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Cultural Treaties

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Post by Kira Fri Aug 21, 2009 4:16 pm

You build something .. hum.. like a museum .. the more you raise the level of your museum the more treaties you can have ..
you set treaties with others that got museum and share a cultural good .. and the cultural good gives you more motivation
and ya it should be expensive

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Post by Admin Fri Aug 21, 2009 4:18 pm

probably the most sketchy idea i've seen in a while

try to develop the idea and we'll see then
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Post by Kira Fri Aug 21, 2009 4:39 pm

The museum hosts exhibitions.
In order to host larger exhibitions you can upgrade the museum.
Every level of the museum allows you to display a further culture good.
By hosting cultural goods in the museum you can please your realm population. The population is admiring the many treasures of the museum.
So that means that the motivation in the realm will increase by a number of cultural goods.
You, as the owner of your realm, can have treaties with others.
The treaties consist in a share of culture, where the population see how other realms try to copy the culture.
When you click the museum you are able to redistribute your cultural goods with other realm owners.
You have a number of cultural goods (unique works like statues, heroic monuments , ...)
You can remove a treaty partner if you want of course.

Every level of the museum = How many cultural treaties you can have
Every cultural treaty = 1 partnership with someone that owns a museum

The idea can be expanded/ depends.

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Post by Admin Fri Aug 21, 2009 4:42 pm

eh, still needs a lot of tweaking, for now dont have any flashing ideas about this
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Post by buhcoreTheGreat Fri Aug 21, 2009 5:00 pm

that's how ikariam works Smile
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Post by Nomad Fri Aug 21, 2009 11:15 pm

whats the point? what is it you gain from it?

are the museums attackable?

what do museum owners gain from the museum?

what does the treaty do? and why do you want it?
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Post by Kira Sat Aug 22, 2009 8:49 am

you gain X motivation by treaties with others..
treaties depend on museum level Z
like i said it can be expanded ... so yea.. can be atackable.. in my concept..
whats the point? -> um.. recovering uber-fast ?

read again plox :p
my aderan english is bad lol


Last edited by Kira on Sat Aug 22, 2009 9:18 am; edited 1 time in total

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Post by Admin Sat Aug 22, 2009 9:10 am

then once you expand this we can maybe talk about it
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Post by Kira Sat Aug 22, 2009 9:15 am

well what do you really wanna know?
its understandable by now.. at least for me

https://2img.net/r/ihimizer/img13/411/museumint.png
https://2img.net/r/ihimizer/img13/652/cultreds.png

edit: added some pictures.

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Post by Nomad Sat Aug 22, 2009 2:43 pm

Kira wrote:you gain X motivation by treaties with others..
treaties depend on museum level Z
like i said it can be expanded ... so yea.. can be atackable.. in my concept..
whats the point? -> um.. recovering uber-fast ?

read again plox :p
my aderan english is bad lol

I still don't understand? I must be missing something
X motivation = What? motivation to do what?
treaties = Ok you have a treaty, but I still don't understand what you gain from it, does it mean you cant attack them? what do you gain from said treaty that you cant gain from setting them to peace?
museum level Z = I understand the concept here of how it works, just not what you gain
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Post by Kira Sat Aug 22, 2009 3:17 pm

ok .. lets say you built a museum lvl1 .. the museum lvl 1 gives you the ability to make 1 cultural treaty with someone that has also a museum.
the treaty gives you x (1 or whatever) motivation..
motivation so that u could be able to stay more on overtime .. instead of 200/1000 .. 1000 will rise by x.. as for example 200/1001
you still can atack it.. like any destroyable building ..

the purpose is recovering/growing faster .. im thinking that if you select overtime in day and relaxed in night .. you grow faster ..
its a good tip
so why not add museums wich can increase motivation and you can stay longer? Razz
if you still didn't understood ask more questions and i will gladly answer them

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Post by Starryager Sat Aug 22, 2009 4:21 pm

Nomad wrote:whats the point? what is it you gain from it?

are the museums attackable?

what do museum owners gain from the museum?

what does the treaty do? and why do you want it?

Extra money. Smile

No it should Increase by 250 to movitavtion level. 1 sucks.

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Post by Kira Sat Aug 22, 2009 4:53 pm

it was only an example
250 would be too much
i think 50 per lvl (as maximum o_o) would be fine
must be fair kinda Razz

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Post by chaos Sat Aug 22, 2009 4:59 pm

i really do not see the benefit this will give to the smaller players, without it being abused by larger players. ( i say abused wherby the larger you are the greater the advantage and thus amount ofgrowth )

on a side note, i see no point of adding this.
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Post by Starryager Sat Aug 22, 2009 5:08 pm

Kira wrote:it was only an example
250 would be too much
i think 50 per lvl (as maximum o_o) would be fine
must be fair kinda Razz

150, now it is compromised.

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Post by Osyndicate Sat Aug 22, 2009 5:13 pm

I think this would be an ok update, but it took me a while to see the real point, and I am not even sure I understand it fully.

And I can imagine how confusing this could be for new players as well, let alone some experienced players who have the game down to a point.
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Post by Kira Sat Aug 22, 2009 5:18 pm

chaos wrote:i really do not see the benefit this will give to the smaller players, without it being abused by larger players. ( i say abused wherby the larger you are the greater the advantage and thus amount ofgrowth )

on a side note, i see no point of adding this.

i agree with you chaos but the unit production research or the units??
those aren't ""abused"" in a way?.. larger players have more units and many more in advantage ..
the more loyal you are to the game the more you gain from it..

i mean .. seriously? how will i beat someone that is ranked on top 5 ?
i see that impossible .. but however you can get a bit "close" to his stats ONLY if he was in many wars with others

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Post by Admin Sat Aug 22, 2009 5:37 pm

Kira wrote:i agree with you chaos but the unit production research or the units??
those aren't ""abused"" in a way?.. larger players have more units and many more in advantage ..
more units = more AE penalty
or
higher up = higher cost to upgrade

so no, those aren't "abused" in the sense your thingy could be
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Post by Kira Sat Aug 22, 2009 5:42 pm

ooo..
maybe the museum should have a certain amount of income penalty
you pay for cultural goods .. sounds more logic i guess now

edit: and maybe also a time limit for next lvl, wich raises by lvl?


Last edited by Kira on Sun Aug 23, 2009 9:11 am; edited 2 times in total

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Post by Nomad Sun Aug 23, 2009 3:26 am

well im starting to understand the idea now, just not sure of its merit
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