New buildings for RA Round 7.

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New buildings for RA Round 7.

Post by Kenzu on Thu Mar 15, 2012 3:45 pm

New buildings will be released on round 7. Among them a building which houses military units. Soldiers, spies and commandos will be housed in separate buildings, which they will need in addition to apartments. Weapons will be stored in a special building called warehouse.

Each building has space for 1000 units, and warehouse for 1000 weapons. Each player starts with enough space to hold 10k of each type of military unit and warehouses for 40k weapons.

Construction queue should be integrated by the start of round 7 as well.
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Re: New buildings for RA Round 7.

Post by Nomad on Thu Mar 15, 2012 5:04 pm

If you have 1,000 men and 1,000 weapons, are the weapons counted as stored in the warehouse? or are any weapons over the amount of men stored in the warehouses? Such as 1,000 men, 1,000 weapons and 500 stored in warehouse? or is it 1,000 men and 1,500 weapons in warehouse?
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Re: New buildings for RA Round 7.

Post by Kenzu on Tue Apr 10, 2012 2:51 pm

Additional buildings which will be added are: Central Bank (+100 Bank size), Clinics (each clinic heals 1 wounded per day), Airbase, Aircraft Hangars, Airforce factories, SAM System Factories, Munition Factories and Munition Warehouses.

Nomad wrote:If you have 1,000 men and 1,000 weapons, are the weapons counted as stored in the warehouse? or are any weapons over the amount of men stored in the warehouses? Such as 1,000 men, 1,000 weapons and 500 stored in warehouse? or is it 1,000 men and 1,500 weapons in warehouse?

You will not be able to build any weapons if you have already as many weapons as you can store in warehouses. It doesn't matter how many soldiers you have. Imagine it as a military base, which has barracks, and also warehouses to keep weapons. The soldiers don't keep the weapons all the time. They get them given out from warehouses when they go on a mission, or if they are being attacked.

Each player will start with enough buildings and warehouses to house and store 10,000 of each military type and 40,000 weapons (all soldiers, commandos and even spies will require weapons in round 7 as you know)
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Re: New buildings for RA Round 7.

Post by Alex on Mon Apr 23, 2012 11:58 pm

I'm not realy a fan of this update, or of the face we need apartments etc etc for our ArmySize etc but it does fit in with the rest of the buildings so I support it.

But why do we need "Apartments" for our entire ArmySize AND Barracks for our army units?

The income units need mines and factories etc because thats where they work, and they live in the apartments but military units will sleep, eat, work at the barracks, so why do we need apartments for them?

-Alex
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Re: New buildings for RA Round 7.

Post by Kenzu on Sat May 05, 2012 7:19 am

Alex wrote:I'm not realy a fan of this update, or of the face we need apartments etc etc for our ArmySize etc but it does fit in with the rest of the buildings so I support it.

But why do we need "Apartments" for our entire ArmySize AND Barracks for our army units?

The income units need mines and factories etc because thats where they work, and they live in the apartments but military units will sleep, eat, work at the barracks, so why do we need apartments for them?

-Alex

Because like in real life, soldiers need a home so that they have a place to go when they go on a home leave. The apartments where their families live need also some space for them.
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Re: New buildings for RA Round 7.

Post by Alex on Sat May 05, 2012 7:20 am

Fair enough, seems like a resonable explanation. Thank you for your answer Smile

-Alex
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