Wounded/healed units
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Admin
seaborgium
6 posters
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Wounded/healed units
Are you able to train them when you have 0 UU on the account?
I have had someone say they trained all there UU, and it wouldn't let them train healed units. However as soon as they had UU in the open they could.
I have had someone say they trained all there UU, and it wouldn't let them train healed units. However as soon as they had UU in the open they could.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Wounded/healed units
training healed units has nothing to do with training normal units.
plus i just checked it. had 0 untrained and 500 healed. could put units to training without problems.
consider though that healed can only be trained into attack or defense, not into spies or assassins, unlike in ra where you can train anything from healed
plus i just checked it. had 0 untrained and 500 healed. could put units to training without problems.
consider though that healed can only be trained into attack or defense, not into spies or assassins, unlike in ra where you can train anything from healed
Re: Wounded/healed units
ok I thought so, but I hadn't tried it, someone had so I figured I would ask
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Wounded/healed units
I don't mind you having wounded or healed units, But they waste my time and stress me out, Can you add an option so I can click a button and have all them killed off,
I don't want them, Please make a kill option, Thank you.
I don't want them, Please make a kill option, Thank you.
Salaam_Alaykum- Mercenary
- Number of posts : 10
Registration date : 2010-10-13
Re: Wounded/healed units
Dude, why kill them?
Thats just wasting UU.
Just let them heal and then use them to train your def/atk.
after the last war both def and atk were rebuilt with them.
So atk/def cost only weapons.
Thats just wasting UU.
Just let them heal and then use them to train your def/atk.
after the last war both def and atk were rebuilt with them.
So atk/def cost only weapons.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Wounded/healed units
even tho they do adversly effect you as its unit you get no income from, and pushes your total population up which cuts your income, they are worth keeping. Yes they heal horribly slow but an update is coming to speed the process. Just ignore them like red headed step children, eventually they will go away.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Wounded/healed units
admin could you make it so they don't affect AE, or they give income once healed. I didn't even think about that nomad.
Just think what this would look like if we had a server war last as long as the ones in GW do.
Just think what this would look like if we had a server war last as long as the ones in GW do.
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Wounded/healed units
length could happen, but would be very speratic in fighting as resources are limited, recovery is longer, and the members of a long term war would be left behind by the rest of the server.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Wounded/healed units
server war
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Wounded/healed units
They annoy the hell out of me I rather them dead, Please make a kill option for those that don't want them, Thank you.
Salaam_Alaykum- Mercenary
- Number of posts : 10
Registration date : 2010-10-13
Re: Wounded/healed units
To be honest I think that is pretty pointless. You will miss them once you want to train some defense soldiers after being hit
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Wounded/healed units
Well I can see no point myself in killing them off, it's just going to cost you more in the long run.
I also cannot agree with them not affecting AE or with healed units generating an income. Before being wounded they were military units and both had no income and affected AE, so once healed they are only sitting around waiting to be sent back to active service.
I also cannot agree with them not affecting AE or with healed units generating an income. Before being wounded they were military units and both had no income and affected AE, so once healed they are only sitting around waiting to be sent back to active service.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Wounded/healed units
i'd consider them a different type of idle unit. and idle units produce neither income nor do they get ignored in AE
Re: Wounded/healed units
thats kinna my point, you can get no use from them but if your over GAAS you lose income because of them.
but to me its not really an issue.
but to me its not really an issue.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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