possible bug
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possible bug
I have noticed that strike action might be linked to the defense action on a kuwal farming mission.
I have farmed twice with a strike smaller than the defense of the target and both times the strike
action was significantly lower that usual ( around -10% than the lowest value recorded on the previous
attacks ).
I have farmed twice with a strike smaller than the defense of the target and both times the strike
action was significantly lower that usual ( around -10% than the lowest value recorded on the previous
attacks ).
Re: possible bug
the modifier that says how much stronger/weaker your strike will be during any mission gets calculated randomly through a gaussian function only specifying the mean and the standard deviation
http://en.wikipedia.org/wiki/Gaussian_function
tldr: natural strike and defense of both players gets ignored when calculating the actual battle damage
http://en.wikipedia.org/wiki/Gaussian_function
tldr: natural strike and defense of both players gets ignored when calculating the actual battle damage
Re: possible bug
I recommend decreasing the spread to what it was before the spread has been increased.
I would also welcome getting rid of the spread altogether.
There is no reason to have such an insanely huge spread.
Currently the spread is between 75% and 120%
If strike and defense are of equal size, in the extreme case, strike will deal 75% damage and defense 120%
120/75=1.6
This means that to guarantee that strike will successfully steal all 100% of kuwal, the strike must be at least 60% stronger than defense. This isn't acceptable.
A modifier between 95% and 105% only for strike would be more reasonable. Then only 5% more are required to beat the defender every time.
I would also welcome getting rid of the spread altogether.
There is no reason to have such an insanely huge spread.
Currently the spread is between 75% and 120%
If strike and defense are of equal size, in the extreme case, strike will deal 75% damage and defense 120%
120/75=1.6
This means that to guarantee that strike will successfully steal all 100% of kuwal, the strike must be at least 60% stronger than defense. This isn't acceptable.
A modifier between 95% and 105% only for strike would be more reasonable. Then only 5% more are required to beat the defender every time.
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: possible bug
Admin wrote:the modifier that says how much stronger/weaker your strike will be during any mission gets calculated randomly through a gaussian function only specifying the mean and the standard deviation
http://en.wikipedia.org/wiki/Gaussian_function
tldr: natural strike and defense of both players gets ignored when calculating the actual battle damage
Then it must have been a coincidence(I never excluded this option), thanks for checking.
Re: possible bug
It has been reduced at least 1 time, if not twice already. I am fairly comfortable with it personally. I mean if you are OCD enough to insist on every single one of your attacks being successful, then you need to pay the high cost. being repelled 2 maybe 3 times out of 10 attacks is not that bad because over the 10 hits your still coming out ahead.
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: possible bug
actually the last change made to it made the system different from what it was before and actually precisely what i wanted it to do.
used to be 90-105%, even spread (chance of getting 90% 1 out of 15 attacks)
then 75-120%, even spread (chance of getting 75-80% 1 out of 9 attacks)
now it's still 75-120% but it's on a normal distribution which means the following:
68% of your attacks will give you a power between 92% and 103%
95% of your attacks will give you a power between 86% and 109%
99.7% of your attacks will give you a power between 80% and 114%
This means only 1 in 666 (0.3% is 1 in 333, since we're only worried about being weak not about being strong, the chance goes down to 0.15% or 1 in 666) attacks will result in you getting extremely low power (below 80%).
used to be 90-105%, even spread (chance of getting 90% 1 out of 15 attacks)
then 75-120%, even spread (chance of getting 75-80% 1 out of 9 attacks)
now it's still 75-120% but it's on a normal distribution which means the following:
68% of your attacks will give you a power between 92% and 103%
95% of your attacks will give you a power between 86% and 109%
99.7% of your attacks will give you a power between 80% and 114%
This means only 1 in 666 (0.3% is 1 in 333, since we're only worried about being weak not about being strong, the chance goes down to 0.15% or 1 in 666) attacks will result in you getting extremely low power (below 80%).
Last edited by Admin on Sat Jan 29, 2011 11:53 pm; edited 1 time in total
Re: possible bug
Nomad wrote:It has been reduced at least 1 time, if not twice already. I am fairly comfortable with it personally. I mean if you are OCD enough to insist on every single one of your attacks being successful, then you need to pay the high cost. being repelled 2 maybe 3 times out of 10 attacks is not that bad because over the 10 hits your still coming out ahead.
You are wrong, the opposite is true.
It was 90-105% since the beggining of the game
and at some point the spread has been increased to 75-120%
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
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