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possible bug

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Post by damgood Fri Jan 28, 2011 8:24 pm

I have noticed that strike action might be linked to the defense action on a kuwal farming mission.
I have farmed twice with a strike smaller than the defense of the target and both times the strike
action was significantly lower that usual ( around -10% than the lowest value recorded on the previous
attacks ).

damgood
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Post by Admin Fri Jan 28, 2011 10:32 pm

the modifier that says how much stronger/weaker your strike will be during any mission gets calculated randomly through a gaussian function only specifying the mean and the standard deviation

http://en.wikipedia.org/wiki/Gaussian_function

tldr: natural strike and defense of both players gets ignored when calculating the actual battle damage
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Post by Kenzu Fri Jan 28, 2011 10:56 pm

I recommend decreasing the spread to what it was before the spread has been increased.

I would also welcome getting rid of the spread altogether.

There is no reason to have such an insanely huge spread.

Currently the spread is between 75% and 120%
If strike and defense are of equal size, in the extreme case, strike will deal 75% damage and defense 120%

120/75=1.6

This means that to guarantee that strike will successfully steal all 100% of kuwal, the strike must be at least 60% stronger than defense. This isn't acceptable.

A modifier between 95% and 105% only for strike would be more reasonable. Then only 5% more are required to beat the defender every time.
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Post by Admin Sat Jan 29, 2011 3:32 am

not everything in life is completely predictable
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Post by damgood Sat Jan 29, 2011 12:24 pm

Admin wrote:the modifier that says how much stronger/weaker your strike will be during any mission gets calculated randomly through a gaussian function only specifying the mean and the standard deviation

http://en.wikipedia.org/wiki/Gaussian_function

tldr: natural strike and defense of both players gets ignored when calculating the actual battle damage

Then it must have been a coincidence(I never excluded this option), thanks for checking.




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Post by Nomad Sat Jan 29, 2011 2:31 pm

It has been reduced at least 1 time, if not twice already. I am fairly comfortable with it personally. I mean if you are OCD enough to insist on every single one of your attacks being successful, then you need to pay the high cost. being repelled 2 maybe 3 times out of 10 attacks is not that bad because over the 10 hits your still coming out ahead.
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Post by Admin Sat Jan 29, 2011 8:52 pm

actually the last change made to it made the system different from what it was before and actually precisely what i wanted it to do.

used to be 90-105%, even spread (chance of getting 90% 1 out of 15 attacks)
then 75-120%, even spread (chance of getting 75-80% 1 out of 9 attacks)

now it's still 75-120% but it's on a normal distribution which means the following:
68% of your attacks will give you a power between 92% and 103%
95% of your attacks will give you a power between 86% and 109%
99.7% of your attacks will give you a power between 80% and 114%

This means only 1 in 666 (0.3% is 1 in 333, since we're only worried about being weak not about being strong, the chance goes down to 0.15% or 1 in 666) attacks will result in you getting extremely low power (below 80%).


Last edited by Admin on Sat Jan 29, 2011 11:53 pm; edited 1 time in total
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Post by Kenzu Sat Jan 29, 2011 10:52 pm

Nomad wrote:It has been reduced at least 1 time, if not twice already. I am fairly comfortable with it personally. I mean if you are OCD enough to insist on every single one of your attacks being successful, then you need to pay the high cost. being repelled 2 maybe 3 times out of 10 attacks is not that bad because over the 10 hits your still coming out ahead.

You are wrong, the opposite is true.

It was 90-105% since the beggining of the game
and at some point the spread has been increased to 75-120%
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