Increasing the pace
+7
Nomad
kingkongfan1
damgood
Kingofshinobis1
flwpwr
seaborgium
Admin
11 posters
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Increasing the pace
Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.
Basically in 3 months, we should be able to run through 1 year of gameplay.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Increasing the pace
seaborgium wrote:WOAH
that's exactly what i said
flwpwr- Aderan Soldier
- Number of posts : 49
Registration date : 2010-06-24
Re: Increasing the pace
Alright . Awesome
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Increasing the pace
Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.
Things are going to get VERY interesting now...
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: Increasing the pace
Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.
Define "production".
Income only?
Income and UP?
Income, UP, ST and AT?
if not all 4 then no, you will not get 1 yr equivalence.
I dont play much, just from past experiances to me a higher start point is better then dumping masses of resources on everyone, and 4 times may be a bit to much, but heck its the first reset, we got to start somewhere and we gonna make mistakes so roll with it mate.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increasing the pace
they were implemented, i see on the home page
however in the training and armory pages it is not mentioned the capacity x 4
anyway, thanks admin for the latest changes, it is much better now
being a 3 months server, it should be more like a speed server, so having everything x4 and not just kuwal, makes it ok from my point of view
however in the training and armory pages it is not mentioned the capacity x 4
anyway, thanks admin for the latest changes, it is much better now
Nomad wrote:I dont play much, just from past experiances to me a higher start point is better then dumping masses of resources on everyone, and 4 times may be a bit to much, but heck its the first reset, we got to start somewhere and we gonna make mistakes so roll with it mate.
being a 3 months server, it should be more like a speed server, so having everything x4 and not just kuwal, makes it ok from my point of view
flwpwr- Aderan Soldier
- Number of posts : 49
Registration date : 2010-06-24
Re: Increasing the pace
What about removing any and all "caps" such as the AT and ST caps?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increasing the pace
flwpwr wrote:caps??
Limits
And another radical thought would be to remove protection and just leave Vacation mode
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Increasing the pace
no, protection is a significant part of the game
on other games like dune, sgw, tcw it is a vital aspect since a whole alliance can get eradicated in an hour, so being able to go on protection serves to cover your assets and allow for relatiation.
in here it is important to have, as rebuilding offensive capabilities would be severely affected if the ability, to go on protection for limited periods of time, was to be removed
on other games like dune, sgw, tcw it is a vital aspect since a whole alliance can get eradicated in an hour, so being able to go on protection serves to cover your assets and allow for relatiation.
in here it is important to have, as rebuilding offensive capabilities would be severely affected if the ability, to go on protection for limited periods of time, was to be removed
Re: Increasing the pace
Admin wrote:no, protection is a significant part of the game
on other games like dune, sgw, tcw it is a vital aspect since a whole alliance can get eradicated in an hour, so being able to go on protection serves to cover your assets and allow for relatiation.
in here it is important to have, as rebuilding offensive capabilities would be severely affected if the ability, to go on protection for limited periods of time, was to be removed
indeed... white ball...
flwpwr- Aderan Soldier
- Number of posts : 49
Registration date : 2010-06-24
Re: Increasing the pace
I agree PPT is needed, but why cap ST and AT?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increasing the pace
You know, I don't really know lol. I mean should it really matter on reset? There are no player to player trades so its not like you will be amassing a lot of either if you are active . Cap on main should be fine and work just as well on reset with no real problems.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Increasing the pace
there is a realistic chance trading will get allowed after a few things get done
Re: Increasing the pace
Admin wrote:there is a realistic chance trading will get allowed after a few things get done
ok then cap AT as done now, but no ST cap.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Increasing the pace
I have no hopes of getting enough ATs to reach any limit
STs however I don't think I will ever run out of at this rate
On main you can do 20 assaults a day. On reset you can do 80
STs however I don't think I will ever run out of at this rate
On main you can do 20 assaults a day. On reset you can do 80
Vesper- Aderan Assassin
- Alliance : Commonwealth
Number of posts : 518
Registration date : 2009-08-11
Re: Increasing the pace
Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.
That's a great way to make defense useless!
If before it was already hard enough to build up defenses that will defend you for 12 hours, now, the same defenses will protect you for 3 hours.
This also gives huge advantage to hardcore gamers who sit online 24/7
and a huge disadvantage to normal people who log in 2-3 times a day
Well done!
I also love to see that this update was not announced in the reset server beforehand, so that people have been severly farmed and all the kuwal went to a small group of people who visit forums frequently.
And it was also a great idea to implement such major change without asking opinions of the players playing reset server. Maybe no one wants it.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Increasing the pace
Kenzu wrote:Admin wrote:Starting tomorrow, each turn will equal to 4 turns of production.
Basically in 3 months, we should be able to run through 1 year of gameplay.
That's a great way to make defense useless!
If before it was already hard enough to build up defenses that will defend you for 12 hours, now, the same defenses will protect you for 3 hours.
This also gives huge advantage to hardcore gamers who sit online 24/7
and a huge disadvantage to normal people who log in 2-3 times a day
Well done!
I also love to see that this update was not announced in the reset server beforehand, so that people have been severly farmed and all the kuwal went to a small group of people who visit forums frequently.
And it was also a great idea to implement such major change without asking opinions of the players playing reset server. Maybe no one wants it.
It was in the news updates for some time actually and also, if you can't log in a lot then of course you wont do as well as people who can. That's a reset server for ya
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Increasing the pace
mind you KoS, noone should get an advantage over another player based on amount of time spent ingame.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Increasing the pace
lol. yeah. wouldnt want that would we :O
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Increasing the pace
Oh the joy of the sleepless night
Welcome to the reality of playing on a reset server
Things will soon settle down and the amount of income you can have out in the open will become more balanced as players realize that there are benefits in letting the safe level grow.
Welcome to the reality of playing on a reset server
Things will soon settle down and the amount of income you can have out in the open will become more balanced as players realize that there are benefits in letting the safe level grow.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
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