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Bonus points and tech

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rflash
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Bonus points and tech Empty Bonus points and tech

Post by rflash Fri Apr 10, 2009 8:28 am

There is a problem with the way total power is calculated at the moment .... the formula is power*bonus points*tech bonus.

This has some side effects in unbalancing the attack/defense ratio.

Because if both have the same level ... let's say 10 then insted of 45-33=12% difference we end up with 45*1.1-33*1.1=13.2%. In order to keep the same 12% the defender only needs to get lvl 7 compared with lvl 10 so he has to spend only 35% of what the attacker did or 108 milion kuwal less. This problem will get worse at the levels get higher and we might end up like the sgw ascended server, where in order to descend someone you would need to spend like 100x more in order to have a decent shot at it and clearly that is one of the problems that make that server the less played in the sgw universe.

The solution would be to simply add tech points to the bonus points so the formula would be power*(tech+bonus points).

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Post by Admin Fri Apr 10, 2009 10:39 am

I know I had thought about this exact same issue but for some reason I chose not to simply add the percentages, I can't remember the reason now so when I do i'll come back again to this

but whatever, still worth considering again
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Post by Kenzu Fri Apr 10, 2009 2:22 pm

good point!

Maybe simply add 1% to the raw value:

RAW defense x 1.XX (XX = bonus percentage) + RAW defense x 0.YY (YY = Technology advancement)
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Post by Admin Fri Apr 10, 2009 3:08 pm

?
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Post by 2nd of a few Sat Apr 11, 2009 1:27 pm

Raw def*%(bonus point's)+Raw def*%tech advancement=actual def

if that helps

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Post by Admin Sat Apr 11, 2009 3:20 pm

so basically just what rflash said
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Post by rflash Tue Apr 14, 2009 6:36 am

Yes.

x*(a+b) = x*a + x*b

Now ..... to change the formula takes 1 min. Will you do it ??

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Post by Admin Tue Apr 14, 2009 8:22 am

rflash wrote:Yes.

x*(a+b) = x*a + x*b

Now ..... to change the formula takes 1 min. Will you do it ??
you know well enough things like this aren't a question of how much time it takes up to change, at least not in this game.
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Post by rflash Tue Apr 14, 2009 9:51 am

So far I haven't seen any counterargument. It's true that few people read the forum and only a few answered in this topic ..... however if you have any objections I would like to hear them.

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Post by Jernej Tue Apr 14, 2009 1:50 pm

I like just the way it is, but if there are more people (not just flash) aginast it, i have no problem if you change it.
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Post by Admin Wed Apr 15, 2009 8:48 am

dunno why i couldn't remember it, was the reason why defense points give you more power than strike points in the first place.

Thing with strikes is that you only need to build one to be able to hit everyone else with a def lower than yours.
Thing with defenses is that for an alliance to protect its kuwal it needs to build a big defense for every single member.

Hence the multiplier effect and not an additive one like you suggested
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Post by rflash Wed Apr 15, 2009 9:28 am

That's true but :

  • not all people are in an alliance
  • AT are limited
  • ST are limited
  • repair costs in an attack if we consider similar forces is 4-5 times bigger then losses for the defender
  • because of the -10% +5% variance of the forces an attacker needs a margin over the defender to stand a decent shot at winning
  • if we consider higher levels the extra power is more and more important
  • if we consider lvl 100 in techs we end up with +66% att, + 89.1% def and +132% cov ..... that's +1.5 / 2 / 3 extra levels .... that's alot of money and the 33 points into income that aren't helped by anything can't compete with that ..... if we go at lvl 200 the differences are abissal

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Post by Admin Wed Apr 15, 2009 10:21 am

rflash wrote:That's true but :

  • not all people are in an alliance
  • AT are limited
  • ST are limited
  • repair costs in an attack if we consider similar forces is 4-5 times bigger then losses for the defender
  • because of the -10% +5% variance of the forces an attacker needs a margin over the defender to stand a decent shot at winning
  • if we consider higher levels the extra power is more and more important
  • if we consider lvl 100 in techs we end up with +66% att, + 89.1% def and +132% cov ..... that's +1.5 / 2 / 3 extra levels .... that's alot of money and the 33 points into income that aren't helped by anything can't compete with that ..... if we go at lvl 200 the differences are abissal
so maybe time to give income points a bit of a boost? Razz from 0.125% to 0.13%
anyways, repairs costs in an attack are irrelevant cos if you farm it's your job to pick targets which will yield a profit.
and when doing assault then the repair costs when the def is gone is approximately similar for both participants.

the alliance was also only a metaphor, point remains only one person needs to build strike weapons/strike techs but many people need to build defenses to protect themselves from one single person.

anyways also thanks for allowing me to notice the research costs were not what they were supposed to be Smile
But I probably will change how the bonus is calculated
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Post by october 17 Sat Apr 18, 2009 8:45 am

i think that the hualu are massively ripped off interms of bonus there bonus should be considerably larger to compare wih the bonuses of all other races
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Post by Admin Sat Apr 18, 2009 8:55 am

the bank bonus balances it out.

example lets say a wep tech, assassin skill and spy skill costs 100 mil each.
To get these a daning has to save up 290 mil (90 mil + 100 mil + 100 mil)
Hualu needs to save up 292.5 mil (97.5 mil + 97.5 mil + 97.5 mil)

but for a daning to have 290 mil in his bank he needs to put about 296 mil into it.
So 296 mil for a daning is bigger than 292.5 mil for a hualu.

will consider decreasing bank fee from 2% to 1.5%
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