Infiltration

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Infiltration

Post by Admin on Mon Aug 18, 2008 10:26 pm

Secretly funding the enemy of your enemy bears risks.
The resources your subordinates dispatch to the target realm will need to get picked up and there's always someone who'll know who they come from.

Infiltration is a covert mission deigned to infiltrate the deepest sections of target realm in order to acquire information about their past trades.
One successful infiltration will never yield all the info available, nowhere near all of it.

But great opportunities come at great cost.
Success will be determined by taking enemy covert vs your covert. The ratios of these two powers are also the ratios for success/failure of said mission. However the failure chance gets automatically increased by 50%. So even if target has a tiny covert and you send a huge covert yourself, you still have slightly over 50% chance of loosing most of your spies.

% of lost spies is not yet final but will be around 70%

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Re: Infiltration

Post by curumo on Fri Aug 22, 2008 11:08 pm

While i do think this is an AWESOME idea ... the 50 % failure chance is too high in my opinion.

What would be more reasonable is to make 25 % TOPS and introduce a special unit which can spy that, since individuals who do such infiltration should be highly trained and specialized.

What do you think?

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Re: Infiltration

Post by Admin on Fri Aug 22, 2008 11:09 pm

potentially decreasing cost noted and will be considered

new unit is rejected.

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Re: Infiltration

Post by Halaryel on Sat Aug 30, 2008 4:46 pm

Well actually yes, there is no need of a new unit since you'll be able to choose how many unit you send to suicide. just call them "infiltrators" if that make you feel better.... convert them into priest if they come back alive!^^""

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Re: Infiltration

Post by Mad King George on Sat Sep 13, 2008 10:45 pm

dont like the loss ratio or the 50% chance ratio

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Re: Infiltration

Post by Admin on Sun Sep 14, 2008 7:04 pm

big opportunity, big risk

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Re: Infiltration

Post by Mad King George on Mon Sep 15, 2008 4:47 pm

true but i hope its not the same for all spying

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Re: Infiltration

Post by Admin on Tue Sep 16, 2008 7:02 am

this is only for reconing broker logs
recon will keep working as it is coded now, and sabotage will also work pretty much like on other games

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Re: Infiltration

Post by Kenzu on Wed Apr 08, 2009 8:46 am

I think your fail rate should depend on the ratio of your and enemy covert.

If I have let's say 4000 covert and enemy 1000, I should have the risk of 1/4 (25%) that my spies will fail.

70% death rate for failed action is TOO high, even 10% would be too high. I say it should be around 5%, afterall failing will be much easier and if coverts are similiar then the risk of failing is almost 100%, therefore only 5-10% of spies should be lost.

It would be already a lot, since 10% out of 2000 spies is 200!

If you want to keep it 70%, don't even bother coding it.

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Re: Infiltration

Post by rflash on Wed Apr 08, 2009 9:11 am

I think the fail risk should be between 10 and 30% .... based on the power ratio.

So if the opponent has 1000 power and you send 2000 power (let's say 2x power is enough to get a decent report) then you have 30% chance of failing.

If you send 5000 power so 5x then your chances are reduced to 20% and if you send 10000 power or more then the risk is just 10%.

This operation should have quite a high risk because the information you get is very sensitive and it's much much harder to get then a simple recon report.

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Re: Infiltration

Post by Admin on Wed Apr 08, 2009 9:31 am

The death rate is whatever it's going to end up, if it's too high then no one is forcing you to use the mission.

there will definitely never be a 100% success rate, and i'm even considering adding that you loose some spies even if you're successful.

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Re: Infiltration

Post by Nomad on Thu Apr 09, 2009 12:16 am

Admin wrote:The death rate is whatever it's going to end up, if it's too high then no one is forcing you to use the mission.

there will definitely never be a 100% success rate, and i'm even considering adding that you loose some spies even if you're successful.


I'm fine with that, but if the cost outweighs the profit, what good is it?

I mean really, look at this a year from now. you got 10 mill spies, is losing 7 mill of them worth knowiny who someone traded with? NO, its not. After losses that severe you couldnt afford to wage war with them Evene IF you did find out who it was.

I dont mind a high loss on succesful attempts, but losses that high will make sure many will never use the feature and it will be a waste of coding.

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Re: Infiltration

Post by Nigatsu_Aka on Thu Apr 09, 2009 8:01 am

...you can find a lot of things with the "Infitration"... which could stop someone`s "proffit" (lol i`m ammused how everyone thinks that every attack type should be for proffit) or increase yours.

I agree with Admin... the loses should be HUGE... over 70% for a failure and the failure rate should be between 10% to 50%

And don`t forget... that even sending spies in someones country is an agression... "Infiltration"... that is a severe agression... it`s not your bussiness who that country trades with. If it is, then be prepared to face the consequences. Wink

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Re: Infiltration

Post by Admin on Thu Apr 09, 2009 8:06 am

Nomad wrote:I mean really, look at this a year from now. you got 10 mill spies, is losing 7 mill of them worth knowiny who someone traded with? NO, its not.

No but seriously, if something doesn't cover your costs, why engage in the mission in the first place?

the option will be there, whether someone uses it or not will be left for them to decide, you can be certain that it will get used.
Me likes trading, me likes profitsssss

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