ingame gambling
5 posters
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ingame gambling
either a weekly community lottery/jackpot type of deal
could have a pick 5 numbers, 1-20. depending how many numbers u got right, u get a certain reward (break even, 1.5x your bet etc)
in game sanctioned lottery? like a jackpot type of lottery? its coded in, u just buy ur ticket every week with kuwal. eventually someone wins a % of the jackpot. keep it small maybe to start, 100m/ticket type of deal.
that, or a slot machine. 1mill kuwal/line, max 15 lines. 3 reels, etc. Same as in the casino
... could even let ppl bet their MT/MRs
could have a pick 5 numbers, 1-20. depending how many numbers u got right, u get a certain reward (break even, 1.5x your bet etc)
in game sanctioned lottery? like a jackpot type of lottery? its coded in, u just buy ur ticket every week with kuwal. eventually someone wins a % of the jackpot. keep it small maybe to start, 100m/ticket type of deal.
that, or a slot machine. 1mill kuwal/line, max 15 lines. 3 reels, etc. Same as in the casino
... could even let ppl bet their MT/MRs
Mystake- Aderan Miner
- ID : 12
Number of posts : 256
Location : Not a comedy club
Registration date : 2011-01-02
Re: ingame gambling
1) need help with that username?
2) there's been this thing on quantum once, I dont think that the feedback was very good back then
2) there's been this thing on quantum once, I dont think that the feedback was very good back then
Re: ingame gambling
Sounds kinda cool to me. Adds something new to do on AW. Though I would rather see a few other things get done first.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: ingame gambling
Admin wrote:1) need help with that username?
2) there's been this thing on quantum once, I dont think that the feedback was very good back then
1) Ya if you don`t mind. I thought I had an account here already for some reason so I tried logging in with Mystake. Said password was incorrect, went for pass recovery, said emial wasn`t the one assigned to the account :S, lol.
2) Well then nvm, lol. can`t argue with something that was tried and failed.
Mystake- Aderan Miner
- ID : 12
Number of posts : 256
Location : Not a comedy club
Registration date : 2011-01-02
Re: ingame gambling
can you at least tell me what the feedback was? Good or bad, perhaps we could work out the kinks in the system?
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: ingame gambling
dunno, it's been a while back.
basically there were 2 types. a lottery type and a flipping-coin type
lottery, people were buying tickets for a set price. then like once a week, prizes were handed out, not sure if you picked numbers or it randomly picked out tickets (either way would work)
flipping coin type was you could bet money and flip a coin/throw a die and based on chance of winning, the payout was determined.
i.e. play 1 in 4 and get 300% winning
play 1 in 2 and get 100% winning
play 1 in 20 and get 2000% winning, etc.
basically there were 2 types. a lottery type and a flipping-coin type
lottery, people were buying tickets for a set price. then like once a week, prizes were handed out, not sure if you picked numbers or it randomly picked out tickets (either way would work)
flipping coin type was you could bet money and flip a coin/throw a die and based on chance of winning, the payout was determined.
i.e. play 1 in 4 and get 300% winning
play 1 in 2 and get 100% winning
play 1 in 20 and get 2000% winning, etc.
Re: ingame gambling
I can tell you the problem
if you code it like real life the game takes in 3/5th of the money meaning the house always wins, so 99% of people know the odds were against them and stopped playing.
Admin then made is 55% in favor of the player, and a select few spent 10 hours straight "gambling" and created more money then the entire game had in it at the time, the effect was so severe Admin had to do a mid wave reset.
if you code it like real life the game takes in 3/5th of the money meaning the house always wins, so 99% of people know the odds were against them and stopped playing.
Admin then made is 55% in favor of the player, and a select few spent 10 hours straight "gambling" and created more money then the entire game had in it at the time, the effect was so severe Admin had to do a mid wave reset.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: ingame gambling
I do not particularly like this Idea myself, I come here to play AW, not some gambling game on the side... JMO.
kingkongfan1- Coalition Officer
- ID : kingkongfan1(98)
Alliance : [The Marauder's Imperium]
Age : 56
Number of posts : 1387
Location : Skull Island
Registration date : 2010-01-28
Re: ingame gambling
basically what nomad said, if you make it somewhat against the player then no one will use it
somewhat against bank you create infinite resources
but the lottery might work
somewhat against bank you create infinite resources
but the lottery might work
Re: ingame gambling
only player generated?
if so its exploitable by 1 alliance playing alone, a way to move resources for free.
It it has game created income then its free resources for nothing.
Over come those 2 issues and you should be ok.
if so its exploitable by 1 alliance playing alone, a way to move resources for free.
It it has game created income then its free resources for nothing.
Over come those 2 issues and you should be ok.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: ingame gambling
Nomad wrote:I can tell you the problem
if you code it like real life the game takes in 3/5th of the money meaning the house always wins, so 99% of people know the odds were against them and stopped playing.
Admin then made is 55% in favor of the player, and a select few spent 10 hours straight "gambling" and created more money then the entire game had in it at the time, the effect was so severe Admin had to do a mid wave reset.
Then why not just make it 50/50 lol. I'm not sure how it worked there so I would have had to look at it myself before I say anything about it.
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
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