training bug
3 posters
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training bug
been asked to get an explination on this by an officer
Other Units
Untrained Soldiers
(20 income per turn) 0 0
Idle Units
(0 income per turn) 0 455
Wounded Troops
(0 income per turn) 0 455
Healed Troops
(0 income per turn) 0 455
Other Units
Untrained Soldiers
(20 income per turn) 0 0
Idle Units
(0 income per turn) 0 455
Wounded Troops
(0 income per turn) 0 455
Healed Troops
(0 income per turn) 0 455
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: training bug
UU we all know what it is
idle units, train uu into idles to keep them safe from rading
Wounded troops
NOT CODED ATM.
50% of all killed troops will NOT disappear, but instead become wounded troops.
wounded troops become healed troops at the rate of 1% per day.
building a hospital will increase healing rate from 1% to 5%
and will allow you to research faster healing rate to a maximum of 10% per day.
If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)
Healed troops and wounded troops are necessary, because if 50% of all killed would become simple uu, they could be raided, and if they became idles, train cost would be lost and this method could be used to "untrain" military units.
EDIT: Now I realised he has 455 of each type. Since idles are the only ones you can train, I tried doing it and voila, found the bug.
If you select to train idles, it will train wounded and healed troops as well, and somehow also take 1 million kuwal as well. It will be fixed.
Thank you for reporting the bug.
idle units, train uu into idles to keep them safe from rading
Wounded troops
NOT CODED ATM.
50% of all killed troops will NOT disappear, but instead become wounded troops.
wounded troops become healed troops at the rate of 1% per day.
building a hospital will increase healing rate from 1% to 5%
and will allow you to research faster healing rate to a maximum of 10% per day.
If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)
Healed troops and wounded troops are necessary, because if 50% of all killed would become simple uu, they could be raided, and if they became idles, train cost would be lost and this method could be used to "untrain" military units.
EDIT: Now I realised he has 455 of each type. Since idles are the only ones you can train, I tried doing it and voila, found the bug.
If you select to train idles, it will train wounded and healed troops as well, and somehow also take 1 million kuwal as well. It will be fixed.
Thank you for reporting the bug.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: training bug
Your Welcome
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: training bug
If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)
An interesting concept but why to healed troops need to be trained at all. As they have already been trained why are they not just returned to the barracks when that are released from hospital?
An interesting concept but why to healed troops need to be trained at all. As they have already been trained why are they not just returned to the barracks when that are released from hospital?
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: training bug
Manleva wrote:If you train military units, healed troops get trained first, and cost 0 to be trained. (healed troops can be trained only into military units, because thats what they are)
An interesting concept but why to healed troops need to be trained at all. As they have already been trained why are they not just returned to the barracks when that are released from hospital?
because then the game must remember how many wounded were attackers, defenders, spies and assassins.
But I will see if it will be easy to make it the way that lost troops will return to their military positions after healed.
EDIT: bug fixed
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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