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Making meceneries normal

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Post by Iamdoom Fri Apr 27, 2012 4:21 pm

You may have noticed no one really bothers with meceneries (including me) lets try and sort this problem out with one of my theories:

Theory 1

Attack/defence meceneries have 2/3/4 times more power


Theory 1.5

Attack/defence meceneries have 2/3/4 times more life.


Theory 1.7

Attack/defence meceneries have 2/3/4 times more power and 2/3/4 times more life.


Theory 2

Attack meceneries have 2/3/4 times more power and defence meceneries have 2/3/4 times more life.

Please reply.





Last edited by Iamdoom on Sat May 12, 2012 8:12 am; edited 1 time in total
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Post by Gamniac Fri Apr 27, 2012 6:58 pm

So mercenaries will simply be super units, then?
The games would steadily devolve to a bidding war for the mercs.
An ICBM would be overpowered by a Main Battle Tank, just because it's being piloted by a mercenary.
Smaller accounts (i.e. any account not on first page of rankings) would no longer stand any chance at all, purely/mainly because they can't support having some mercenaries on the force.

Things would work better if your buffs are toned down a bit:
say a 1.1 or 1.2 bonus to the relevant status, at most.
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Post by Kenzu Fri Apr 27, 2012 7:59 pm

I thought mercs are already as strong as super units.

and since regular units dont exist anymore, we can say that all soldiers and mercs are equally strong.
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Post by Nomad Fri Apr 27, 2012 10:26 pm

Yes, but he is suggesting making mercies 2, 3, or 4 times as strong.


Only change to mercies I want to see is more mercies available so everyone can get them not just a select few.
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Hipocracy
hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
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Post by Iamdoom Sat Apr 28, 2012 3:07 pm

Yes, maybe it should be tuned down.
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Post by Kenzu Sat Apr 28, 2012 9:49 pm

I think mercs should be as strong as normal units and they shouldnt cost upkeep, then they would be used more.
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Post by Manleva Sat Apr 28, 2012 11:01 pm

I would prefer to see mercs at the same strength as normal units.

I would also like to see a small fee paid at the time of hiring them and then ongoing payments each turn until they are discharged. If you miss a payment then they may also become discouraged and leave, possibly taking some Kuwal with them.

ie a simple hirage fee initially then wages every turn.

There is even room for the possibility of players hiring mercs to other players
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Post by Nomad Sun Apr 29, 2012 4:49 am

Well TBH mercs in my opinion should be weaker then normal units, but I am fine with same strength.

@ manleva,,,
Thats how they work now, a hiring fee and a per turn cost. If you cant afford them they leave.


@ Kenzu,,,,
Under your suggestions they are just free UU for the military. The way to get more of them used to to get more of them out there, or spread them out for more people to get them. presently only a select few even get them due to how they are distributed, and the player driven cost system.
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hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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