Test Server Changes

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Test Server Changes

Post by Admin on Fri May 01, 2009 3:14 pm

Following things have been changed and awaiting feedback:

Invasion Mission
Death rate for miners increased to 0.9% (from 0.25)
Death rate for miners increased to 0.3% (from 0.1)
ST cost down to 15 (from 20)
Power required to kill one unit down by 33%

Following changes made to turn script (only affecting test server to cut down useless cpu load, these will not be brought over to main server):
- How long you were on rank 1 doesn't get counted
- Alliance/Personal details updating decreased to 2 per day (stuff like war exp, real army size, etc.)
- Capped all techs on level 10
- Con yard level 2 unbuildable


Last edited by Admin on Mon Jul 06, 2009 2:04 pm; edited 6 times in total

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Re: Test Server Changes

Post by Admin on Sun May 17, 2009 8:23 pm

added some more market related stuff

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Re: Test Server Changes

Post by Nomad on Sun May 17, 2009 8:53 pm

Admin wrote:
Added 17 May
[*]You can trade 300 supply turns as a package value
[*]Option to get 2.5 MT's for 1 MR
[*]Option to get a 4 Hour protection for 1 MR (currently no limit on how often you can use these, maybe one will get added later)
[/list]



Intresting I must say.

I like the 4 hr protection bit. considering the cost, I cant see a real need to limit it.

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Re: Test Server Changes

Post by Magnus on Mon May 18, 2009 9:04 am

wish I would play test server but do not have the time :-)

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Re: Test Server Changes

Post by Admin on Mon May 18, 2009 9:26 pm

mercs added, basic testing worked

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Re: Test Server Changes

Post by Nomad on Tue May 19, 2009 3:27 pm

Suggestion on mercs, can we get their cost added to the income page? as it stands now I don't know what my running merc cost is.


Is 5 per turn going to ba all thats offered?

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Re: Test Server Changes

Post by Admin on Tue May 19, 2009 6:13 pm

how many get distributed depends on two things, amount of registered players and how many were discharged last turn by the players themselves

currently it's set that if there are 500 registered players then there show up ~250 attack mercs and ~250 defense mercs per day
so amount of registered players goes up and so will the amount of mercs that show up

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Re: Test Server Changes

Post by Nomad on Tue May 19, 2009 7:22 pm

Admin wrote:how many get distributed depends on two things, amount of registered players and how many were discharged last turn by the players themselves

currently it's set that if there are 500 registered players then there show up ~250 attack mercs and ~250 defense mercs per day
so amount of registered players goes up and so will the amount of mercs that show up


Thats odd because 5 is all i ever see on market.

can you put up a bid for more then just 5 and it carry over from turn to turn?

any feelings on the idea of putting the cost in the income link?

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Re: Test Server Changes

Post by Admin on Tue May 19, 2009 9:42 pm

income , yes it will be put up

and the bid is meant to be that you put up a bid for 800 and then you slowly get them each turn

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Re: Test Server Changes

Post by Nomad on Wed May 20, 2009 1:10 am

Cool, TY

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