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training bug

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training bug Empty training bug

Post by Nomad Tue Oct 19, 2010 11:35 pm

been asked to get an explination on this by an officer




Other Units
Untrained Soldiers
(20 income per turn) 0 0
Idle Units
(0 income per turn) 0 455
Wounded Troops
(0 income per turn) 0 455
Healed Troops
(0 income per turn) 0 455















Nomad
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Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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training bug Empty Re: training bug

Post by Kenzu Wed Oct 20, 2010 12:17 am

UU we all know what it is

idle units, train uu into idles to keep them safe from rading

Wounded troops

NOT CODED ATM.
50% of all killed troops will NOT disappear, but instead become wounded troops.
wounded troops become healed troops at the rate of 1% per day.

building a hospital will increase healing rate from 1% to 5%
and will allow you to research faster healing rate to a maximum of 10% per day.

If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)

Healed troops and wounded troops are necessary, because if 50% of all killed would become simple uu, they could be raided, and if they became idles, train cost would be lost and this method could be used to "untrain" military units.

EDIT: Now I realised he has 455 of each type. Since idles are the only ones you can train, I tried doing it and voila, found the bug.

If you select to train idles, it will train wounded and healed troops as well, and somehow also take 1 million kuwal as well. It will be fixed.
Thank you for reporting the bug.
Kenzu
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training bug Empty Re: training bug

Post by Nomad Wed Oct 20, 2010 12:57 am

Your Welcome
Nomad
Nomad
Alliance Leader
Alliance Leader

ID : WORD OF THE DAY
Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17

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training bug Empty Re: training bug

Post by Manleva Wed Oct 20, 2010 5:47 am

If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)

An interesting concept but why to healed troops need to be trained at all. As they have already been trained why are they not just returned to the barracks when that are released from hospital?
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training bug Empty Re: training bug

Post by Kenzu Wed Oct 20, 2010 10:56 am

Manleva wrote:If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)

An interesting concept but why to healed troops need to be trained at all. As they have already been trained why are they not just returned to the barracks when that are released from hospital?

because then the game must remember how many wounded were attackers, defenders, spies and assassins.
But I will see if it will be easy to make it the way that lost troops will return to their military positions after healed.

EDIT: bug fixed
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training bug Empty Re: training bug

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