TURNS GETTING RIDICULOUSLY EXPENSIVE
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TURNS GETTING RIDICULOUSLY EXPENSIVE
December 1st 2011
Current Average Exchange rates:
6,398,478,763 Kuwal for 145 Turns for 29,413 Untrained
December 23th 2011
Current Average Exchange rates:
10,985,365,415 Kuwal for 145 Turns for 33,291 Untrained
February 13th 2012
Current Average Exchange rates:
14,397,995,528 Kuwal for 148 Turns for 45,725 Untrained
February 23th 2012
Current Average Exchange rates:
20,352,963,763 Kuwal for 148 Turns for 49,413 Untrained
IS THIS NORMAL FOR EVERYBODY!!! COME ON, GIVE ME A BREAK! 350% IN 2 AND A HALF MONTH!!!!
Current Average Exchange rates:
6,398,478,763 Kuwal for 145 Turns for 29,413 Untrained
December 23th 2011
Current Average Exchange rates:
10,985,365,415 Kuwal for 145 Turns for 33,291 Untrained
February 13th 2012
Current Average Exchange rates:
14,397,995,528 Kuwal for 148 Turns for 45,725 Untrained
February 23th 2012
Current Average Exchange rates:
20,352,963,763 Kuwal for 148 Turns for 49,413 Untrained
IS THIS NORMAL FOR EVERYBODY!!! COME ON, GIVE ME A BREAK! 350% IN 2 AND A HALF MONTH!!!!
Die Quelle- Mercenary
- Number of posts : 10
Registration date : 2010-01-03
Re: TURNS GETTING RIDICULOUSLY EXPENSIVE
As long as more AT are bought than sold in the trade center the AT price will increase.
148 Turns for 49,413 Untrained
thats 3338 UU per 10 AT.
You can raid 6000 UU easily.
I keep buying AT in the trade center.
If you think AT are too expensive, why dont you sell your AT?
I personally will buy AT even if they cost 5000 UU per 10 AT
That's 148 Turns for 74,000 Untrained
148 Turns for 49,413 Untrained
thats 3338 UU per 10 AT.
You can raid 6000 UU easily.
I keep buying AT in the trade center.
If you think AT are too expensive, why dont you sell your AT?
I personally will buy AT even if they cost 5000 UU per 10 AT
That's 148 Turns for 74,000 Untrained
Keinutnai- Aderan Assassin
- Alliance : World Republic
Number of posts : 663
Registration date : 2011-04-08
Re: TURNS GETTING RIDICULOUSLY EXPENSIVE
One can always get 150/145 turns per package, what changes is how many units or kuwal you pay/receive for those turns
Imagine people would only buy turns from market
Initially you have many turns, so prices change slowly
But as you have fewer turns left on market, each trade will change the price more radically
Simple example:
Before trade:
150,000 turns and 150 Billion kuwal on market
package 150 turns for 150 Million kuwal
after trade
149,850 turns and 150,15 Billion kuwal on market
package 150 turns for 150.3003 Million kuwal
Much later
Before trade:
20,000 turns and 2500 Billion kuwal on market
package 150 turns for 18.75 Billion kuwal
after trade
19,850 turns and 2500 Billion kuwal on market
package 150 turns for 19.033 Billion kuwal
Before, you bought 1 package and price changed by 30 million
Later, you get 1 package and price changes by almost 300 million, that's because there's also 10 times fewer turns remaining on market
Prices will increase for as long as people take more turns from the market than gets put back by other people.
If you're upset about increased prices, how about selling some turns to the market to lower them a bit?
Imagine people would only buy turns from market
Initially you have many turns, so prices change slowly
But as you have fewer turns left on market, each trade will change the price more radically
Simple example:
Before trade:
150,000 turns and 150 Billion kuwal on market
package 150 turns for 150 Million kuwal
after trade
149,850 turns and 150,15 Billion kuwal on market
package 150 turns for 150.3003 Million kuwal
Much later
Before trade:
20,000 turns and 2500 Billion kuwal on market
package 150 turns for 18.75 Billion kuwal
after trade
19,850 turns and 2500 Billion kuwal on market
package 150 turns for 19.033 Billion kuwal
Before, you bought 1 package and price changed by 30 million
Later, you get 1 package and price changes by almost 300 million, that's because there's also 10 times fewer turns remaining on market
Prices will increase for as long as people take more turns from the market than gets put back by other people.
If you're upset about increased prices, how about selling some turns to the market to lower them a bit?
Re: TURNS GETTING RIDICULOUSLY EXPENSIVE
I wont bother answering that question LOL. It never has gone over well to try to tell you 2 that some people actually like to USE them and actually PLAY the game. But yeah the cost is correct for the set up of this games market system. Everyone can't buy, buy, buy with no one Selling.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: TURNS GETTING RIDICULOUSLY EXPENSIVE
It was a rhetorical suggestionNomad wrote:I wont bother answering that question LOL. It never has gone over well to try to tell you 2 that some people actually like to USE them and actually PLAY the game.
Re: TURNS GETTING RIDICULOUSLY EXPENSIVE
If everyone was able to buy turns forever and no one selling, and the prices not increasing, then it wouldn't be called a market, but an AT generator.
Last edited by Kenzu on Sat Feb 25, 2012 10:54 pm; edited 1 time in total
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: TURNS GETTING RIDICULOUSLY EXPENSIVE
That was a rhetorical response as well.Admin wrote:It was a rhetorical suggestionNomad wrote:I wont bother answering that question LOL. It never has gone over well to try to tell you 2 that some people actually like to USE them and actually PLAY the game.
Kenzu wrote:If everyone was able to buy turns forever and no one buying, and the prices not increasing, then it wouldn't be called a market, but an AT generator.
Kenzu wrote:If everyone was able to buy turns forever and no one selling , and the prices not increasing, then it wouldn't be called a market, but an AT generator.
I fixed it for you so the natives can understand you.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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