just the one or two people with 230% bonus in attack.
what kind of a world would that be.
Re: suggestion
God forbid allinaices try to make sure they come out winning.
Yes 10 avg players can take on 5 above avg accounts, but in the end who really won?
Then again if you answer that you may have fixed the problem with every war game.
To me it is who ever lost the least and can get back up the fastest.
So for 4 players to have great techs and high strikes and then to have 5 mid guys with 2 finishers is better then
10 players with high strikes as the will lose far more just due to teh tech
but hey its your game, not mine.
So be it from me for that to be thought about.
I don't have any serious issues with the PTR update, tbh I think its nice.
However it does stop things, or severity hurts them
Goku please slow down mate, I know I can read it my brother talks like that but christ your words have gotten worse.
Yes 10 avg players can take on 5 above avg accounts, but in the end who really won?
Then again if you answer that you may have fixed the problem with every war game.
To me it is who ever lost the least and can get back up the fastest.
So for 4 players to have great techs and high strikes and then to have 5 mid guys with 2 finishers is better then
10 players with high strikes as the will lose far more just due to teh tech
but hey its your game, not mine.
So be it from me for that to be thought about.
I don't have any serious issues with the PTR update, tbh I think its nice.
However it does stop things, or severity hurts them
Goku please slow down mate, I know I can read it my brother talks like that but christ your words have gotten worse.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: suggestion
Admin wrote:And the problem with that is what?Kingofshinobis1 wrote:The ST usage on these are ridiculous. Considering you need to do around 30 assaults, 15 hunts, 20 assassin missions, 10 sabs, along with around 10-20 destruction missions to fully mass someone
yeh sea, god forbid everyone in an alliance goes to build a strike and take a part in massing instead of just the one or two people with 230% bonus in attack.
what kind of a world would that be.
The problem is there is no way for people to have one on one fights perhaps? Why does everything have to be alliance based? Can't lone wolfs do anything? That is a ton of ST and is discouraging in the war / 1 on 1 aspect. I don't understand why the AT usage is so low yet the ST usage is so high. I think it should be reversed imo. Or at least lowered some. Jeez. I think you would see a lot more action if it was lowered a little bit.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: suggestion
tbh he has a point, no matter what people would just push it like they have now.
So if he bummpped AT production people would just farm more.
So if he bummpped AT production people would just farm more.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: suggestion
Not sure what you mean by that first line sea.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: suggestion
swap teh lines lol
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
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