Making meceneries normal
5 posters
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Making meceneries normal
You may have noticed no one really bothers with meceneries (including me) lets try and sort this problem out with one of my theories:
Theory 1
Attack/defence meceneries have 2/3/4 times more power
Theory 1.5
Attack/defence meceneries have 2/3/4 times more life.
Theory 1.7
Attack/defence meceneries have 2/3/4 times more power and 2/3/4 times more life.
Theory 2
Attack meceneries have 2/3/4 times more power and defence meceneries have 2/3/4 times more life.
Please reply.
Theory 1
Attack/defence meceneries have 2/3/4 times more power
Theory 1.5
Attack/defence meceneries have 2/3/4 times more life.
Theory 1.7
Attack/defence meceneries have 2/3/4 times more power and 2/3/4 times more life.
Theory 2
Attack meceneries have 2/3/4 times more power and defence meceneries have 2/3/4 times more life.
Please reply.
Last edited by Iamdoom on Sat May 12, 2012 8:12 am; edited 1 time in total
Iamdoom- Aderan Soldier
- Number of posts : 33
Registration date : 2012-04-27
Re: Making meceneries normal
So mercenaries will simply be super units, then?
The games would steadily devolve to a bidding war for the mercs.
An ICBM would be overpowered by a Main Battle Tank, just because it's being piloted by a mercenary.
Smaller accounts (i.e. any account not on first page of rankings) would no longer stand any chance at all, purely/mainly because they can't support having some mercenaries on the force.
Things would work better if your buffs are toned down a bit:
say a 1.1 or 1.2 bonus to the relevant status, at most.
The games would steadily devolve to a bidding war for the mercs.
An ICBM would be overpowered by a Main Battle Tank, just because it's being piloted by a mercenary.
Smaller accounts (i.e. any account not on first page of rankings) would no longer stand any chance at all, purely/mainly because they can't support having some mercenaries on the force.
Things would work better if your buffs are toned down a bit:
say a 1.1 or 1.2 bonus to the relevant status, at most.
Gamniac- Aderan Miner
- ID : 5094
Alliance : World Republic
Age : 35
Number of posts : 260
Location : At the bottom of a crater. I always wanted an underground base!
Registration date : 2012-04-12
Re: Making meceneries normal
I thought mercs are already as strong as super units.
and since regular units dont exist anymore, we can say that all soldiers and mercs are equally strong.
and since regular units dont exist anymore, we can say that all soldiers and mercs are equally strong.
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
Re: Making meceneries normal
Yes, but he is suggesting making mercies 2, 3, or 4 times as strong.
Only change to mercies I want to see is more mercies available so everyone can get them not just a select few.
Only change to mercies I want to see is more mercies available so everyone can get them not just a select few.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Making meceneries normal
Yes, maybe it should be tuned down.
Iamdoom- Aderan Soldier
- Number of posts : 33
Registration date : 2012-04-27
Re: Making meceneries normal
I think mercs should be as strong as normal units and they shouldnt cost upkeep, then they would be used more.
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
Re: Making meceneries normal
I would prefer to see mercs at the same strength as normal units.
I would also like to see a small fee paid at the time of hiring them and then ongoing payments each turn until they are discharged. If you miss a payment then they may also become discouraged and leave, possibly taking some Kuwal with them.
ie a simple hirage fee initially then wages every turn.
There is even room for the possibility of players hiring mercs to other players
I would also like to see a small fee paid at the time of hiring them and then ongoing payments each turn until they are discharged. If you miss a payment then they may also become discouraged and leave, possibly taking some Kuwal with them.
ie a simple hirage fee initially then wages every turn.
There is even room for the possibility of players hiring mercs to other players
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Making meceneries normal
Well TBH mercs in my opinion should be weaker then normal units, but I am fine with same strength.
@ manleva,,,
Thats how they work now, a hiring fee and a per turn cost. If you cant afford them they leave.
@ Kenzu,,,,
Under your suggestions they are just free UU for the military. The way to get more of them used to to get more of them out there, or spread them out for more people to get them. presently only a select few even get them due to how they are distributed, and the player driven cost system.
@ manleva,,,
Thats how they work now, a hiring fee and a per turn cost. If you cant afford them they leave.
@ Kenzu,,,,
Under your suggestions they are just free UU for the military. The way to get more of them used to to get more of them out there, or spread them out for more people to get them. presently only a select few even get them due to how they are distributed, and the player driven cost system.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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