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Faster raids

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Kenzu
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Post by Kenzu Sun Apr 19, 2009 5:51 pm

Since a hit on kuwal takes roughly 95% of your kuwal and raid only 2%, I think raiding should be more effective.

The best hits will give you roughly 20 - 25 million kuwal, while the best raids will give you not more than uu worth 2 - 3 million kuwal.

I therefore recommend that raiding will give you (either 5% or) 10% uu per hit
and if you have built a reprogramming facility, you will kidnap (either 10% or) 20% uu per hit

currently even players who have even 4500 uu in the open are not worth raiding.

With the new update, this would change!
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Post by Admin Sun Apr 19, 2009 6:38 pm

direct kuwal attacks are meant to yield a higher profit as

1) you actually need to build a strike to hit the good targets
2) you run risk getting retribution

raiding is more for the newcomers to gain some ground which doesn't require them building much of a strike.

less investment = less profit
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Post by damgood Sun Apr 19, 2009 7:11 pm

When farming, the cost to repair weapons is high and because of that,in some cases raiding can be more efficient Wink

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Post by Kenzu Sun Apr 19, 2009 10:52 pm

danuboy wrote:When farming, the cost to repair weapons is high and because of that,in some cases raiding can be more efficient Wink

not really, since there are usually much more raiders if there is 0 defense.

I think it should be raised so that raiding defended people makes sense as well.
Say, someone produces 1000 uu per day, however keeps a low defense, so I will raid him.

If nothing is changes, I would have to wait until he has 5000 uu, which would never happen, because he would train them once a day at least.
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Post by rflash Mon Apr 20, 2009 8:07 am

You have a problem with math.

A decent hit with raiding facility gets you over 100 UU ... that's 5-7 mil .... you have a funny way of calculating AT cost if you get from that to 2-3 mil.

And 20-25 mil from farming ...... I think you think of another game, not this one .... you have any idea how much repair costs are ??? ..... I am the top farmer in the game atm and the net profit is between 3-10 mil.

So get your facts in order and suggest something that benefits the game not you personally.

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Post by Kenzu Tue Apr 21, 2009 8:42 pm

rflash wrote:You have a problem with math.

A decent hit with raiding facility gets you over 100 UU ... that's 5-7 mil .... you have a funny way of calculating AT cost if you get from that to 2-3 mil.

And 20-25 mil from farming ...... I think you think of another game, not this one .... you have any idea how much repair costs are ??? ..... I am the top farmer in the game atm and the net profit is between 3-10 mil.

So get your facts in order and suggest something that benefits the game not you personally.

you can never score a 100 uu hit since there are many raiders in this game.
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Post by chaos Tue Apr 21, 2009 9:11 pm

wel i can get 50 - 60 without the retrainign thing, so 100 is probable
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Post by rflash Wed Apr 22, 2009 6:21 am

Kenzu wrote:
rflash wrote:You have a problem with math.

A decent hit with raiding facility gets you over 100 UU ... that's 5-7 mil .... you have a funny way of calculating AT cost if you get from that to 2-3 mil.

And 20-25 mil from farming ...... I think you think of another game, not this one .... you have any idea how much repair costs are ??? ..... I am the top farmer in the game atm and the net profit is between 3-10 mil.

So get your facts in order and suggest something that benefits the game not you personally.

you can never score a 100 uu hit since there are many raiders in this game.

I said with the raid facility builded .... quite a difference.

[20 Apr] 11:21 xxx 108 Units abducted 0 0 0 227,850
[20 Apr] 11:21 xxx 116 Units abducted 0 0 0 208,320
[20 Apr] 11:20 xxx 91 Units abducted 1 0 0 231,000
[20 Apr] 11:20 xxx 132 Units abducted 1 0 0 230,860
[20 Apr] 11:20 xxx 100 Units abducted 1 0 0 230,300
[20 Apr] 11:20 xxx 126 Units abducted 1 0 0 236,880
[20 Apr] 11:20 xxx 105 Units abducted 1 0 0 243,460
[20 Apr] 11:20 xxx 95 Units abducted 1 0 0 244,720

So either you are too lazy to check your alliance logs or the raiders in your alliance suck at raiding.

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Post by Kenzu Thu Apr 23, 2009 12:47 am

rflash wrote:
Kenzu wrote:
rflash wrote:You have a problem with math.

A decent hit with raiding facility gets you over 100 UU ... that's 5-7 mil .... you have a funny way of calculating AT cost if you get from that to 2-3 mil.

And 20-25 mil from farming ...... I think you think of another game, not this one .... you have any idea how much repair costs are ??? ..... I am the top farmer in the game atm and the net profit is between 3-10 mil.

So get your facts in order and suggest something that benefits the game not you personally.

you can never score a 100 uu hit since there are many raiders in this game.

I said with the raid facility builded .... quite a difference.

[20 Apr] 11:21 xxx 108 Units abducted 0 0 0 227,850
[20 Apr] 11:21 xxx 116 Units abducted 0 0 0 208,320
[20 Apr] 11:20 xxx 91 Units abducted 1 0 0 231,000
[20 Apr] 11:20 xxx 132 Units abducted 1 0 0 230,860
[20 Apr] 11:20 xxx 100 Units abducted 1 0 0 230,300
[20 Apr] 11:20 xxx 126 Units abducted 1 0 0 236,880
[20 Apr] 11:20 xxx 105 Units abducted 1 0 0 243,460
[20 Apr] 11:20 xxx 95 Units abducted 1 0 0 244,720

So either you are too lazy to check your alliance logs or the raiders in your alliance suck at raiding.

Instead of building such an expensive building I spend 600 million on UP and my population will grow by 450 uu faster per day!
no need to loose any turns.

Some people are too rich if they buy such buildings.
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Post by Sandwalker Thu Apr 23, 2009 5:30 am

I for one absolutely agree with Kenzu. Everyone should follow his advice on this.

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Post by rflash Thu Apr 23, 2009 6:50 am

Lol ..... as I said Kenzu you think the game starts and ends with you.

First of all 600 mil for some people will only by enough to grow the UP by 300, but for a newcomer it can mean even 1000 extra UP.

Second like in any economy if you plan it right the best profits are obtained with a high flow, so you need to invest and to burn those turns you get .... raiding facility is a good investment because any decent rider will cover the 600 mil in maximum 3 weeks just using the generated turns and buying turns from the market. To have an idea about the rate at which you can recover another investment .... considering the actual UU prices in order to recover the kuwal spent for 1k UU you need between 21 and 42 days (AE dependent).

So in fact the raiding facility is a damn good investment .... not to mention the fact that if you get it fast .... you can raid for others who don't have it and gain some profit this way.

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Post by october 17 Thu Apr 23, 2009 12:20 pm

a very interesting point
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