Max damage/loss
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Max damage/loss
Anyone have the max damage that you can receive when you
Attack someone
Get hit 1 time
How about losses?
what is the max loss that you can get when you attack someone?
Attack someone
Get hit 1 time
How about losses?
what is the max loss that you can get when you attack someone?
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Max damage/loss
well that would all be based on attack and defense wouldnt it? the bigger the more losses i would assume?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Max damage/loss
i know the cost are higher pending on teh weapon and stuff but its always a % now it may vary or also be affected by the def of the other,
i know when hitting 0 def you take 0 repairs, about 98% of the time.
i know when hitting 0 def you take 0 repairs, about 98% of the time.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Max damage/loss
That was a recent update. Kewal hits a 0 repairs on 0 defense, but raids still cause weapon repairs. IDK the %. I think they change based on certain things.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Max damage/loss
I know that on each raid hit I do, I take 10 points of damage on my 380-pts weapons.
Nothing quite like raiding through a 2m defence, watching it crumble as your attack logs grow.. *grin*
But cost-wise, I took 10 pts of damage when I had 1 weapon, 10 pts of damage on all weapons when I had 500 and 10 pts of damage on all weapons when I had 1k weapons. So as per the usual, raiding is best done without actually arming your troops.
Nothing quite like raiding through a 2m defence, watching it crumble as your attack logs grow.. *grin*
But cost-wise, I took 10 pts of damage when I had 1 weapon, 10 pts of damage on all weapons when I had 500 and 10 pts of damage on all weapons when I had 1k weapons. So as per the usual, raiding is best done without actually arming your troops.
Universe- Aderan Spy
- ID : 510
Or the year Clovis officially establishes Frankish Kingdom - Birth of France.
Alliance : Nah..
Age : 37
Number of posts : 367
Location : the Netherlands
Registration date : 2009-10-05
Re: Max damage/loss
Yes i did buy 1 of each weapon and raided someone, .
for my math i did point loss/max points
APC - Weapon strength went from 560 to 548 - 2%(0.021428571428571428571428571428571)
Heavy Mortar - Weapon strength went from 380 to 370 - 3%(0.026315789473684210526315789473684)
Grenade Launcher - Weapon strength went from 250 to 243 - 3%(0.028)
Machine Gun - Weapon strength went from 150 to 144 4%(0.04)
Sniper Rifle - Weapon strength went from 90 to 86 - 4%(0.044444444444444444444444444444444)
Assault Rifle - Weapon strength went from 45 to 42 - 7%(0.066666666666666666666666666666667)
Submachine Gun - Weapon strength went from 20 to 18 - 10%(0.1)
Automatic Pistol - Weapon strength went from 10 to 9 - 10%(0.1)
Knife -Weapon strength went from 5 to 4 - 20%(0.2)
for my math i did point loss/max points
APC - Weapon strength went from 560 to 548 - 2%(0.021428571428571428571428571428571)
Heavy Mortar - Weapon strength went from 380 to 370 - 3%(0.026315789473684210526315789473684)
Grenade Launcher - Weapon strength went from 250 to 243 - 3%(0.028)
Machine Gun - Weapon strength went from 150 to 144 4%(0.04)
Sniper Rifle - Weapon strength went from 90 to 86 - 4%(0.044444444444444444444444444444444)
Assault Rifle - Weapon strength went from 45 to 42 - 7%(0.066666666666666666666666666666667)
Submachine Gun - Weapon strength went from 20 to 18 - 10%(0.1)
Automatic Pistol - Weapon strength went from 10 to 9 - 10%(0.1)
Knife -Weapon strength went from 5 to 4 - 20%(0.2)
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Max damage/loss
anyone?
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Max damage/loss
there's not much to comment on.
there's a base damage value and it goes up and down a bit depending on the ratio of defense vs strike
there's a base damage value and it goes up and down a bit depending on the ratio of defense vs strike
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