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"Resetting" Test server

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Post by Admin Fri Dec 11, 2009 11:20 pm

In the not so distant future, however definitely not in the next month or two, I'll be deleting the test server altogether.

Instead I'll introduce a reset server for normal gameplay. The benefit of which will be that each cycle I'll be able to test different systems and get very useful feedback, because people will actually play it.
Additionally I'm not worried about splitting the playerbase because the main server is slow enough for most people to easily be able to play both.


Last edited by Admin on Sat May 08, 2010 6:22 pm; edited 3 times in total
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Post by Admin Mon Dec 28, 2009 12:01 am

will be deleting server sometime tuesday
enjoy the last day
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Post by Nomad Mon Dec 28, 2009 12:54 am

Admin wrote:will be deleting server sometime tuesday
enjoy the last day

TY admin
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Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by Admin Sun Jan 03, 2010 1:13 pm

test server should be online either within the next 8-10 hours or
sometime tomorrow around noon
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Post by Vesper Mon Jan 04, 2010 9:16 pm

Im not sure where i should post this but since the test server was reset and every1 gets a free 5mil UU do you think you can do a instant training for every1 that has units in training?

A average person has roughly 2,000 training facilities.

5,000,000 / 2,000 = 2,500
2,500 turns / 2 = 1,250 hours of training
1,250 / 24 = 52 days of training...

I have 68 days of training to do before it finishes. Is there a chance that you can either reduce the cost to increase training facilities or do a server wide instant training thing 1 time so every1 can finish the units they have trained and begin working on testing the next levels.
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Post by Admin Mon Jan 04, 2010 11:18 pm

you do realize that that's exactly the reason why Instead of making it one click give you all those resources, I divided it into 100 packages?
So that you take them out one after the other as you need the resources over the next few weeks

I wont do instant train, but I will add a function to give a user the chance to select which unit should have priority over all others in training. It's needed anyway
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Post by Vesper Tue Jan 05, 2010 3:30 am

alright that will be pretty helpful. Still i will be training farmers for the next 2 months. Sad

Would you also think about a way to have people cancel training of certain units? I know i sometimes train the wrong unit then have to wait for it to finish training. Would make sense if you could cancel the training of certain units to avoid paying the untrain fee.
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Post by Universe Tue Jan 05, 2010 7:49 am

You should still pay some fee for cancelling training.. just as it is in your daily life, when a training is scheduled, costs are made. Even when that training is then cancelled.. Wink
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Post by Admin Tue Jan 05, 2010 2:27 pm

Vesper wrote:alright that will be pretty helpful. Still i will be training farmers for the next 2 months. Sad
why are you training "farmers" in a game where pretty much none of the updates were targeting income generating units
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Post by Universe Tue Jan 05, 2010 2:56 pm

*grin* Good point.
Maybe you could change them to workers, so that I can test how quickly they're killed in invasions? Very Happy
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Post by Vesper Tue Jan 05, 2010 6:41 pm

i would rather not tempt people to go kill 10mil miners just to entertain themselves. losing 8 kuwal per unit isnt that bad of a loss for the safety i get my units.

50 * .4 = 20
70 * .4 = 28

The lower your AE the less it matters if you have Farmers or Miners.
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Post by Universe Tue Jan 05, 2010 8:04 pm

'tis not for entertainment, but for testing purposes, Ves. *invades your lands*
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Post by Admin Wed Mar 03, 2010 2:54 pm

updated
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