Wounded/healed units

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Wounded/healed units

Post by seaborgium on Sun Jan 09, 2011 7:31 pm

Are you able to train them when you have 0 UU on the account?
I have had someone say they trained all there UU, and it wouldn't let them train healed units. However as soon as they had UU in the open they could.

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Re: Wounded/healed units

Post by Admin on Sun Jan 09, 2011 8:25 pm

training healed units has nothing to do with training normal units.

plus i just checked it. had 0 untrained and 500 healed. could put units to training without problems.

consider though that healed can only be trained into attack or defense, not into spies or assassins, unlike in ra where you can train anything from healed

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Re: Wounded/healed units

Post by seaborgium on Sun Jan 09, 2011 9:09 pm

ok I thought so, but I hadn't tried it, someone had so I figured I would ask

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Re: Wounded/healed units

Post by Salaam_Alaykum on Sat Jan 15, 2011 10:36 am

I don't mind you having wounded or healed units, But they waste my time and stress me out, Can you add an option so I can click a button and have all them killed off,
I don't want them, Please make a kill option, Thank you.

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Re: Wounded/healed units

Post by seaborgium on Sat Jan 15, 2011 1:28 pm

Dude, why kill them?
Thats just wasting UU.
Just let them heal and then use them to train your def/atk.
after the last war both def and atk were rebuilt with them.
So atk/def cost only weapons.

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Re: Wounded/healed units

Post by Admin on Sat Jan 15, 2011 3:02 pm

i guess some people dont want free units

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Re: Wounded/healed units

Post by Nomad on Sat Jan 15, 2011 3:17 pm

even tho they do adversly effect you as its unit you get no income from, and pushes your total population up which cuts your income, they are worth keeping. Yes they heal horribly slow but an update is coming to speed the process. Just ignore them like red headed step children, eventually they will go away.
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Re: Wounded/healed units

Post by seaborgium on Sat Jan 15, 2011 3:25 pm

admin could you make it so they don't affect AE, or they give income once healed. I didn't even think about that nomad.

Just think what this would look like if we had a server war last as long as the ones in GW do.

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Re: Wounded/healed units

Post by Nomad on Sat Jan 15, 2011 3:38 pm

length could happen, but would be very speratic in fighting as resources are limited, recovery is longer, and the members of a long term war would be left behind by the rest of the server.
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Re: Wounded/healed units

Post by seaborgium on Sat Jan 15, 2011 5:54 pm

server war Wink

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Re: Wounded/healed units

Post by Salaam_Alaykum on Sat Jan 15, 2011 7:31 pm

They annoy the hell out of me I rather them dead, Please make a kill option for those that don't want them, Thank you.

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Re: Wounded/healed units

Post by Kingofshinobis1 on Sat Jan 15, 2011 8:12 pm

To be honest I think that is pretty pointless. You will miss them once you want to train some defense soldiers after being hit Razz

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Re: Wounded/healed units

Post by Manleva on Sun Jan 16, 2011 1:09 am

Well I can see no point myself in killing them off, it's just going to cost you more in the long run.

I also cannot agree with them not affecting AE or with healed units generating an income. Before being wounded they were military units and both had no income and affected AE, so once healed they are only sitting around waiting to be sent back to active service.
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Re: Wounded/healed units

Post by Admin on Sun Jan 16, 2011 1:24 am

i'd consider them a different type of idle unit. and idle units produce neither income nor do they get ignored in AE

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Re: Wounded/healed units

Post by Nomad on Sun Jan 16, 2011 2:47 am

thats kinna my point, you can get no use from them but if your over GAAS you lose income because of them.


but to me its not really an issue.
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