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Destruction losses

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Destruction losses Empty Destruction losses

Post by Hai-Shulud Wed Jan 27, 2010 11:50 pm

MY soldiers march onto the battlefield.
MY army was composed of:
193,795 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
193795 Super Soldiers were armed with Mobile Artillery
Disco_Vader awaited the invaders with the following:
24,940 Super Soldiers, 0 Regular Soldiers and 0 Mercenaries
0 Super Soldiers were armed with
24940 Super Soldiers came unarmed
Your field scouts report on the status of the enemy: The invaders deal 6,592,324,515 damage on the enemy!
This results in 614 casualties amongst the defending troops!
The defending forces return fire and inflict 0 damage on their opponents!
They manage to cause 3,688 casualties in their enemies ranks!

Why am i taking losses from the defence when they have 0 power and im using destruction? Is this intentional or a minor bug?
Hai-Shulud
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Post by Vesper Thu Jan 28, 2010 10:27 am

That is assuming your soldiers dont get drunk and start shooting each other on the way to the battlefield. The loses are more realistic then you think.

When huge armies attack nothing some1 from the attacking group will die. Its the circle of life.
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Post by Hai-Shulud Thu Jan 28, 2010 11:57 am

LOL 3688 friendly fire cases? Im not american!!!! Can you add a building to de-retardify my soldiers so they stop shooting each other?
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Post by Admin Thu Jan 28, 2010 1:27 pm

ok, this one is just a display issue.

if you look at the attack log you'll see that the same amount of units died fighting the enemy defense and the enemy strike
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Post by Hai-Shulud Thu Jan 28, 2010 5:22 pm

Aaaaaah gotcha, my bad. Delete topic maybe?
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Post by Vesper Sat Jan 30, 2010 4:24 am

Hai-Shulud wrote:LOL 3688 friendly fire cases? Im not american!!!! Can you add a building to de-retardify my soldiers so they stop shooting each other?

Now thats just mean. Being drunk and armed does not make them challenge in anyway. It just makes them special. scratch
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