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Maximum 2.000 ST for everyone!

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Nomad
ian
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Should huge players have more Supply Turn capacity than average players?

Maximum 2.000 ST for everyone! Vote_lcap45%Maximum 2.000 ST for everyone! Vote_rcap 45% 
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Maximum 2.000 ST for everyone! Vote_lcap9%Maximum 2.000 ST for everyone! Vote_rcap 9% 
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Maximum 2.000 ST for everyone! Vote_lcap18%Maximum 2.000 ST for everyone! Vote_rcap 18% 
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Maximum 2.000 ST for everyone! Vote_lcap27%Maximum 2.000 ST for everyone! Vote_rcap 27% 
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Total Votes : 11
 
 

Maximum 2.000 ST for everyone! Empty Maximum 2.000 ST for everyone!

Post by Kenzu Thu Apr 15, 2010 11:15 am

Right now, smaller players are placed at a disadvantage, because huge players have much higher ST capacity than normal players.

Currently, people who have population over average can have more ST than 2.000
It depends on your administrative efficiency and the maximum you can have is 4.000 (if your AE is 0)
With AE 50% you will have a maximum of 3.000 ST


I prefer if we stick with stable numbers that make it clear where your limit is.

I would like to have a 2.000 ST is the limit for every single player, just like it was before to make the game clear and simple and more fair towards players who joined later on.

Huge players already have a strong military boost that their attacks are more deadly.
There is no need to increase the imbalance by letting them have more ST and thus increasing their potential to mass more players at once.

Set the maximum to 2.000 ST for everyone!
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Post by Kingofshinobis1 Thu Apr 15, 2010 2:47 pm

If you are a big player and have waited to have a full 4000 ST, then kudos to you sir. Is it really necessary to change what really doesn't need to be changed?

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Post by ian Thu Apr 15, 2010 9:32 pm

There is a reason the change to allow AE to influence ST storage was done Kenzu. I can't remember the details - but i m pretty sure there's a whole thread dedicated to supply turns and the pro's and con's to increasing their production and storage etc...

If your going to present a vote on whats potentially a major game change at least link to previous thread's which are relevant to the proposed game-change and which actually are the reason for the existing game-mechanic inplace you seek to change.
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Post by Nomad Thu Apr 15, 2010 10:40 pm

How do you get smaller players are at a disadvantage? Everyone starts out at the same low amount, and if everyone used them daily everyone would be equal.

Now Big players ARE infact at a disadvantage because of AE. This was a small gift to give them something in return for the income screwing they are getting.

Of course lets look at the other side of your arguement, if big players can't save a few extra ST then they might as well burn them farming the same little guys you claim are at a disadvantage.

I think its fine, and the allowance is proper.

Link to the thread where this was originally discussed and changed
https://aderanwars.forumotion.com/game-suggestions-f22/supply-turns-t565.htm?highlight=supply+turns
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Post by seaborgium Thu Apr 15, 2010 10:44 pm

btw, you forgot something Nomad..

01 March 2010:

NEW FEATURES:
# Putting in commas into number fields will remove them before processing. Example: entering 4,000 into a training field will train 4000 units.
# New Players will now get a certain amount of extra Supply Turns when voting

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Post by Nomad Thu Apr 15, 2010 10:50 pm

good point Sea.
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Post by Alex Fri Apr 16, 2010 8:12 am

It's fine as as it is. If it was changed to a fixed rate (Which it shouldn't be) it should be more then 2,000.

-Alex
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Post by buhcoreTheGreat Fri Apr 16, 2010 10:21 am

Alex wrote:It's fine as as it is. If it was changed to a fixed rate (Which it shouldn't be) it should be more then 2,000.

-Alex

+1
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Post by kingkongfan1 Fri Apr 16, 2010 2:00 pm

Alex wrote:It's fine as as it is. If it was changed to a fixed rate (Which it shouldn't be) it should be more then 2,000.

-Alex

+2... king
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