Alliance bank

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Do you support alliance bank?

6% 6% 
[ 2 ]
35% 35% 
[ 11 ]
6% 6% 
[ 2 ]
6% 6% 
[ 2 ]
38% 38% 
[ 12 ]
6% 6% 
[ 2 ]
 
Total Votes : 31
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Re: Alliance bank

Post by Rojo on Sat Jan 24, 2009 4:18 am

If the leader can play with the numbers (quantity of kuwal) apart from tax% this can easily turn bad.

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Re: Alliance bank

Post by october 17 on Sat Jan 24, 2009 5:13 am

the money should be used HOW EVER the alliance choses if it is abused by the leader the members will leave simple but i also say the aliance should be able to chose what ever % they want

maby have a vote option built in for the percentage

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Re: Alliance bank

Post by Rojo on Sat Jan 24, 2009 5:26 am

october 17 wrote:the money should be used HOW EVER the alliance choses if it is abused by the leader the members will leave simple but i also say the aliance should be able to chose what ever % they want

maby have a vote option built in for the percentage


automation can prevent abuse, once an alliance disolves it dies for a long time.
I would like the members to choose and not just the leader, the alliance is mostly the members.
I would not like having somekind of king you pay taxes too because he needs to be all powerful to pretect the rest.
I would rather play a game where the rich and strong help the poor and weak WITHOUT sticky fingers puting in pockets during transaction. I can understand banking fees at a certain point hahahaha

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Re: Alliance bank

Post by Kenzu on Sun Jan 25, 2009 9:48 pm

So hopefully alliance leaders will consult their members before doing anything.

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Re: Alliance bank

Post by 2nd of a few on Sun Feb 08, 2009 5:30 am

right from the get go i think this is a good idea yes it can be abused but that's just what game's like this are about playing with other people the good and the bad i hope this update go's forward and good work so far on the game admin

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Re: Alliance bank

Post by Nomad on Sun Feb 08, 2009 7:10 pm

All I would ask for is if your going to give the keys to the gold to the king, then give the alliance a way to boot the king and keep their alliance.

Its a known fact a bad alliance leader can kill an alliance and keep the name. it would be bad enough to lose all your reources to a corrupt king, but to then be forced from your home and lose all the remaining resources in the alliance bank as well.

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Re: Alliance bank

Post by 2nd of a few on Mon Feb 09, 2009 6:41 am

you make it out to seem worse then it is if you lose a max of 5% of your income per turn this isnt much if anyone is in my case it doesnt matter anyway coz i get hit 3-4 times a day for 300k while ive got an officer taking 18k think about it 5% or even only 3% 2% 1% you guy's make it out to seem like an arm and a leg

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Re: Alliance bank

Post by Nomad on Mon Feb 09, 2009 3:09 pm

2nd of a few wrote:you make it out to seem worse then it is if you lose a max of 5% of your income per turn this isnt much if anyone is in my case it doesnt matter anyway coz i get hit 3-4 times a day for 300k while ive got an officer taking 18k think about it 5% or even only 3% 2% 1% you guy's make it out to seem like an arm and a leg


take 5% of your income for 30 days, then give it away and see how it feels.

I played another game and this is the set up they used there. We had a corupt king and he cost us around 2 months savings plus we lost our alliance because he wouldnt give our name back but walked away from the game.

And it wasnt automated there, it was volentary. Basicly we got a multi and a spy in our group and he did everything right and worked his way up to the alliance leader, then after a month and a half took everything we had to his main account, and went AWOL on our alliance leader account so we lost the entire alliance.

Now granted This Admin is no where near as "soft" as many other admins, but a good multi can not be detected in all honesty. Especially one who does not use proxies, but has access to 2 or more different IPS such as work and home, or in our case, he had one through his moble phone, one through his dial up for home, and one through his "business" which was DSL.

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Re: Alliance bank

Post by chaos on Mon Feb 09, 2009 5:57 pm

ip's is not the only way to track multi's. i know for certain that admin has got up scans for ''abnormal behavious'' and 'suspicious tranactions' etc. trust me i was playing in beta and found few flaws, and the ones i did went soon after i told them abou them.

as for alliance tax banks, i think it is a gd idea, however should be limited to 5%, 10% max max , as it could be abused by some clever people Wink. if the alliance leader looks corrupt or you are not hapy inan alliance you shoudl leave, its what iv always done and iv never regretted it.

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Re: Alliance bank

Post by Admin on Mon Feb 09, 2009 8:19 pm

Nomad wrote:take 5% of your income for 30 days, then give it away and see how it feels.

I played another game and this is the set up they used there. We had a corupt king and he cost us around 2 months savings plus we lost our alliance because he wouldnt give our name back but walked away from the game.

And it wasnt automated there, it was volentary. Basicly we got a multi and a spy in our group and he did everything right and worked his way up to the alliance leader, then after a month and a half took everything we had to his main account, and went AWOL on our alliance leader account so we lost the entire alliance.

Now granted This Admin is no where near as "soft" as many other admins, but a good multi can not be detected in all honesty. Especially one who does not use proxies, but has access to 2 or more different IPS such as work and home, or in our case, he had one through his moble phone, one through his dial up for home, and one through his "business" which was DSL.

I feel this is a very important situation where people should know what my decisions would look like.

1) as chaos said, IP's are only one way of finding multies and tbh it's one of the last things on the list i look at. So whoever is naive enough to think that just using different IP makes them safe you can just aswell delete your account. With most likelyhood I won't even look at the IP logs.
Plus here is a very important fact to be mentioned about multies:
If one player makes several accounts to benefit one account in any way (attacking a player in revenge with secondary account to keep primary off the radar, sending resources, etc.) that's what is meant by multying at least in my definition.
I don't consider multying if you play 2 accounts which do not interact in any way with each other, that's simply owning 2 accounts for me.
That's afterall what 2 people in one house might be doing. However I will not be tolerating one person playing 2 accounts anyway if I find out.

2) If he was really a multi and I would have found out I would ban him, however I would not be returning anyone their kuwal as what he did with the alliance kuwal was not really cheating. Was despicable, that's true, but you gotta give it to him, he did exert significant effort and was smart enough to pull his plan through. And stealing alliance resources after a successful infiltration of said alliance is not illegal, it's part of the game, could be just aswell done by an enemy alliance to steal some alliance's funds.
So in short:
He'd get banned for multying
Kuwal NOT returned as no cheating involved in that

3) Alliance matters are internal and I don't meddle in internal affairs, if you are not fine with how alliance represents your interests or your resources then it is your AND ONLY YOUR choice whether to leave or to stay, if you join an alliance where someone ran off with all the kuwal you put into the bank then it's a lesson to be learnt for you but nothing that would need punishment or correction from the side of the Administration. Now as I already said, some parts of the bank are already coded and have been since alliance function got released in BETA stage, I will eventually add the rest but most likely after/along with P2P Transfer release.

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Re: Alliance bank

Post by Nomad on Tue Feb 10, 2009 5:37 am

Well I just gave my opinion, and made my request, do with it what you will.

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Re: Alliance bank

Post by Nigatsu_Aka on Tue Feb 10, 2009 10:01 am

Well, 50% of the votes are against... you should consider this and make the "tax" optional at least.

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Re: Alliance bank

Post by Halaryel on Tue Feb 10, 2009 10:34 am

i very think alliance bank is very good but only on one purpose. the money should be spent into temporary or with upkeep alliance wide bonus.

no tech, because then it is too easy to build a massive tech level benefiting from alliance maets and kick everybody out....

money should never be able to go OUT of the bank. never.
(this could lead to interesting wars were disbanding the alliance is a war condition)

i made a suggestion in sgw about alliance bank, i did talk about it with admin.

the big problem is to find a way to spend it that not benefit only one person, and that benefit all alliance the same whatever the number of member they have.

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Re: Alliance bank

Post by Rojo on Tue Feb 17, 2009 10:16 pm

Halaryel wrote:i very think alliance bank is very good but only on one purpose. the money should be spent into temporary or with upkeep alliance wide bonus.

no tech, because then it is too easy to build a massive tech level benefiting from alliance maets and kick everybody out....

money should never be able to go OUT of the bank. never.
(this could lead to interesting wars were disbanding the alliance is a war condition)

i made a suggestion in sgw about alliance bank, i did talk about it with admin.

the big problem is to find a way to spend it that not benefit only one person, and that benefit all alliance the same whatever the number of member they have.


Automated redistribution defined by Alliance average member

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Re: Alliance bank

Post by Halaryel on Wed Feb 18, 2009 11:52 am

Well i worded badly, my last sentence is not the conclusion, it is the problem i offer to solve.

too solve it there is a EASY solution, making the "stat bonus" with upkeep (that drain bank everyturn) mean depending on the number of player you have it will cost more or less.

Depending on the situation you can set the stat bonus to one or another, you can change it only once per turn (for trivial reason....)

i very see NO REASON to have an alliance bank that an alliance leader can use at his own will, this is only good to support multies (i know a big one in another game and he is rank 1, he keep invite his multies/relatives into alliance, they drop money into bank and then leave. am i right uro?).

by automated redistribution do you mean, a percent of every member is taken and immediatly redistributed to members. do you have any idea of the process time it could take? i think admin dont want stuff that are done every turn for every players.

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