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AF factory cost versus munition factories

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AF factory cost versus munition factories Empty AF factory cost versus munition factories

Post by Nomad Sun Jan 29, 2012 8:43 pm

I feel like since you have to have 10 times the amount of ammo as you have weapons, then the cost to build munitions factories should not be the same as a weapon factory. To be able to build 100 weapons and adaquit ammo per round you have to have 100 AF factories and 1,000 munitions factories. That forces you to invest 10 times as much in munitions factories as weapons factories. This is not realistic nor does it create better game play.

Open to discussion.
Nomad
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AF factory cost versus munition factories Empty Re: AF factory cost versus munition factories

Post by Kenzu Sun Jan 29, 2012 9:30 pm

So how would you do it?
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AF factory cost versus munition factories Empty Re: AF factory cost versus munition factories

Post by Nomad Mon Jan 30, 2012 12:19 am

I would listen to those who post here and come up with a sensible process.

Me personally, since you want every kewal cost to be perfectly equal(cost to attacker and defender if equal power) why not make the munitions 1/10th of the cost of the weapons factories? It takes 10 munitions to get full power, and muntions factories will be destroyed 10 times faster, why wouldnt they cost 1/10th as much?
Nomad
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ID : WORD OF THE DAY
Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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AF factory cost versus munition factories Empty Re: AF factory cost versus munition factories

Post by Manleva Mon Jan 30, 2012 1:28 am

I would agree with making then 1/10th of the current cost since everything else is on a 1 to 10 ratio.

I also think that the building tomes are way to low and need to be raised from the current 5 per turn to something more realistic and in balance with other existing construction times
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AF factory cost versus munition factories Empty Re: AF factory cost versus munition factories

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