Balancing Sabotage Missions
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Balancing Sabotage Missions
Currently Sabotage Missions are imbalanced, too powerful when the defending player has no spies, destroying 2 times more value of weapons even if attacking spies have weak covert.
They will be adjusted so that effectivity of explosives will be based on a tech modifier, which is equal to covert power per spy / average weapon power per weapon (considering all weapons including weapons that are not used.)
What this means is that before the update weak could destroy 2 times more value when targeting weapons such as RPG, which have 200 power, but after the update a spy that has a power of only 100 will have to spend 2 kuwal on explosives to destroy 1 kuwal of 200 power RPG. Of course if attacking spy and weapons are of same technology, then explosives will be almost equally effective
(explosives gain a 10% bonus when blowing up weapons)
This means that to destroy more value of weapons than value of explosives lost, you have to send spies against enemies, which are more powerful than the weapons.
(techs, personal bonuses, resource bonuses and yala bonuses are also considered)
They will be adjusted so that effectivity of explosives will be based on a tech modifier, which is equal to covert power per spy / average weapon power per weapon (considering all weapons including weapons that are not used.)
What this means is that before the update weak could destroy 2 times more value when targeting weapons such as RPG, which have 200 power, but after the update a spy that has a power of only 100 will have to spend 2 kuwal on explosives to destroy 1 kuwal of 200 power RPG. Of course if attacking spy and weapons are of same technology, then explosives will be almost equally effective
(explosives gain a 10% bonus when blowing up weapons)
This means that to destroy more value of weapons than value of explosives lost, you have to send spies against enemies, which are more powerful than the weapons.
(techs, personal bonuses, resource bonuses and yala bonuses are also considered)
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
Re: Balancing Sabotage Missions
What a stupid thing to do. Makes people with weapons more powerful than they are already.
Manadomiel- Aderan Farmer
- Number of posts : 58
Registration date : 2010-11-28
Re: Balancing Sabotage Missions
why do spies get a 10% bonus?
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Balancing Sabotage Missions
Kenzu wrote:Currently Sabotage Missions are imbalanced, too powerful when the defending player has no spies, destroying 2 times more value of weapons even if attacking spies have weak covert.
Why is this imbalanced? Surely the obvious answer is simply to make the players aware that not investing in spy's can have consequences. This then becomes a calculated risk that they make by not training them.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Balancing Sabotage Missions
Kenzu wrote:Currently Sabotage Missions are imbalanced, too powerful when the defending player has no spies, destroying 2 times more value of weapons even if attacking spies have weak covert.
They will be adjusted so that effectivity of explosives will be based on a tech modifier, which is equal to covert power per spy / average weapon power per weapon (considering all weapons including weapons that are not used.)
What this means is that before the update weak could destroy 2 times more value when targeting weapons such as RPG, which have 200 power, but after the update a spy that has a power of only 100 will have to spend 2 kuwal on explosives to destroy 1 kuwal of 200 power RPG. Of course if attacking spy and weapons are of same technology, then explosives will be almost equally effective
(explosives gain a 10% bonus when blowing up weapons)
This means that to destroy more value of weapons than value of explosives lost, you have to send spies against enemies, which are more powerful than the weapons.
(techs, personal bonuses, resource bonuses and yala bonuses are also considered)
This issue has been fixed!
Now Sabotage missions always consider technology differences, even in cases when defender has no spies.
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
Re: Balancing Sabotage Missions
In the middle of the round as usual
Steveanaya- Aderan Assassin
- ID : 1624
Alliance : Fedaykin
Age : 28
Number of posts : 695
Location : Narnia
Registration date : 2010-07-18
Re: Balancing Sabotage Missions
Bugs are to be fixed as soon as possible. They cannot wait for another 2 months.
Other updates, which don't fix bugs, but introduce new things to the game, come usually after been announced some time in advance. Due to time constraints it's simply impossible to bring all desired updates during round change. If however a round is soon to end, then if possible, the updates will be postponed to the next round.
Currently there are still more than 2 months for the round to end.
To be well prepared for changes, please read on the forum, and in the newspage what updates are planned and act accordingly.
Other updates, which don't fix bugs, but introduce new things to the game, come usually after been announced some time in advance. Due to time constraints it's simply impossible to bring all desired updates during round change. If however a round is soon to end, then if possible, the updates will be postponed to the next round.
Currently there are still more than 2 months for the round to end.
To be well prepared for changes, please read on the forum, and in the newspage what updates are planned and act accordingly.
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
Re: Balancing Sabotage Missions
Kenzu wrote:Bugs are to be fixed as soon as possible. They cannot wait for another 2 months.
I agree with Kenzu here, a known bug being left in place for almost 3 months already did not need to be left in place for 2 more months.
Last edited by Nomad on Fri Sep 02, 2011 11:14 am; edited 1 time in total (Reason for editing : corrected time frame)
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Balancing Sabotage Missions
Kenzu wrote:Bugs are to be fixed as soon as possible. They cannot wait for another 2 months.
I would agree with this in principle however I cannot see this comments relevance when it is posted in an Upcoming Updates section.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Balancing Sabotage Missions
Manleva wrote:Kenzu wrote:Bugs are to be fixed as soon as possible. They cannot wait for another 2 months.
I would agree with this in principle however I cannot see this comments relevance when it is posted in an Upcoming Updates section.
It was a rebuttle to the remark made about mid round changes. I mean its very weak considering its been know and in place for 3 months already, but things do need to be fixed quickly. I guess 3 months is as fast as this one could be fixed.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Balancing Sabotage Missions
Manleva wrote:Kenzu wrote:Bugs are to be fixed as soon as possible. They cannot wait for another 2 months.
I would agree with this in principle however I cannot see this comments relevance when it is posted in an Upcoming Updates section.
I believe some people did not see it as a bug, that's why it has been announced this way.
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
Re: Balancing Sabotage Missions
This update has been released long time ago. Topic closed.
Kenzu- Alliance Leader
- Age : 36
Number of posts : 3034
Registration date : 2008-12-03
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