Bold rework of farming system [VERY LONG]
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Re: Bold rework of farming system [VERY LONG]
Ok, system is up on the test server.
- test.aderanwars.com
- whoever doesn't have an account, go to account options and click that button, you'll make a copy of your account onto the test server. same login.
- war exp and awards info wont move over, was too much effort, dont even bother asking for it.
- dont even think about pressing that button once, moving your resources away and then trying to press it again
Now, explaining the system:
- Build a strike and get click on someone's name and then strike mission (so far the same)
Actual changes:
How much you steal depends on the amount of attacks
30/52.5/70/85/97.5%
Weapon damage, 100% being the loss you suffer 5 attacks
29.9/50.3/68.2/84.6/100%
Unit losses, 100% being the loss you suffer with 5 attacks
38.5/53.8/69.2/84.6/100%
As long as the strike is above the defense during battle, then that's it with the changes.
Now, changes that affect if strike is lower than def during battle.
- If your natural strike is larger than their natural def then you'll still steal most of the kuwal you could have stolen
- Otherwise you there's gonna be a random roll. If your strike was equal to 40% of the def then you have a 50% chance of getting anything.
- That "anything" will equal to 40% of the amount you could have gotten, had your strike been larger than the def.
example, you do 5 attacks, your strike is 40 mil, enemy has 100 mil def and 100 mil kuwal out.
You have a 40% chance of stealing 40% of 97.5% of his kuwal, so 39 mil kuwal stolen with 5 attacks at best.
Average amount stolen 15.6 mil kuwal.
- test.aderanwars.com
- whoever doesn't have an account, go to account options and click that button, you'll make a copy of your account onto the test server. same login.
- war exp and awards info wont move over, was too much effort, dont even bother asking for it.
- dont even think about pressing that button once, moving your resources away and then trying to press it again
Now, explaining the system:
- Build a strike and get click on someone's name and then strike mission (so far the same)
Actual changes:
How much you steal depends on the amount of attacks
30/52.5/70/85/97.5%
Weapon damage, 100% being the loss you suffer 5 attacks
29.9/50.3/68.2/84.6/100%
Unit losses, 100% being the loss you suffer with 5 attacks
38.5/53.8/69.2/84.6/100%
As long as the strike is above the defense during battle, then that's it with the changes.
Now, changes that affect if strike is lower than def during battle.
- If your natural strike is larger than their natural def then you'll still steal most of the kuwal you could have stolen
- Otherwise you there's gonna be a random roll. If your strike was equal to 40% of the def then you have a 50% chance of getting anything.
- That "anything" will equal to 40% of the amount you could have gotten, had your strike been larger than the def.
example, you do 5 attacks, your strike is 40 mil, enemy has 100 mil def and 100 mil kuwal out.
You have a 40% chance of stealing 40% of 97.5% of his kuwal, so 39 mil kuwal stolen with 5 attacks at best.
Average amount stolen 15.6 mil kuwal.

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: Bold rework of farming system [VERY LONG]
Admin, if the attack is defended, and the attacker gets a percentage of the resources out, why not consider the idea that the defender would try to recover a percentage of the resources "not stolen"? So if the attacker has the chance to get 39mil Kuwal, but only steal 15.6mil Kuwal, the defender would automatically bank 23.4mil Kuwal (or some percentage of that). Another example would be if the attacker with the chance to get 39mil Kuwal ended up getting 36mil Kuwal, the defender would automatically bank 3mil Kuwal because they were not able to salvage the situation as well as in the previous situation.
In my opinion, that would add even more realism to the situation. Where the defender has the chance to recover a portion of the resources the attacker was trying to steal. (Assuming the defended attack situation you were mentioning)
In my opinion, that would add even more realism to the situation. Where the defender has the chance to recover a portion of the resources the attacker was trying to steal. (Assuming the defended attack situation you were mentioning)
Space2050- Aderan Soldier

- Number of posts: 38
Registration date: 2009-05-08
Re: Bold rework of farming system [VERY LONG]
i can't proof it and i'm not really sure but i think i had less then 1 bill out !! i acctacked to test it out !! when i checked i never one but in the end i had like 6 bil in my hand ...
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: Bold rework of farming system [VERY LONG]
Space2050 wrote:Admin, if the attack is defended, and the attacker gets a percentage of the resources out, why not consider the idea that the defender would try to recover a percentage of the resources "not stolen"?
did i understand correctly, you want the game to bank whatever amount is left of what should have been stolen?
dont wanna
stealing parts of the kuwal amount is the equivalent of the attackers having found some holes in your defenses, exploited them and having been able to look a few warehouses instead of all.
More strike = more sections of the defenses probed = more holes found = more warehouses looted

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: Bold rework of farming system [VERY LONG]
souldog wrote:i can't proof it and i'm not really sure but i think i had less then 1 bill out !! i acctacked to test it out !! when i checked i never one but in the end i had like 6 bil in my hand ...
had someone run a few tests, there was a mistake in the formula.
and i adjusted the attacklog to show amount of kuwal stolen, will only show up in the actual report for now

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: Bold rework of farming system [VERY LONG]
ow ok thanks 
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: Bold rework of farming system [VERY LONG]
Admin wrote:Space2050 wrote:Admin, if the attack is defended, and the attacker gets a percentage of the resources out, why not consider the idea that the defender would try to recover a percentage of the resources "not stolen"?
did i understand correctly, you want the game to bank whatever amount is left of what should have been stolen?
dont wanna
stealing parts of the kuwal amount is the equivalent of the attackers having found some holes in your defenses, exploited them and having been able to look a few warehouses instead of all.
More strike = more sections of the defenses probed = more holes found = more warehouses looted
Using your example: "example, you do 5 attacks, your strike is 40 mil, enemy has 100 mil def and 100 mil kuwal out.
You have a 40% chance of stealing 40% of 97.5% of his kuwal, so 39 mil kuwal stolen with 5 attacks at best.
Average amount stolen 15.6 mil kuwal."
If you have that 40% chance of stealing 40% of 97.5% of that enemy's Kuwal, and that enemy has 100mil Kuwal out, you would have a chance to get up to 39mil Kuwal from the warehouses you are exploiting. Most likely the defenders would know you are exploiting those areas of warehouses, so would rush to the areas to attempt to salvage the situation. So after the attacker comes in an gets stopped by the defenders from exploiting the warehouses further, would the defender leave the resources left unstolen in the warehouses waiting to get stolen?
What I am proposing, is that if the attacker gets 19.5mil Kuwal from the enemy they exploited, the defender would recover the resources from the warehouses the enemy was prevented from exploiting, and either transfer them to better defended warehouses, or to the resource bank they were not yet placed in. So, if 19.5mil Kuwal is remaining, a percentage of the resources would get banked, while the remainder gets transferred to other warehouses.
Think about it this way:
player A is getting massed for Kuwal or just to get massed and has a large defense,
player B is getting extra Kuwal because of the new system while that defense is being massed,
so once player A logs in he would have that tiny percentage of the resources player B failed to steal that his soldiers managed to
salvage to help himself repair and recover.
Space2050- Aderan Soldier

- Number of posts: 38
Registration date: 2009-05-08
Re: Bold rework of farming system [VERY LONG]
Space2050 wrote:If you have that 40% chance of stealing 40% of 97.5% of that enemy's Kuwal, and that enemy has 100mil Kuwal out, you would have a chance to get up to 39mil Kuwal from the warehouses you are exploiting. Most likely the defenders would know you are exploiting those areas of warehouses, so would rush to the areas to attempt to salvage the situation. So after the attacker comes in an gets stopped by the defenders from exploiting the warehouses further, would the defender leave the resources left unstolen in the warehouses waiting to get stolen?
The attacker doesn't get stopped because the defenders are busy fighting. And since they are fighting, the attackers are unable to loot everything, only a part of it
Space2050 wrote:What I am proposing, is that if the attacker gets 19.5mil Kuwal from the enemy they exploited, the defender would recover the resources from the warehouses the enemy was prevented from exploiting, and either transfer them to better defended warehouses, or to the resource bank they were not yet placed in. So, if 19.5mil Kuwal is remaining, a percentage of the resources would get banked, while the remainder gets transferred to other warehouses.
as much as it makes sense, it would also allow someone to hit a friend with a low strike, stealing a tiny bit and getting part of the rest banked, plus i'd have to make in another check to see if something did get stolen at all, etc.
too complicated

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: Bold rework of farming system [VERY LONG]
your update doesnt work. I attacked, had 20 mill strike, enemy had 30 mill defense
I dealt 9 million damage and got 0 kuwal
I said it once and I can repeat again.
I dont want to attack million times one target.'
I attack once and it should give me some percentage of the kuwal.
If I got 50% of the enemy defense, give me at least 25% of the kuwal.
If I got 10% of enemy defense, give me 20% of the kuwal.
rflash awaited the invaders with the following:
4,186 Super Soldiers, 91 Regular Soldiers and 0 Mercenaries
4186 Super Soldiers were armed with IFV
91 Regular Soldiers were armed with IFV
Your field scouts report on the status of the enemy: The invaders deal 17,172,000 damage on the enemy!
This results in 2 casualties amongst the defending troops!
The defending forces return fire and inflict 37,806,277 damage on their opponents!
They manage to cause 40 casualties in their enemies ranks!
Your generals report on your weapon damage:
IFV
Weapon strength went from 8,000 to 7,500
Keinutnai's attack has been repelled!
Despite this achievement, 0 Kuwal has been taken from the realm of rflash
The invading soldiers flee in panic whilst rflash's forces are cheering and celebrating their victory.
[07 Oct] 05:36 rflash Attack Failed 3 32 32,161,801 19,501,540 details
[07 Oct] 05:36 rflash Attack Failed 2 38 35,255,617 16,408,436 details
[07 Oct] 05:35 rflash Attack Failed 3 33 37,701,630 22,717,411 details
[07 Oct] 05:35 rflash Attack Failed 3 34 35,067,237 20,958,616 details
[07 Oct] 05:35 rflash Attack Failed 3 31 35,355,642 25,440,000 details
[07 Oct] 05:34 rflash Attack Failed 2 40 37,806,277 17,172,000 details
[07 Oct] 05:33 rflash Attack Failed 0 63 35,211,729 6,090,208 details
[07 Oct] 05:30 rflash Attack Failed 1 54 34,266,320 9,667,200 details
I attacked 8 times on the test server and didnt get a single kuwal.
Something wrong with it.
I dealt 9 million damage and got 0 kuwal
I said it once and I can repeat again.
I dont want to attack million times one target.'
I attack once and it should give me some percentage of the kuwal.
If I got 50% of the enemy defense, give me at least 25% of the kuwal.
If I got 10% of enemy defense, give me 20% of the kuwal.
rflash awaited the invaders with the following:
4,186 Super Soldiers, 91 Regular Soldiers and 0 Mercenaries
4186 Super Soldiers were armed with IFV
91 Regular Soldiers were armed with IFV
Your field scouts report on the status of the enemy: The invaders deal 17,172,000 damage on the enemy!
This results in 2 casualties amongst the defending troops!
The defending forces return fire and inflict 37,806,277 damage on their opponents!
They manage to cause 40 casualties in their enemies ranks!
Your generals report on your weapon damage:
IFV
Weapon strength went from 8,000 to 7,500
Keinutnai's attack has been repelled!
Despite this achievement, 0 Kuwal has been taken from the realm of rflash
The invading soldiers flee in panic whilst rflash's forces are cheering and celebrating their victory.
[07 Oct] 05:36 rflash Attack Failed 3 32 32,161,801 19,501,540 details
[07 Oct] 05:36 rflash Attack Failed 2 38 35,255,617 16,408,436 details
[07 Oct] 05:35 rflash Attack Failed 3 33 37,701,630 22,717,411 details
[07 Oct] 05:35 rflash Attack Failed 3 34 35,067,237 20,958,616 details
[07 Oct] 05:35 rflash Attack Failed 3 31 35,355,642 25,440,000 details
[07 Oct] 05:34 rflash Attack Failed 2 40 37,806,277 17,172,000 details
[07 Oct] 05:33 rflash Attack Failed 0 63 35,211,729 6,090,208 details
[07 Oct] 05:30 rflash Attack Failed 1 54 34,266,320 9,667,200 details
I attacked 8 times on the test server and didnt get a single kuwal.
Something wrong with it.

Kenzu- Aderan Super Soldier

- Number of posts: 823
Age: 22
Location: EU
Registration date: 2008-12-03
Re: Bold rework of farming system [VERY LONG]
i don't think you should attack once and get your cut that would just be to easy
[06 Oct] 06:47 Zuge Attack Failed 50 1612 2,077,003,736 530,068,500 details
[06 Oct] 06:47 Zuge Attack Failed 93 1210 2,038,219,282 950,290,000 details
of course i lost both time but look when i open it
Souldog's attack has been repelled!
Despite this achievement, 4,316,256,261 Kuwal has been taken from the realm of Zuge
Souldog's attack has been repelled!
Despite this achievement, 107,906,406 Kuwal has been taken from the realm of Zuge
i actually gained kuwal both times ...
[06 Oct] 06:47 Zuge Attack Failed 50 1612 2,077,003,736 530,068,500 details
[06 Oct] 06:47 Zuge Attack Failed 93 1210 2,038,219,282 950,290,000 details
of course i lost both time but look when i open it
Souldog's attack has been repelled!
Despite this achievement, 4,316,256,261 Kuwal has been taken from the realm of Zuge
Souldog's attack has been repelled!
Despite this achievement, 107,906,406 Kuwal has been taken from the realm of Zuge
i actually gained kuwal both times ...
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: Bold rework of farming system [VERY LONG]
souldog wrote:i don't think you should attack once and get your cut that would just be to easy
tbh i'm split on whether to do it one way or the other.
whether there should be a 50% chance of getting 50% of the cut, or a 100% chance of getting 25% of the cut, if your strike is half the defense.
Or make something in the middle of these two options, tilted in favor of having a higher chance of stealing something but conversely the cut being decreased, so in this case maybe something like 75% chance of getting 33% of the cut.
Additionally i'm considering dropping loot stolen in case your def is significantly below enemy def (significantly below meaning all cases where your natural strike is less than enemy natural def), by some factor. Because right now there is no penalty as such if your strike is always lower than enemy defenses.
Dont forget that farming with a strike that's only a third of the target def will cause you significantly more unit losses %-wise and more weapons damage, not to mention that kuwal stolen per AT/ST used will be lower, than if your strike is above enemy defense.

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: Bold rework of farming system [VERY LONG]
i don't like this idea. supers losing their bonus.

Majhoka- Mercenary

- Number of posts: 18
Age: 22
Registration date: 2009-10-04
Re: Bold rework of farming system [VERY LONG]
Majhoka wrote:i don't like this idea. supers losing their bonus.
nothing changes that will affect how many supers die during battle or how much power they give you with 1 weapon

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

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